MTS has all free content, all the time. Find out how YOU can help to keep it running. Tell me how...

Felicity Island

by topp Posted 5th Apr 2016 at 11:06 PM - Updated 30th Aug 2021 at 8:01 PM by topp : (2021/08/30) optional CC; (2021/07/11) Updated versions by Adrime
100 Comments / replies (Who?) - 21 Feedback Posts, 4 Thanks Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.

Felicity Island
[Neighborhood & Suburb] | Vacation Destination
for The Sims 2


Updated versions by Adrime - 2021/07/11
Links & info in the post.



Hi. Please read the yellow part, it's kind of important.

READ BEFORE DOWNLOADING
No roads.
The lots and the island itself have no roads. This means you cannot put new lots down, you cannot move existing lots around in-game, and you shouldn't bin lots, as you won't be able to put them down anywhere. However, you have nearly 40 empty lots at your disposal, and you may rezone them, or resize them using Lot Adjuster. I recommend you use Sim self menu/Walk to Lot command to navigate to lots.

Neighborhood camera mod.
You need to have one in order to see all the lots of the island, given that some of the lots are placed near the very edge of the world. My personal pick is GunMod's Camera Mod 3.1, but you may use any other mod.

Powerful enough machine.
Needed to avoid the great amount of lag that could happen on big lots, the waterfall, or in neighborhood view (because of lots of trees).

Custom Content Required
Please bear in mind that in order to play this neighborhood, you have to download a big deal of CC (around 150 MB). I've gathered most of the files in a single archive, but since the file is too big for upload on MTS, it's hosted on SimFileShare. There are several items not included in the bundle.
Also, some of the required content is a default replacement of certain in-game items; I would therefore advise you to make a separate gaming environment just for Felicity Island, to avoid your other neighborhoods having barrels for street trash cans, etc.

The items on the following list are required in order to play this island.
Items marked with the yellow exclamation point contain special installation instructions (the files don't just go straight to your Downloads folder).

Available Versions
You can choose between several versions of Felicity Island made by myself, k-athleen and Adrime. I recommend Adrime's versions where available, as they fixed some of the known issues found in k-athleen's and my versions.
  • Neighborhood - unpopulated:
    • my version (2016/07/29): FI40 (available under Files tab),
    • Adrime's version (2021/07/11): FIUM, based on my version with fixed Saltwater Pools
  • Neighborhood - populated:
    • k-athleen's version (2021/04/27): FI40,
    • Adrime's version (2021/07/11): FIPM, based on k-athleen's version, with fixed Saltwater Pools. This version doesn't include stealth hoods
  • Suburb (Shopping District):
    • Adrime's version (2021/07/11): FIUS (unpopulated) and FIPS (populated), also includes fixed Saltwater Pools
  • Vacation Destination:
    • my version (2016/12/27): TFI4



A BRIEF SUMMARY
I got the idea of creating Felicity Island from the same-named neighborhood from The Sims Castaway Stories. What got me into making this big island is, among many other things, the limited real estate EA provided us with in their Felicity Island.
So, here's mine, with 80 lots in total.


ISLAND PLAN
The island has eight districts: The South Village, The Highlands, The Valley Village, The Grasslands, The Aurora Glade, The Hot Springs, The Outlands, and The Jungle.
You can find several different maps of this island and a list of all lot names and positions at the end of the gallery (at the top of this page).


LOT STATS
EMPTY LOTS: 36
STARTER HOMES: 4
RESIDENCES: 10
APARTMENTS: 9
TOTAL NUMBER OF RESIDENTIAL LOTS: 59

PURPOSEFUL COMMUNITY LOTS: 8
DECORATIVE COMMUNITY LOTS: 11
LODGING: 2
TOTAL NUMBER OF COMMUNITY LOTS: 21


ADDITIONAL PICTURES
The images at the top of this page give you an overall idea of what this island is about. You can find more pictures that I took while I was building this island in this thread.


