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Custom Walls Repository & Index

by Numenor Posted 28th Apr 2005 at 5:06 PM - Updated 21st Mar 2017 at 8:48 PM by Numenor : Updated list of assigned ID's
376 Comments / replies (Who?) - 25 Feedback Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
IMPORTANT - Walls and Fence-Arches share the same ID space (a custom wall can NOT have the same ID of a custom fence-arch!). Therefore, when installing a new custom wall, you should ensure that it will not conflict with any other wall or fence-arch.

IMPORTANT - The "Unleveled wall" has been reported by some users to be a little unstable. If you experience random crashes, remove the file "90_UnleveledWall.txt" from the folder Scriptorium_Walls-Fences-Arches.
If you don't use the Scriptorium, it's time to do it now: see below, "Automatic Installation".


------------------------------------------------------------------------
CURRENTLY ASSIGNED WALL/FENCE-ARCH IDs (UPDATED 24 NOV 2008)
Please refer to the list below when assigning IDs to new custom walls or fence-arches, and report to me (by PM or posting in this thread) any ID that you claim for your exclusive use.

By now, it's very unlikely that Maxis will release any more walls; therefore, any unused ID in the entire range 1 -- 65535 can be claimed as "reserved" by modders.

------------------------------------------------------------------------

01: MAXIS - normal walls
02: MAXIS - Picket Rail fence (not in catalog)
03: MAXIS - attic walls (not in catalog)
04: MAXIS - non-rendered deck skirt (not in catalog)
16: MAXIS - deck skirt (not in catalog)
23: MAXIS - foundation walls (not in catalog)
24: MAXIS - deck skirt (not in catalog)
26: MAXIS - Deck Aged Wood fence arch
29: MAXIS - Pool wall

30--44: FOREVERJADON - Pool walls (not online any more, but still reserved)

80: NUMENOR - FenceArch, Standard Trellis, Lightwood
81: NUMENOR - FenceArch, Standard Trellis, White
82: NUMENOR - FenceArch, Standard Trellis, Black
83: NUMENOR - FenceArch, Standard Trellis, Orange
84: NUMENOR - FenceArch, Suspended Trellis, Brown
85: NUMENOR - FenceArch, Suspended Trellis, Lightwood
86: NUMENOR - FenceArch, Suspended Trellis, White
87: NUMENOR - FenceArch, Suspended Trellis, Black
88: NUMENOR - FenceArch, Suspended Trellis, Orange

90: NUMENOR - Unleveled wall (attached to this post)
91: NUMENOR - Invisible wall (attached to this post)
92: NUMENOR - Prison wall (attached to this post)

93-94: SNAPPLEDUDE21 - Custom walls needed for Walk-in Basements

95: NUMENOR - "No - Cut Away" wall (attached to this post)

120-123: CLICKNPSYCHO (work in progress, not uploaded yet)
124: CLICKNPSYCHO - Pre-painted Insulated Wall
125: CLICKNPSYCHO - Pre-painted Insulated Attic Wall
126: CLICKNPSYCHO - Pre-painted Insulated Foundation Wall

150-175: CELEBKIRIEDHEL - New non-default lattice decks in other colours (work in progress)

200-204: DEVIL'S ROPE (work in progress, not uploaded yet)

300: MAXIS - Normal Wall (OFB) (not in catalog)
301: MAXIS - "Screen Wood" (OFB) (not in catalog)

------------------------------------------------------------------------
23 NOV 2008 - Registered IDs 80--88 for my Custom Fence-Arches.

28 OCT 2006 - I've UPDATED all my custom walls, to ensure compatibility with PETS, and also to add a CUSTOM CATALOG DESCRIPTION, so that you can locate them easier.

Before installing the new walls, please DELETE the old text files from the Scriptorium folder (Unleveled, Invisible, Prison and NoCutAway).
Then download the desired walls from post #1 and unpack all the files included (the text file AND the .package) into the Scriptorium folder.

If you don't have Pets, the updated walls will have the new custom description; but if you have Pets, you will gain also the new Pets tools: the "Diagonal Room" tool and the "Octagonal Room" tool.

With Pets, the catalog will look like this:
.

If after having updated the walls you still have missing icons, be sure to clean up the icon cache, by opening the folder (documents)\EA Games\The Sims 2\Thumbnails and DELETING all the packages within that folder (the game will recreate them on the first run).


