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Stonehenge - *NEW Neighborhood Objects!*

by Numenor Posted 17th Oct 2005 at 10:02 AM - Updated 5th Feb 2006 at 2:15 AM by Numenor
130 Comments / replies (Who?) - 25 Feedback Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
NEW Neighborhood Object: STONEHENGE

Here are, as far as I know, the very first working NEW neighborhood objects ever created!

They are not "hidden" Maxis objects, but truly custom new objects :D

The "Stonehenge" landmark comes in two flavours: "Entire" (how it looked few millennia ago), and "Ruined" (how it looks nowadays).

You can find both versions in the Neighborhood catalog, "Landmark" section.
Remeber: don't look for them in the lot Buy Mode catalog: they are NH objects...

Unlike many other NH object, Stonehenge can be placed anywhere in the neighborhood, even on roads and lots (as you know, the NH objects are visible in lot view, for Nightlife users).

IMPORTANT: Base-game (no-EP) players please read.
As described by Quaxi in this post, the support for the custom fences, walls, roofs and NH objects is available only with an EP installed. Quaxi describes a workaround, that I've applied to Stonehenge, so that no-EP players can enjoy it, too. But be warned: though my objects have a unique GUID, it might create conflicts with future expansions or custom object. Currently, no existing objects conflict with Stonehenge, but I have to warn you anyway

Therefore, no-EP users should download the "Stonehenge_No-EP.rar" attachment, while EP users (UNI or NL or both) should download the "Stonehenge_UNI-NL.rar" one.
Both rar archives contain both the "Entire" and the "Ruined" versions.

A big "Thank You!" to Boblishman, that has meshed and textured the "Ruined" versions. Both versions are based on an original freeware mesh by GreatBuildings.com.

Poly Count: Entire = 5272 facets; Ruined = 2379 facets (the object is quite large, more or less the size of the largest lot... )

Please report any issues and glitches that you might find.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Stonehenge_No-EP.rar

Size: 255.7 KB · Downloads: 10,829 · 17th Oct 2005
255.7 KB 10,829 17th Oct 2005
Stonehenge_UNI-NL.rar

Size: 255.7 KB · Downloads: 23,520 · 17th Oct 2005
255.7 KB 23,520 17th Oct 2005
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
130 Comments / Replies (Who?) - 125 Feedback Posts, 3 Thanks Posts
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Test Subject
#2 Old 17th Oct 2005 at 10:07 AM
wow! These are wonderful! Thank you!
Stupid people are stupid
#3 Old 17th Oct 2005 at 10:10 AM
Wow, nice work! Really great, thank you!
Inventor
#4 Old 17th Oct 2005 at 10:18 AM
Great job. Numenor - your the greatest !!!
Thanks for sharing.
Tentacle Of Righteousness
#5 Old 17th Oct 2005 at 10:22 AM
Very, Very cool. I love stonehenge. Great Work Numenor
Retired Live Chat Moderator
#6 Old 17th Oct 2005 at 10:30 AM
Very cool

All that time you got on your hands sure gets put to some great use (j/k) LOL!

:lion:
Deedee
Lab Assistant
#7 Old 17th Oct 2005 at 10:39 AM
this has to be one of the neatest things ive ever downloaded. Thank you Numenor & Boblishman for this !! i hope more NH objects are to come.

"The way to be safe is never to be secure." -Benjamin Franklin
Test Subject
#8 Old 17th Oct 2005 at 10:56 AM
Thankyou numerator, you are truly genious!

Hi every one!!
Field Researcher
#9 Old 17th Oct 2005 at 11:11 AM
Woo, I can't wait to use this! Many thanks for your continually amazing work!
Field Researcher
#10 Old 17th Oct 2005 at 11:27 AM
THANK YOU!

Pardon me while I go faint, now.
Field Researcher
#11 Old 17th Oct 2005 at 11:40 AM
Do you need BOTH Uni and NL in order to use this? I only have NL. I may get Uni later.