INSTALLATION
  • In the big yellow part at the top of this post, you can find different versions of Felicity Island. Choose the version you want. I recommend Adrime's versions, as they fixed some of the known issues found in k-athleen's and my versions.
  • The neighborhood folder (FI40/FIUM/FIPM) goes to:
    • Documents\The Sims 2\Neighborhoods
  • The suburb (Shopping District) folder (FIUS/FIPS) goes to:
    • if you don't have the Ultimate Collection: Program Files\The Sims 2 Open for Business\TSData\Res\NeighborhoodTemplates
    • if you have the Ultimate Collection: Program Files\Origin Games\The Sims 2 Ultimate Collection\Best of Business\EP3\TSData\Res\NeighborhoodTemplate
    It will show up in-game once you add the suburb to one of your neighborhoods through the Shopping District chooser.
    Note: make sure to get Fix subhood selection (Moo_AllowMultipleShopping.package) in order to have Felicity Island show up on the list of available shopping districts.
  • Required CC goes to Documents\The Sims 2\Downloads. Watch out for special installation instructions of modular stairs (I recommend you use The Scriptorium).
  • A modded neighborhood camera file (Gunmod's, for example) goes to Documents\The Sims 2\Cameras.


KNOWN ISSUES
  • When traveling by vehicle, the vehicle will just appear on lot instead of driving and pulling over. It will also disappear when traveling off lot. This is due to lots having no roads and vehicle portals being placed on non-flat terrain.
  • Saltwater Pools - reported by ApplezNBananaz:
    Quote:
    Originally Posted by ApplezNBananaz
    I went to the Staltwater Pools and the terrain there has made a cluster of sims end up stuck on the edges or in some of the far corners.
    A fix for this is included in Adrime's version. Just download their version instead of mine.
    If you've downloaded my version before and don't want to redownload the neighborhood, you can easily fix this yourself by fixing the pedestrian portals. Download the Portal Revealer, load Saltwater Pools to edit, go to Build mode, Doors & Windows, Double Story Windows, and pick and place the yellow flamingo on the lot. Now, search for yellow boxes with a red arrow on the top. Pick them up. The object description should say *Portal - Pedestrian. Place the box somewhere on a flat surface with enough space for Sims to reach it. Search for any remaining, sunken or otherwise inaccessible portals, and move them somewhere appropriate. Once you're done replacing the portals, you can delete the yellow flamingo.
    This issue happened probably because I forgot to replace the portals once I tweaked the lot's elevation in Lot Adjuster.


ADDITIONAL CUSTOM CONTENT
The required custom content is listed at the top of this page. Do not play this island without the required bits in your Downloads!

There are also things I recommend having alongside the required CC. Content below isn't required, but helps bring out the true atmosphere of living on a tropical island.

Education:
Young Sims of Felicity Island don't attend schools - as in, schools in a modern sense. Let alone colleges! As kids and teens, Sims spend days exploring around, asking questions, and learning skills. The more skills they learn, the easier they get around when they grow up.
The Sims Castaway Stories content:
Bring out the Tiki!!! The classical outfits and body paint from the original game.
Objects:
In case you'd like even more tiki.
Culture & Lifestyle:
Going to work? What does that mean? Did you mean going hunting?
Other:
POPULATED FELICITY ISLAND & SUBURB FELICITY ISLAND
k-athleen added Sims to Felicity Island!
Adrime took the time to fix the Saltwater Pools lot in both my and k-athleen's versions, and made suburb versions of Felicity Island!

Their versions still require all the CC listed above. All the important bits about no roads etc. also apply to the populated, fixed, neighborhood & suburb versions, as well as some additional information found in the actual posts.

===============================================

I think I managed to mention it all. Hope you enjoy.


Additional Credits:
A very big thanks to our late Mootilda, without whom the Lot Adjuster wouldn't exist today, and without which this roadless neighborhood with unique-looking beaches would not be possible to make.

Thanks to Inge Jones for her Portal Revealer, which was also a much needed tool in making the lots look more natural without roads.

Thanks to k-athleen for taking the time to add Sims to this world.

Thanks to Adrime for updating and fixing the hoods, and for making the suburb versions.

Another big hug and thanks go out to Lauratje86, who's been so thorough in testing the pre-release version of this neighborhood.

Thanks to EA and Maxis, for creating The Sims: Castaway Stories. Without the game, I would not have ever got to know Felicity Island, and I wouldn't become so obsessed with it.

Thanks to Quaxi, Inge Jones, and numerous other contributors who made SimPE possible.

Thanks to all of the creators whose content I used in the process of making this island.

