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[GP09:SW] Allow Regular Outfits + Occult Interactions in Batuu

by TwelfthDoctor1 Posted 15th Sep 2020 at 6:31 PM - Updated 7th Oct 2020 at 2:09 AM by TwelfthDoctor1 : Update 3
20 Comments / replies (Who?) - 15 Feedback Posts, 5 Thanks Posts
Compatibility Updates

This mod is currently with The Sims 4 Version 1.67


Update Log & Information

Update 3

Alien Interactions added; Thanks Zero for the interactions.

Updates 1 & 2 (Combined)

The 2 consecutive updates serve to fix the following:
  • Readded the Outfit generation for Traveler Sims
  • Fixed all types of Vampire Travel toggling as the game will disable that
  • Spells are added - I missed it due to the usage of a mod that overrides it
  • Magic Duels are now added
  • Plasma Jane is added to the Cantina Bar Menu, for more Practical Reasons

Regarding the Usage alongside Zero's Mods

While all the Batuu mods were held up, Zero has released their own version of Occult Powers Enabled. If you use any Vampire and/or Magic Mods by Zero, you should use that one instead as my mod will override certain elements that those had been overridden and Zero's mod has taken care of the problem.

Mod Description

This mod allows the Traveler to dress in their regular Outfit and Use their Occult Interactions & Powers whilst in Batuu.

Allow Regular Outfits

With this Mod, your Sim can now roam in Batuu wearing their regular outfit and upon first arrival, will not dress you in Batuu clothing. This mod is perfect for Simmers whose Sims already have a Star Wars clothing or want their Sims to look unique. Or have an Occult Sim (Mainly Vampire Spellcaster) and you are concerned at the fact that going into CAS will mess up (in this case, delete) your Sim's secondary form.

This mod also unlocks the Change Outfit in Batuu so that your Sims can change without MCCC.

Unlock Occult Powers and Interactions

In Batuu, Vampires, Spellcasters and Mermaids have some or most of their abilities affected when in Batuu. Vampires had been hit with the most and can't teleport all the time. So the mod fixes up things.


  • Most Vampire Powers & Interactions should now work In Batuu
  • Spellcasters can now Practice Magic & Summon their Familiars EXCEPT Pet Familiars in Batuu
  • Mermaids can now summon the rain and lightning in Batuu
  • Vampires will not be able to drink from the people in Batuu, I'm still looking into it

Additional Credits:
- Scumbumbo's XML Extractor
- S4S

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Built with Game Version: 1.66
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
[TwelfthDoctor1] [DebugForceUnlock] Allow Alien Interactions in Batuu.zip | This package unlocks Alien interactions that are blocked in Batuu.

Size: 10.8 KB · Downloads: 379 · 18th Sep 2020
10.8 KB 379 18th Sep 2020
[TwelfthDoctor1] [DebugForceUnlock] Unlock Vampire Powers & Interactions in Batuu U2.zip | This package unlocks Vampire interactions that are blocked in Batuu.

Size: 124.9 KB · Downloads: 593 · 15th Sep 2020
124.9 KB 593 15th Sep 2020
[TwelfthDoctor1] [DebugForceUnlock] Unlock Spellcaster Interactions + Spells + Duels in Batuu.zip | This package unlocks Spellcaster interactions that are blocked in Batuu.

Size: 217.3 KB · Downloads: 629 · 15th Sep 2020
217.3 KB 629 15th Sep 2020
[TwelfthDoctor1] [DebugForceChangeUnlock] No Forced Batuu Outfits & Change Outfits in Batuu U1.zip | This package allows the Traveler Sim to use their regular outfits in Batuu.

Size: 5.6 KB · Downloads: 753 · 15th Sep 2020
5.6 KB 753 15th Sep 2020
[TwelfthDoctor1] [DebugForceUnlock] Unlock Mermaid Interactions in Batuu.zip | This package unlocks Mermaid interactions that are blocked in Batuu.

Size: 9.3 KB · Downloads: 505 · 15th Sep 2020
9.3 KB 505 15th Sep 2020
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\

Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
  • Mod still not working? Make sure you have script mods enabled
 
20 Comments / Replies (Who?) - 14 Feedback Posts, 5 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Lab Assistant
#2 Old 15th Sep 2020 at 6:49 PM
Can you unlock the star wars outfit that are locked in cas please? Do you know how to do rhat? I don't want to have to play the story to use the outfits. I mostly want stormtrooper armors and first order uniform.
Lab Assistant
Original Poster
#3 Old 15th Sep 2020 at 7:21 PM
Quote:
Originally Posted by lioness21
Can you unlock the star wars outfit that are locked in cas please? Do you know how to do rhat? I don't want to have to play the story to use the outfits. I mostly want stormtrooper armors and first order uniform.

The SimGurus have already have a command for that. Its cas.unlockbytag GP09

Downloads for my mods can also be found at GitHub and at my Blog:

GitHub
Tumblr

For Bug/Issues report here: Issue Page
Lab Assistant
#4 Old 15th Sep 2020 at 7:25 PM
I tried that. It does work but it seems you have to keep inputting it every time you are in cas
Test Subject
#5 Old 15th Sep 2020 at 8:02 PM
Quote:
Originally Posted by lioness21
I tried that. It does work but it seems you have to keep inputting it every time you are in cas

You need to be in CAS for the code to work.
Test Subject
THANKS POST
#6 Old 15th Sep 2020 at 8:03 PM
Does this include alien powers as well? Thank you for this.
Lab Assistant
Original Poster
#7 Old 15th Sep 2020 at 8:07 PM
Quote:
Originally Posted by deadrun
Does this include alien powers as well? Thank you for this.