26 SEPT 2006 - The automatic installer has been removed: all its functions are now included in the SCRIPTORIUM. Go get it! - A special "Scriptorium" version of the various walls have been added, (suitable for both Win and Mac users).

19 SEPT 2006 - OLD NEWS (Was: New automatic installer for custom walls)
19 SEPT 2006 - New "No - Cut Away" wall added (see details at the end of this post), as per request by Inge Jones.

11 JULY 2005 - Snappledude21 has registered two new walls, needed for his Walk-in Basement. You can find his post here, but note that he has posted a complete ready-to-use "walls.txt": if you install it manually, you will lose all the other custom walls. Use the Scriptorium, instead.

06 JUNE 2005 - Foreverjadon has removed his pool walls, due to problems with two unnamed sites that were stoling his work. While putting the blame on all the nasty persons that do such awful things, the links to Foreverjadon's pool walls were removed.

04 MAY 2005 - (Old news no longer valid) Foreverjadon has created a 16 Pools pack [link removed], that is based on the same principle of the Invisible walls: a special edition of the "Walls.txt" game file. Now, as you might guess, only 1 custom Walls.txt can be installed at a time, so I let Foreverjadon to merge my custom Walls with his custom Pools. If you want to have in your game both the Walls and the Pools, download the "merged" packages ("full" or "light" version) from Foreverjadon's Pool thread [link removed].

------------------------------------------------------------------------

HOW TO USE THE CUSTOM WALLS

Regarding the type of installation you have chosen and the walls that you have actually installed, you will find in the Build tools, next to the standard wall icon, one or more icons, that can be selected to build a custom wall:

The new "No - Cut Away" wall has the following icon: NoCutAway
Note: all the walls have a second "room" icon, that can be used to build rooms using the different walls.

IF YOU HAVE THE "PETS" EP, then every wall will automatically gain the "Diagonal Room" tool and the "Octagonal Room" tool, as shown in the following screenshot:


------------------------------------------------------------------------
What are the differences between the various walls?

1) The Unleveled wall can be built on slopes, while all the other walls, including the Maxis one, will flatten the ground:
----(Maxis)---------(Un-leveled)-------(Invisible/Prison)---
null null null


2) The Un-leveled wall can be built under uneven roofs, while using any other wall (including the Maxis one) will not be permitted by the game:


3) The Invisible wall and the Prison wall are both invisible (and both cast shadows), but they manage the light in a different way: the Invisible blocks the light, while the Prison doesn't. This means that:
a) If no windows are added, the Invisible rooms are darker (Invisible wall on the left, Prison on the right):

b) Adding some windows, the Invisible room lits up, while the Prison room isn't affected at all:

c) By night, electric light can pass only through Prison walls:

d) The Prison room (I don't know why) don't need privacy: the sims won't "shoo" other sims when they have to get naked.

------------------------------------------------------------------------

The "No-CutAway" wall icon , as the name itself explains, is NOT automatically cut away when the sim is behind it (of course, the cut-away will never happen if you play with the walls always up or always down ). Beside this, the No-CutAway is a normal wall.

In the following screenshots, the red section is a "No-CutAway" wall:
-------(Maxis)---------(No Cut Away)-----
normal normal

Please note that "No-CutAway" walls CAN be partly torn down (see the leftmost red panel above), when the adjacent normal wall is fully down.
Note also that doors and windows put on No-CutAway walls never dirappear, even if the wall section is partially down.

------------------------------------------------------------------------

FAQ: What happens if I build a lot containing custom walls and then I remove the custom walls definitions from my game?
What happen if I download and install a lot containing custom walls, but I didn't install the custom walls in my game?
In such cases, depending on the game version (base game, UNI, NL...), the game will either:
- Remove completely the missing custom walls, as if they were never built (OFB games and newer), or
- Replace the missing custom walls with the black iron fence from the base game.
The game shouldn't crash, or at least this never happened in my tests.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
95_NoCutAwayWall_forScriptorium.zip

Size: 919 Bytes · Downloads: 34,804 · 28th Oct 2006
919 Bytes 34,804 28th Oct 2006
92_PrisonWall_forScriptorium.zip

Size: 927 Bytes · Downloads: 36,166 · 28th Oct 2006
927 Bytes 36,166 28th Oct 2006
91_InvisibleWall_forScriptorium.zip