Also, thanks to Jawusa, for her heart-warming words she sent my way when the island hasn't even been published yet, and for taking her time to extract the Sims' appearances (and fix them!) from EA's Felicity Island.

Finally, a pat on the back to Prah, who was the person that suggested I posted pictures of this island wayyy back in November '15. If it wasn't for them, this island would have remained for my private use only!



You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2 University Nightlife Open for Business Pets Seasons Bon Voyage Free Time Apartment Life + 1 SPs
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
FI40.rar | Neighborhood - No Sims (minor update 2016/07/29)

Size: 26.99 MB · Downloads: 3,871 · 29th Jul 2016
26.99 MB 3,871 29th Jul 2016
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
100 Comments / Replies (Who?) - 65 Feedback Posts, 33 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Page 4 of 5
Lab Assistant
THANKS POST
#76 Old 6th Jul 2018 at 1:18 AM
Is there a subhood version of this?
Top Secret Researcher
Original Poster
#77 Old 6th Jul 2018 at 8:10 AM Last edited by topp : 29th May 2021 at 1:17 PM.
There's only a vacation destination version also available for download, but I'm guessing you'd like a shopping district/suburb version of this.

You can convert the hood to a suburb yourself by following this tutorial. (Change neighborhood type to suburb.)

It's important to note that you cannot convert a hood to a subhood if the neighborhood already has subhoods of any kind associated with it, such as universities, downtowns, vacation destinations, and suburbs, but also Pets, Weather, Exotic Destinations, Hobbies and Magic, the hidden (stealth) ones that get created when loading the neighborhood for the first time.

Edit: Jawusa found a way to delete the stealth subhoods from a neighborhood.
Test Subject
THANKS POST
#78 Old 10th Aug 2018 at 8:22 AM
Good, really good work. I wonder if the author would like to do the first island? There is extremely shortage of residential lots.
Test Subject
#79 Old 10th Aug 2018 at 11:29 AM
Oh ... stop stop stop .. so it's not for Robinsons stories?
Castaway Storyes is meant
Lab Assistant
THANKS POST
#80 Old 16th Feb 2019 at 4:32 AM
I am amazed by this!!
Unfortunately, I do not have the sims 2 anymore, I'd love to do something like this with the Sims 3 if I have time!
Test Subject
#81 Old 30th Jan 2020 at 8:27 PM
Hey,

this Neighborhood looks gorgeous and I'd really like to play it, but I somehow can't. I installed all the required Custom Content, put everything in the right folder. This isn't the first time I've installed a neighborhood (or stairs and CC) and the others worked just fine. I don't know what to do anymore. Do you have any idea or maybe I need the Terrain files to make it work? I tried the vacation version as well and it didn't work either.

I really don't want to waste your time, so you don't have to answer me or think too much about it. Anyways, I'd be happy, if you're able to help me... but it's okay, if you simply can't. However, thank you for this great neighborhood and your time you put into it!
Test Subject
#82 Old 7th Feb 2020 at 7:04 AM
Hi! Do you still have the sc4 file for this neighborhood? And if so, would you mind uploading it? i
Scholar
#83 Old 13th Feb 2020 at 2:07 PM
Quote:
Originally Posted by NyTy
Hey,

this Neighborhood looks gorgeous and I'd really like to play it, but I somehow can't. I installed all the required Custom Content, put everything in the right folder. This isn't the first time I've installed a neighborhood (or stairs and CC) and the others worked just fine. I don't know what to do anymore. Do you have any idea or maybe I need the Terrain files to make it work? I tried the vacation version as well and it didn't work either.

I really don't want to waste your time, so you don't have to answer me or think too much about it. Anyways, I'd be happy, if you're able to help me... but it's okay, if you simply can't. However, thank you for this great neighborhood and your time you put into it!


