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Ancient Dolmens (large and small)

by Numenor Posted 19th Oct 2005 at 11:56 PM - Updated 20th Oct 2005 at 12:11 AM by Numenor
32 Comments / replies (Who?) - 25 Feedback Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
NEW Neighborhood Object: ANCIENT DOLMENS

As per request, here are the Dolmens, in perfect "Stonehenge ruined style"

The Dolmens are provided in two sizes: large and small (you can see both in the screenshots).

You can find both versions in the Neighborhood catalog, "Landmark" section.
Remeber: don't look for them in the lot Buy Mode catalog: they are NH objects...

Unlike many other NH object, Stonehenge can be placed anywhere in the neighborhood, even on roads and lots (as you know, the NH objects are visible in lot view, for Nightlife users).

IMPORTANT: Base-game (no-EP) players please read.
As described by Quaxi in this post, the support for the custom fences, walls, roofs and NH objects is available only with an EP installed. Quaxi describes a workaround, that I've applied to the Dolmens, so that no-EP players can enjoy it, too. But be warned: though my objects have a unique GUID, it might create conflicts with future expansions or custom object. Currently, no existing objects conflict with the Dolmens, but I have to warn you anyway

Therefore, no-EP users should download the "Dolmens_No-EP.rar" attachment, while EP users (UNI or NL or both) should download the "Dolmens_UNI-NL.rar" one.
Both rar archives contain both the "Large" and the "Small" versions.

Poly Count: Large = 156 facets; Small = 150 facets (if you are wondering "So few polys?", than remember that this is the correct size for a small neighborhood object like this )

Please report any issues and glitches that you might find.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date

Size: 183.8 KB · Downloads: 4,621 · 20th Oct 2005
183.8 KB 4,621 20th Oct 2005

Size: 183.8 KB · Downloads: 10,946 · 20th Oct 2005
183.8 KB 10,946 20th Oct 2005
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
32 Comments / Replies (Who?) - 28 Feedback Posts, 3 Thanks Posts
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Lab Assistant
#2 Old 20th Oct 2005 at 12:10 AM
Great more Neighborhood objects! Now I can use this for my fantasy themed Sims neighborhood. Thank you! I enjoy your Neighborhood objects Numenor.
Lab Assistant
#3 Old 20th Oct 2005 at 12:27 AM
:jaw: :banana:
Lab Assistant
#4 Old 20th Oct 2005 at 12:57 AM
cool. i just want to oint out that nobody has downloaded no-ep.

Just an anachronism, move along now.
Lab Assistant
#5 Old 20th Oct 2005 at 1:13 AM

I've been waiting all this time to be something I can't define.
The Quiet One
retired moderator
#6 Old 20th Oct 2005 at 1:21 AM
neat! you know, for some reason, i imagine Godzilla smashing those things. :P
Field Researcher
#7 Old 20th Oct 2005 at 1:40 AM
Awsome! i love it! i love all your stuff....

Forum Resident
#8 Old 20th Oct 2005 at 2:59 AM
Those are great nice job!!!!
Lab Assistant
#9 Old 20th Oct 2005 at 3:09 AM
As always Brilliant work Thankyou.
While in this frame of mind throw a thought to the Easter Island Stone Heads.
Forum Resident
#10 Old 20th Oct 2005 at 4:12 AM
These will be great for my neighborhood

Now known as CMW15
Test Subject
#11 Old 20th Oct 2005 at 4:28 AM
I am so loving this. Might we maybe see some LotR style towers or greco-roman/byzantine neighborhood items in the future?
#12 Old 20th Oct 2005 at 5:24 AM
Excellent work as always Numenor. Need I say more?
Field Researcher
#13 Old 20th Oct 2005 at 5:49 AM
COME ON NUMY!!!.. Tell me how to make Nh objects. SimPE still hasnt been updated.
PM me if you dont want the info public

- GunMod
Freelance Game/Software Designer
GunMod's Forums

Tip to Never Get Lost: Remember, No Matter Where You Go, There You Are!
Field Researcher
#14 Old 20th Oct 2005 at 7:44 AM
Yay! This is so awesome, thankyou! Your contiually excellent work makes my game all the better :D
The ModFather
retired moderator
Original Poster
#15 Old 20th Oct 2005 at 8:58 AM
D@k - I simply can't take requests, because I actually can't create a new mesh: when I find a good mesh, I can edit it to be suitable for my needs, but nothing more.
If you ever find a good mesh for a LOTR tower, I'll be glad to convert it to a NH object.

GunMod - I see from your public profile that you joined MTS2 in august; I can guess that you weren't here on MTS2 when Pinhead posted his very first tutorial about creating a recolour package (not a full object) with the "manual method" (SimPE didn't extract the needed files, back then).
Extracting manually the files from the game files isn't difficult, but it a long process. Ant it's even longer to explain in words what to do. I don't want to "keep secret" these information, but the effort would be worthless, since SimPE will be updated at the end of the week...

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)

I *DON'T* accept requests, sorry.
Tentacle Of Righteousness
#16 Old 20th Oct 2005 at 10:58 AM
Very Cool Numenor,
thanks :wave:
MTS2 Hot Pepper
#17 Old 20th Oct 2005 at 11:58 AM
Great units! Sometimes we need some unusual landscape things! :thumbup:

Currently playing Sims 4 full collection. (and fixing my mods folder)
Lab Assistant
#18 Old 20th Oct 2005 at 1:45 PM
Default Special Objects
Thank you Numenor,

A great idea and a fantastic work. I admire all you've done for this game.

Best regards,

Mausi :wave:
Field Researcher
#19 Old 20th Oct 2005 at 5:17 PM
Field Researcher
#20 Old 20th Oct 2005 at 6:51 PM
Understood Numenor, and thanks.

- GunMod
Freelance Game/Software Designer
GunMod's Forums

Tip to Never Get Lost: Remember, No Matter Where You Go, There You Are!
Forum Resident
#21 Old 21st Oct 2005 at 1:49 AM
Thanks! Perfect for my Medieval Neighbrohood!

Visit my web site:Fanciful Sims
Royal Kingdom Challenge:
Live your medieval dream
Test Subject
#22 Old 22nd Oct 2005 at 11:45 PM
This is really really cool! good job!!!!

"Who are You?" "I'm BATMAN"
Mad Poster
#23 Old 23rd Oct 2005 at 4:59 PM
Wow, very cool, my new game can have a new and nice object in its neightbourhoods now...

Lab Assistant
#24 Old 24th Oct 2005 at 9:56 AM
and again, the need to say thank you.

Do not meddle in the affairs of dragons
for you are crunchy and taste good with katchup.
Lab Assistant
#25 Old 29th Oct 2005 at 2:24 AM
Wonderful addition. Thank you (again and again) for adding to my game.

"Sic gorgiamus allos subjectatos nunc." We gladly feast on those who would subdue us.
Not just pretty words." -Addams Family
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