Size: 946 Bytes · Downloads: 37,010 · 28th Oct 2006
946 Bytes 37,010 28th Oct 2006
90_UnleveledWall_forScriptorium.zip

Size: 894 Bytes · Downloads: 59,219 · 28th Oct 2006
894 Bytes 59,219 28th Oct 2006
BACKUP_RestoreMaxisWalls-Only.zip

Size: 1.9 KB · Downloads: 30,370 · 20th Sep 2006
1.9 KB 30,370 20th Sep 2006
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
376 Comments / Replies (Who?) - 349 Feedback Posts, 14 Thanks Posts
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Test Subject
#2 Old 28th Apr 2005 at 5:20 PM
Cool now I will not have to use a cheat to un level walls
One horse disagreer of the Apocalypse
#3 Old 28th Apr 2005 at 5:30 PM
Quote:
Originally Posted by Numenor
d) The Prison room (I don't know why) don't need privacy: the sims won't "shoo" other sims when they have to get naked.


Lol! Well they won't have privacy, will they, with open bars for walls, so no point in pretending they do I still have other cell doors you can use with normal walls and the barred doors will work with your glasshouse walls just as well as the newer light-passing walls for players who prefer to do it that way.

But anyway, the in-cell toilets etc are hacked to take account of the fact the prisoners just have to get on and use them without any dignity, so they won't just stand there and pee their pants unless they are very shy indeed.

By the way, that passes light setting does not pass sound after all, even though the file says it does. Well not stereos playing anyway. Haven't tried phones yet.

"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
Scholar
#4 Old 28th Apr 2005 at 6:04 PM Last edited by Rythela : 28th Apr 2005 at 6:08 PM.
So, these are the two Walls in the zip ^.^ These are pretty good. You're amazing Numenor!

Edit: At least now I can make a Prison Cell for a Police Station and throw robbers into it. ^.^ Hehe.
Slacker of Immense Slackness
retired moderator
#5 Old 28th Apr 2005 at 6:15 PM
Yeh sech a clever boy! Thanks heaps for these Numenor - the unlevel wall will easily be my new toy hehe.

<:3))~~ Loverat
"In some cultures what I do is considered normal"

www.loverat.net Check it out for other recolours & lot uploads =D
The ModFather
retired moderator
Original Poster
#6 Old 28th Apr 2005 at 6:24 PM
If I only had known that the unleveled wall would be considered that useful, I'd shared it before: I have created it months ago, but I never thought to post it (people are still a bit scared about altering game files).

I'm glad that you like it! :D
Forum Resident
#7 Old 28th Apr 2005 at 6:35 PM
the lack of privacy need is easy to explain. i once had some sims on an empty lot and gave them objects required to live, but no rooms. they used the shower even though there were other people on the lot. the same didn't work when i built them a house.
Field Researcher
#8 Old 28th Apr 2005 at 7:15 PM
Awesome! Thanks for writing these scripts for people like us who are too dumb to figure it out on our own... :p
Lab Assistant
#9 Old 28th Apr 2005 at 7:35 PM Last edited by Tazzianna : 28th Apr 2005 at 7:37 PM.
I hope you don't think this is stupid ...

Where do I put this if I have University since I have this install route for both TheSims2 and TheSims2University? I want to assume I put it in University but this thread doesn't say anything about EP ready... but it is right?

I thought we could use the glass door and window without changing the walls.txt but I just tried it in my game and used move objects on and they are either completely invisible or when put on a wall you can barely make out they are there lol... I'm def doing something wrong. :Slap:
Field Researcher
#10 Old 28th Apr 2005 at 7:38 PM
Wow, very cool! Thank you. You are really talented
The ModFather
retired moderator
Original Poster
#11 Old 28th Apr 2005 at 9:34 PM
TAZZIANNA: You have to put the Walls.txt in the folder specified in the instruction even if you have UNI installed. You're right, UNI has its own walls.txt, but you have to leave it alone.

As for using the windows without the invisible walls, you actually can do it; but you don't have to place them on any wall: just place them in the open air, side by side, creating a glass wall. Obviously, since there is no wall, the glass room will be treated as an "outside" area.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
One horse disagreer of the Apocalypse
#12 Old 28th Apr 2005 at 9:41 PM
Oops!! I've been using the walls.txt in the Uni directory all the time. I had assumed you mean just the directory that goes with your current installation.