Did you put the entire F140 folder in the Neighborhoods folder?
C:\Users\*yourusername*\Documents\EA Games\The Sims™ 2 Ultimate Collection\Neighborhoods
Top Secret Researcher
Original Poster
#84 Old 9th Mar 2020 at 7:27 PM
Quote:
Originally Posted by HarrisonFrogshire
Hi! Do you still have the sc4 file for this neighborhood?
Nope, sorry. Out of all the files for this project, the sc4 one got lost first. You could try messing around with HoodReplace to get the terrain to another (new) neighobrhood, and figure out a way (on your own ) to get the roads from other neighborhoods to show up so you could properly add new lots.
Test Subject
#85 Old 15th Apr 2020 at 8:03 PM
Quote:
Originally Posted by SciBirg
Did you put the entire F140 folder in the Neighborhoods folder?
C:\Users\*yourusername*\Documents\EA Games\The Sims™ 2 Ultimate Collection\Neighborhoods


Yes, like I said, I put everything in the right folders and this isn't my first installed neighborhood (the others work just fine). I normally can fix every problem, when it comes to games/ softwares...

My path is C:\Users\*username*\Documents\EA Games\Die Sims 2\Neighborhoods, since I don't have the Ultimate Collection, but I have every expansion pack, though, so this shouldn't be a problem either. Well, I am sorting things, because I get a new PC and I try installing it on the new one one day ^^ I saw the CC in my game, it has such a nice tropical vibe! Even if I can't get the neighborhood to work, I will keep the CC. I simlpy love it.
Test Subject
#86 Old 6th Sep 2020 at 3:55 PM
Hey I'm so sorry to bother you!! It seems like simfileshare isn't working and so I can't download your wonderful collection of the castaway conversions. Do you have an alt link I could use? Also is your icon Damien Haas??? I love it!!
Test Subject
#87 Old 23rd Feb 2021 at 7:58 PM
I have two questions! Would I be able to upload a minor edited version of the islander clothes, that categorizes all the everyday outfits as everyday + outerwear, and all the swimwear as swim + athletic.

Second, would I be able to upload my populated version of the island? I'd just do like a sfs link and post in in the comments here. as far as I know, my save file shouldn't have any corruption. It's got all the playable islanders living in lots, the castaways (aside from the MCs) living in one of the beach lots, and all the townie sims + hyenas set as townies. It's taken a few days to set up, and I know others would appreciate being able to skip the set-up.
Top Secret Researcher
Original Poster
#88 Old 24th Mar 2021 at 7:01 PM
Hey @k-athleen sorry for the late reply. And oh my god, the work you've done sounds amazing! I wanted to do this a long time ago, but lost the inspiration for it. I'd be more than happy to link to your creation on my main downloads page if you'd like, so that it doesn't get forgotten in the comments. As for the clothes, a link to a SFS would do as well. (MTS had some issues with the rules on sharing TSCS content on here, so I think it's best if such content is shared off-site.)
Test Subject
#89 Old 27th Apr 2021 at 8:43 PM Last edited by k-athleen : 27th Apr 2021 at 8:47 PM. Reason: added note about clothes! and added note about credits!
Populated Felicity Island
Here's a very rough, populated version of Felicity Island! It has all the playable islanders, and all playable castaways except Jessica Knight and David Bennett, so you can make your own choices at about whether to add them. It also has all the Felicity Island townies, and all of the hyenas. Some townies have had their skintone changed, since I was just making this for me and I wanted to havae a couple sims represent albinism. You can easily adjust skintones using SIMPE. Some sims have custom hairstyles, which will be randomized if you don't happen to have that hair. Many sims have a SimBlender on their lot, but it probably won't break your game if you don't have it. There's also a tiki bookshelf I used in a few lots, which you can probably find if you google "sims 2 tiki bookshelf", but it should just replace with another bookshelf if you don't have it.

This neighbourhood should not require ACR 2.0, but it miiiiigiht? I wasn't able to find an option to uninstall it, and some googling said you don't need to uninstall it in-game. So just be cautious about it? I have no guarantees or warranty for this version of the 'hood. I populated it entirely for myself.

Additionally, all sims with s5 have s4, so as not to require extra cc. You can download s5 here from MTS, and then edit simDNA in SIMPE. The DNA code for this skin is: 5586365d-495a-1c5b-3285-e883034d58ea

If people want me to do an updated version with s5 (and corrected townie skintones), then I can do that. I'm just too stressed to do it rn lmao!

I've made some cats as well, but I didn't integrate them into my copy of Felicity Island until well into gameplay, so they aren't in this version of the 'hood I'm uploading. I'll see about uploading the cat breeds to MTS! For now, they're all slapped in a .rar file. Just put them in your PetBreeds folder and they should work. They use Phaenoh's Custom Cat Patterns , which you'll need to download separately if you want them to look like how I made them to look. (You can see an example in my profile picture!)