Looks awesome though!
Forum Resident
#12 Old 17th Oct 2005 at 11:48 AM
Field Researcher
#13 Old 17th Oct 2005 at 12:14 PM
Your brilliance never ceases to amaze me. Great job!
The ModFather
retired moderator
Original Poster
#14 Old 17th Oct 2005 at 1:01 PM
Quote:
Originally Posted by Freelance Wolf
Do you need BOTH Uni and NL in order to use this? I only have NL. I may get Uni later.

Looks awesome though!


No, you just need any EP: UNI or NL or both.


Thank you everybody for the kind - and sometimes enthusiastic - words
I appreciate them very much (especially yours, Winter :D)

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Inventor
#15 Old 17th Oct 2005 at 1:20 PM
Very very impressive work to anyone invloved with this mesh and colours etc...

Thank you so much Numenor.

*♥.¸Here we go again .♥*
Lab Assistant
#16 Old 17th Oct 2005 at 1:44 PM
Excellent! Thanks for this Numenor. Your work and efforts to help make our Sims games more fun and realistic just keeps getting better.

Remember...traffic lights that are timed for 35 MPH are ALSO timed for 70 MPH....
Lab Assistant
#17 Old 17th Oct 2005 at 1:56 PM
Awesome ty so much, these will add a bit of flare to the neighborhood.

My God ... You've Gotten Fat!
Field Researcher
#18 Old 17th Oct 2005 at 2:01 PM
This is definitely one of the best things I've ever downloaded for TS2! Thank you so much!
Lab Assistant
#19 Old 17th Oct 2005 at 2:22 PM
As always, a fantastic addition. Here's to more hood objects to give us more variety.

"Sic gorgiamus allos subjectatos nunc." We gladly feast on those who would subdue us.
Not just pretty words." -Addams Family
Field Researcher
#20 Old 17th Oct 2005 at 2:33 PM
I'm very impressed, but not surprised - of course you would be the one to make a totally new neighbourhood object! You're wonderful! And thanks Boblishman for your hard work too! It looks grand :D

Kiri

Simthing for everyone

"No Boom Today. Boom Tomorrow. Always Boom Tomorrow" - Ivanova (B5)
Having trouble with the Graphics card and Sims2? Feel free to pm me here, or in this forum at Leefish Sims 2 Graphic Cards
The Quiet One
retired moderator
#21 Old 17th Oct 2005 at 2:42 PM Last edited by daysies : 17th Oct 2005 at 3:02 PM.
Holy Cow! You never cease to amaze me, Numenor. You are always doing things quietly. Thanks for attempting and perfecting the creation of Neighborhood Objects. This was truly a wonderful surprise to see first thing this morning :D

And Bob, this is what you're doing when you're not making kitchen clutter or clocks. LOL What a great team of creators we have on MTS2! :D

DDO
Scholar
#22 Old 17th Oct 2005 at 2:58 PM
to be honest, usually the first things that get deleted in my games are neighbourhood objects....usually they are useless clutter
However, there is always an exception and this is it :D
it is also going to be an exception to my nothing over 2000 polys rule

Stonehenge is pretty close to my heart for a few reasons, not least because i am a pagan

thanks to you and Boblishman for a great object
Instructor
#23 Old 17th Oct 2005 at 3:22 PM
you always make the coolest things.. as does Boblishman. Thanks to you both

* If you download my sets please note that I usually include a collection file. Please do not pm me that you can not find something from my sets if you have not yet installed the collection file. I do it for a reason. Thanks!
Forum Resident
#24 Old 17th Oct 2005 at 4:19 PM
What a wonderful advancement on what can be created for the game. I am in awe.
Test Subject
#25 Old 17th Oct 2005 at 4:37 PM
This is just great, wonderful. Hope to see more neighbourhood objects too. Gets boring putting the same stuff down.
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