I had formed the impression that the Sims 2 installation had become more or less obsolete after installing Uni. I mean it's not like we got Uni cheaper as an upgrade than if we'd bought it first.
Field Researcher
#13 Old 28th Apr 2005 at 11:48 PM
good work as always. thank you numenor!
Test Subject
#14 Old 29th Apr 2005 at 12:08 AM
I too use the prison objects, so I was thrilled to have the new barred window. But, when I attempted to install this mod I discovered, much to my surprise, I have no TSData directory. Any thoughts on that one?
The ModFather
retired moderator
Original Poster
#15 Old 29th Apr 2005 at 12:29 AM
INGE: actually, you can put my walls.txt in any of the two installations (TS2 or UNI), and it will work anyway. I always suggest to put it in the standard game folder (not in the UNI one), so that all the users have the same configuration.

FIRELIZARD: the TSdata folder is located in the gamedir, not in MyDocuments; Look into C:\Program Files\EA Games.
Test Subject
#16 Old 29th Apr 2005 at 3:16 AM
I, like everyone else, love the invisible walls. However, I wanted to mention that I built glass walls around two cribs in a home and, of course, a door. The whole thing, all three connected walls, moved over one tile. This happened twice. I rebuilt the walls in the same place after the first time they moved, and they moved over one tile again. All three connected glass walls just scooted over in the same configuration as they were built. Has anyone else had anything like this happen? IS there any known reason for it? I've never seen walls move before. I did replace my wall.txt as instructed. I just thought that I should mention this.
Test Subject
#17 Old 29th Apr 2005 at 3:42 AM
Default Thanks
Quote:
Originally Posted by Numenor
FIRELIZARD: the TSdata folder is located in the gamedir, not in MyDocuments; Look into C:\Program Files\EA Games.


Thanks. I found it.
The ModFather
retired moderator
Original Poster
#18 Old 29th Apr 2005 at 8:11 AM Last edited by Numenor : 29th Apr 2005 at 8:25 AM.
Quote:
Originally Posted by Go4fall
I, like everyone else, love the invisible walls. However, I wanted to mention that I built glass walls around two cribs in a home and, of course, a door. The whole thing, all three connected walls, moved over one tile. This happened twice. I rebuilt the walls in the same place after the first time they moved, and they moved over one tile again. All three connected glass walls just scooted over in the same configuration as they were built. Has anyone else had anything like this happen? IS there any known reason for it? I've never seen walls move before. I did replace my wall.txt as instructed. I just thought that I should mention this.


This is the oddest thing I've never heard Thank you for having reported this issue, I'm going to test it right now.
You talk about "three connected walls": is the fourth a normal wall?

EDIT: I couldn't replicate the problem you talk about... Look at these pictures: is this configuration similar to the one you used? And when did it happen the problem: while still in build mode or after a while that you were playing? Does it happen again if you build the glass room, in the same configuration, in another part of the house?
Screenshots

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Test Subject
#19 Old 29th Apr 2005 at 6:16 PM
Wow! Very cool, thanks!
Guest
#20 Old 29th Apr 2005 at 7:30 PM
:clap: :clap: :clap:
Wow
Really cool
Magnificent
Awsome
Excellent
:clap: :clap: :clap:
Lab Assistant
#21 Old 29th Apr 2005 at 11:25 PM
I have a problem with this. After I installed this in the section you said my game crashes about 5 minutes into using any wall tool and it has happened on 3 different lots while using the wall tool. I took it out and put in the original and the game works fine now because I was building for about 1 hour and everything worked smoothly with no crashes. Just thought I would let you know.
Lab Assistant
#22 Old 30th Apr 2005 at 1:06 AM
I am a HUGE fan of the unlevel wall and have been using it constantly since you explained it to me on the glass wall thread. It makes building those split staircases a breeze!
Lab Assistant
#23 Old 30th Apr 2005 at 1:11 AM
It should be noted however that you need the package files to go with this txt file no?
Scholar
#24 Old 30th Apr 2005 at 3:49 AM Last edited by Rythela : 30th Apr 2005 at 3:55 AM.
Curious. Does this package have the All the walls and does that I mean I need to take the ones off from the other post or does this just have the information to put in the wall text?

Edit: There seems to be no Packages within the zip.
Forum Resident
#25 Old 30th Apr 2005 at 9:57 AM
there is a walls.txt that needs to be copied into [gamedir]/TsData/Res/Config/Scripts
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