Also! I've done some edits to the castaway and native clothes, which I'll add a link to once I get approved for SFS. I've edited the castaway ones to be hidden and disabled for random (I thiiiink), so that they don't spawn on new townies or when sims age up. And then I extended the native clothes to be enabled for some more outfit categories.

Also #2! Of course, all credit goes to topp for building this neighbourhood, Jawusa for extracting the sims, and the Sims Wiki for easy access to the sims' personalities and such. I just did the labour of slapping them all together.
Download - please read all instructions before downloading any files!
File Type: rar Felicity Island Populated.rar (58.47 MB, 50 downloads)
File Type: rar Tropical Wild Cats.rar (65.6 KB, 19 downloads)
Test Subject
#90 Old 28th Apr 2021 at 8:47 PM
Maxis Build & Buy Hiders
There's another thing I assembled a while back and forgot to share! I used Almighty's Hat's hiders to hide the majority of Maxis's build and buy items, leaving only the ones I felt were appropriate for my castaway save-state.
Download - please read all instructions before downloading any files!
File Type: rar [Almighty Hat] Build & Buy Hiders, Castaway Flavour.rar (1.11 MB, 18 downloads)
Top Secret Researcher
Original Poster
#91 Old 1st May 2021 at 7:03 PM
Thanks so much, k-athleen! I've added links to your posts to my original post. Hoping I'll find some spare time soon to try your version out!
Test Subject
#92 Old 23rd May 2021 at 4:59 PM
Any idea where I can find the no school/no bus mod now? the old site it was hosted at seems to be dead now
Top Secret Researcher
Original Poster
#93 Old 24th May 2021 at 3:26 PM
@peanutbutter103 Honestly, I'm not even sure why I linked to Sims2Workshop... I think the site was already dead long before I posted this.

I uploaded the mod to SFS. It's unsupported, so you're adding it to your game at your own risk, yadda-yadda. Enjoy!
Test Subject
THANKS POST
#94 Old 25th May 2021 at 12:21 AM
Thanks for the quick reply and the upload!
Test Subject
#95 Old 11th Jul 2021 at 2:42 PM
Updated versions
Hello there,

Yesterday I made fixed versions of your Felicity Island neighborhoods plus converted them both to suburbs. I thought I might as well share. So I hope you don't mind topp and k-athleen. All credits of course belong to you and everyone you have ever thanked, I just did some simple work to update them.

What's new?
In a quick overview, I created four versions of the neighborhoods:
- FIUM (Felicity Island unpopulated main)
- FIPM ( " " populated main)
- FIUS ( " " unpopulated suburb)
- FIPS ( " " populated suburb).

In all 'hoods I have fixed Saltwater Pools. It turns out the two walking portals were indeed hidden near the edges of the lot and Sims spawning there got stuck pretty easily. I moved the portals to where sims could roam about freely. One portal is placed on the shore near the waterfall, two others at the bottom of stone steps that I made. It seemed logical to me, as they create the illusion of a path towards the center of the village next to it. Unfortunately I wasn't able to make a functionable portal for cars, so please do not try to visit it with a taxi. But I think that was the general advice topp gave on this neighborhood: choose the walking option!

In the populated 'hoods I additionally fixed the following things:
  • Stealth hoods: unfortunately, I saw that k-athleen's populated version contained all kinds of attached stealth hoods (no offense to you k-athleen, this is what I ran into and I simply wanted to trouble shoot). In Mootilda's Tutorial: How to Change the Neighborhood Type that I used to make the suburbs, I learned that this is fairly dangerous and that all shareable 'hoods shouldn't contain them. Especially as I wanted to make a suburb version. It's basically a corruption prevention measure. I deleted all stealths correctly using Jawusa's guide, as topp posted earlier in this thread.
  • Apartment residents: another thing that Mootilda's tutorial mentioned, is that apartments ideally shouldn't be inhabited when sharing a neighborhood. I really did have to move everyone out, I myself noticed how buggy the inhabited apartments were vs after moving them out and then in again. I kept the information of the apartments, in case you download the fixed version but want them living where they did in k-athleen's version.
    - Mamanu $660, Tuzu Walkway (at mailbox)
    - Whetu $161, Tuzu Walkway (to left of Mamanu when looking at Common Grounds side of Tuzu Walkway)
    - Fekitoa $305, Tuzu Walkway (common grounds side)
    - Hori Vaite (townie living at 4th Tuzu Walkway apt)
    - Roimata $995, Vista Walkway (furthest north-east corner, next to Vista Pathway North and Aurora Pathway West)
    - Herenui $767, Vista Walkway (next to other water tower, Tuzu Pathway East/Common Grounds corner)
    - Tehea $103, Vista Walkway (next to Herenui, Tuzu Pathway East/Vista Pathway South corner)
    - Merehau (townie living directly next to Roimata)
    - Maruata (townie living next to Merehau, next to common grounds)
  • Relationships and memories: I ran the hoodchecker on the populated neighborhood and it found all kinds of "warnings" so I let the program remove all of those things.

Warnings
  • I did some basic testing on my fixed versions, but I haven't played them extensively (yet). I do not think any problems will occur, but if they do I would love to hear about them. I made sure that I was very precise in the execution of these fixes. However, even though I am a long-time sims 2 player, I am new to changing 'hood types and sharing content etc.
  • I recommend you run hoodchecker yourself anytime you add a suburb to your 'hood. Apparently, just the act of doing that could create some random potentials for corruption.
  • Do not try to visit Saltwater Pools with a taxi (perhaps this goes for all lots).

Why?
I'm busy with composing my new uberhood (SimCity). Recently I watched a video by Marticore Riverblossom Hills after 60 Sim-days in which she showed how she had moved Alexandra O'Mackey (née Teatherton) to an island suburb she had specifically attached for her. Seeing as she left her family to become a dread pirate and all. I was inspired by her to do that in my version, too. So then I found this version of Felicity Island, which I thought was pretty ideal because a. I absolutely ADORE Castaway Stories, b. saves me a huge amount of work and c. I love playing with eaxis sims, including townies and it was a big win my Alexandra (and potentially other sims) wouldn't be isolated on the island. So then I decided to transform these hoods into suburbs. Something I had wanted to learn for a while now but had never dared to do until now. I must say, seeing Cindy (PleasantSims) work with hoodreplace a while ago really inspired me that I could do it too. So then I thought I might as well fix the situation with Saltwater Pools. And then I thought, now that I figured out the problem and how to solve it there, I might as well make an updated version of the main with a bonus suburb. Then I run into some trouble with the populated version (there were stealth hoods attached and hoodchecker found some trouble) so I set that straight as well. So that lead me to think: might as well also upload the fixed populated main version as well. That's how I got to these four versions.

The irony is, I play tested this morning and everything worked fine enough to publish. The only thing is, I saw the issues with the carpools and especially school bus (the Manave girl walked to school and never came back, RIP), and I didn't want to use all of the shipped default replacements. Even though the roadless hood is a great experiment and would probably work on its own in altogether different game settings with mods and default replacements included, I wasn't really satisfied enough to use them for my uberhood. But hey, that's just my perfectionism speaking here. I freaking love this thing in its own environment. And hey, who knows, it might even inspire me to create my own version with roads...

Download info
These are only the neighborhoods. CC is excluded and needs to be downloaded separately from the main page of this download. Each 'hood comes in a zip file.
Download - please read all instructions before downloading any files!
File Type: zip FIUM.zip (36.82 MB, 11 downloads)
Description: FIUM
File Type: zip FIUS.zip (36.82 MB, 10 downloads)
Description: FIUS
File Type: zip FIPM.zip (81.34 MB, 26 downloads)
Description: FIPM
File Type: zip FIPS.zip (79.24 MB, 13 downloads)
Description: FIPS
Top Secret Researcher
Original Poster
#96 Old 17th Jul 2021 at 3:28 PM
Thanks a million, Adrime! I appreciate your hard work. I've updated the original post to link to your versions too.

I'm too busy in real life to sit down and enjoy all these versions that came to be. I feel like Felicity Island needs a refreshment, perhaps to make it a bit less dependent on default replacements so that it could coexist better with other neighborhoods, and not just in its own environment. Also, the roadless lots really were a passion project, but the passion of making roadless lots for my Sims turned into a race against myself to push this download to MTS, so in some areas, it really falls behind and it's more of a visual aesthetic than functional gameplay - for example, Swaying Palms. Maybe next summer I'll have the time to sit down and redo certain areas of this world that could really use something more - Primeval Shrine, Barren Banks, etc. are just some of the lots that come to my mind. The Boneyard for example has been scratched completely, even though it existed mere moments before the world got uploaded, mostly because it was just a bunch of boneyard objects literally dumped onto the lot, saved, exited and never loaded again for refurbishment.

On the other hand, I really admire the architectural style of LordCrumps's Paraiso En Las Rocas, so I hope I learn something from there and make the hutlets a bit bigger and more accommodating the next time I take on this world.
Test Subject
#97 Old 31st Jul 2021 at 10:44 AM
Quote:
Originally Posted by topp
Thanks a million, Adrime! I appreciate your hard work. I've updated the original post to link to your versions too.

I'm too busy in real life to sit down and enjoy all these versions that came to be. I feel like Felicity Island needs a refreshment, perhaps to make it a bit less dependent on default replacements so that it could coexist better with other neighborhoods, and not just in its own environment. Also, the roadless lots really were a passion project, but the passion of making roadless lots for my Sims turned into a race against myself to push this download to MTS, so in some areas, it really falls behind and it's more of a visual aesthetic than functional gameplay - for example, Swaying Palms. Maybe next summer I'll have the time to sit down and redo certain areas of this world that could really use something more - Primeval Shrine, Barren Banks, etc. are just some of the lots that come to my mind. The Boneyard for example has been scratched completely, even though it existed mere moments before the world got uploaded, mostly because it was just a bunch of boneyard objects literally dumped onto the lot, saved, exited and never loaded again for refurbishment.

On the other hand, I really admire the architectural style of LordCrumps's Paraiso En Las Rocas, so I hope I learn something from there and make the hutlets a bit bigger and more accommodating the next time I take on this world.


Ooooh I am so psyched you've linked to my post. Wow! I might upload some new updates in a while, I came across a few more thingies that could use fixing.

Yeah I totally hear you. I've been toying with the idea myself to make an alternative version (why, actually two) that is indeed less dependent on mods and especially default replacements. Just this week I finally got my hands on SimCity4, so now I really can get going and experimenting. But then again, I always have a million projects and ideas going on simultaneously, so who knows what I will and will not do.

Out of curiosity, how did you even manage to create that whole neighborhood without roads? Doesn't need to be an extensive description, just the rough outlines/steps. I'm trying to figure it out so I can experiment a bit further and see what actually the problem is and how I could adjust the system. Was it something along the lines of making the hood with roads, creating the lots and then make the same sc4 without roads and hoodreplace it in, edit each lot separately to remove the roads?

FIY the more I play and experiment with the hood, the more I am in awe of the massive amount of work it you've put into it to create it.
Top Secret Researcher
Original Poster
#98 Old 4th Aug 2021 at 4:11 PM
Quote:
Originally Posted by Adrime
Out of curiosity, how did you even manage to create that whole neighborhood without roads?
I outlined the process in this post, but I see that you already figured it out. Thanks so much for the kind words, and can't wait to see the projects you make!
Test Subject
#99 Old 14th Aug 2021 at 7:51 PM
I adore this Island, and I have visited it in another of my hoods numerous times, however, this time, I purchased the Aurora East lot, booked my vacation with my family and away we went...and now they've vanished. The lot loaded in Buy mode, and I cannot seem to figure out how to get it in live mode, nor find where my family is. Their home lot says they are on their vacation lot, but their vacation lot won't load outside of buy/build mode! Can anyone help? Has this happened to anyone else?
Top Secret Researcher
Original Poster
#100 Old 18th Aug 2021 at 2:23 PM
You're playing the vacation destination version, I suppose.

Check to see if the lot has a mailbox. Buy one (or replace the existing one) by getting the buyable mailbox:
https://modthesims.info/d/413573


Also, use Portal Revealer to see if the lot has all of the following:
Portal Car - Start
Portal Car - Stop
Portal Service - Start
Portal Service - Stop
Portal - Pedestrian (x1 or x2)

(The names might be off, it's been a while since I've used it.)
Page 4 of 5