I think Aliens aren't affected, they are weak occults with no real significant power like the PlantSim.

Downloads for my mods can also be found at GitHub and at my Blog:

GitHub
Tumblr

For Bug/Issues report here: Issue Page
Test Subject
THANKS POST
#8 Old 15th Sep 2020 at 8:58 PM
Thanks for modders that undo the idiotic things in this game! I didn't know about the occult restrictions and it baffles me that they went the extra mile to screw things up for no good reason. It really seems like the devs don't want the players to have much fun, huh.
Test Subject
#9 Old 15th Sep 2020 at 9:33 PM
Quote:
Originally Posted by TwelfthDoctor1
I think Aliens aren't affected, they are weak occults with no real significant power like the PlantSim.


Cool thank you again for this mod! <3
I also heard the debate skill was nerfed but oddly they let his equipped computer glasses stay. It's really annoying when we spend so much time making op super sims and they do this.
I was thinking up all the cool ways my alien could get around, he has max wellness and I think I remember teleport worked, stupidly thinking they'd let me keep his sim ray.
Lab Assistant
Original Poster
#10 Old 15th Sep 2020 at 11:33 PM
Quote:
Originally Posted by deadrun
Cool thank you again for this mod! <3
I also heard the debate skill was nerfed but oddly they let his equipped computer glasses stay. It's really annoying when we spend so much time making op super sims and they do this.
I was thinking up all the cool ways my alien could get around, he has max wellness and I think I remember teleport worked, stupidly thinking they'd let me keep his sim ray.

Yup. The Interactions for Research & Debate were nerfed and it was lucky that they did not nerf the wellness teleportation.

Downloads for my mods can also be found at GitHub and at my Blog:

GitHub
Tumblr

For Bug/Issues report here: Issue Page
Lab Assistant
#11 Old 16th Sep 2020 at 5:35 AM
Quote:
Originally Posted by TwelfthDoctor1
I think Aliens aren't affected, they are weak occults with no real significant power like the PlantSim.

Two aliens interactions are blacklisted... erase memory and scare with probe.
Lab Assistant
Original Poster
#12 Old 16th Sep 2020 at 7:06 AM
Quote:
Originally Posted by Zer0_
Two aliens interactions are blacklisted... erase memory and scare with probe.

Ahh yes, thanks!

Downloads for my mods can also be found at GitHub and at my Blog:

GitHub
Tumblr

For Bug/Issues report here: Issue Page
Field Researcher
#13 Old 17th Sep 2020 at 1:35 AM
Default any conflicts with this other mod?
Will this mod conflict with this other mod? https://modthesims.info/d/647269/st...-and-batuu.html And call all these mods be installed or do I choose one only?
Lab Assistant
Original Poster
#14 Old 17th Sep 2020 at 6:32 AM
Quote:
Originally Posted by Simorph
Will this mod conflict with this other mod? https://modthesims.info/d/647269/st...-and-batuu.html And call all these mods be installed or do I choose one only?

Both mods should work fine together. Mine overrides interaction tunings while the other deals with CAS.

Downloads for my mods can also be found at GitHub and at my Blog:

GitHub
Tumblr

For Bug/Issues report here: Issue Page
Test Subject
#15 Old 17th Sep 2020 at 12:45 PM
Quote:
Originally Posted by deadrun
Cool thank you again for this mod! <3
I also heard the debate skill was nerfed but oddly they let his equipped computer glasses stay. It's really annoying when we spend so much time making op super sims and they do this.
I was thinking up all the cool ways my alien could get around, he has max wellness and I think I remember teleport worked, stupidly thinking they'd let me keep his sim ray.

Wait a minute, you're saying that you can't use the sim ray on Batuu?
Lab Assistant
Original Poster
#16 Old 17th Sep 2020 at 2:55 PM
Quote:
Originally Posted by infernalthing
Wait a minute, you're saying that you can't use the sim ray on Batuu?

No You can't without cheating. It was deliberately made this way. Unless you cheat it in (possibly modding) you cant use those interactions.

Downloads for my mods can also be found at GitHub and at my Blog:

GitHub
Tumblr

For Bug/Issues report here: Issue Page
Test Subject
THANKS POST
#17 Old 17th Sep 2020 at 4:17 PM
I didn't notice a conflicts warning, so I need to ask: does this conflict with Ice Cream's Iced Cream_Mermaid Hybrid Stabilizer or Ice Cream's [Iced Cream] Edit Occult Forms? The mod makes use of the costume system from the game to organize separate Occult Form clothing sets. Thanks!
Lab Assistant
Original Poster
#18 Old 17th Sep 2020 at 7:07 PM
Quote:
Originally Posted by $immer
I didn't notice a conflicts warning, so I need to ask: does this conflict with Ice Cream's Iced Cream_Mermaid Hybrid Stabilizer or Ice Cream's [Iced Cream] Edit Occult Forms? The mod makes use of the costume system from the game to organize separate Occult Form clothing sets. Thanks!

No. This mod does not touch CAS and its tunings. So it should not conflict.

Downloads for my mods can also be found at GitHub and at my Blog:

GitHub
Tumblr

For Bug/Issues report here: Issue Page
Test Subject
#19 Old 18th Sep 2020 at 12:20 PM
Quote:
Originally Posted by TwelfthDoctor1
No You can't without cheating. It was deliberately made this way. Unless you cheat it in (possibly modding) you cant use those interactions.

That's so incredibly stupid! The devs are just assholes at this point.
Test Subject
THANKS POST
#20 Old 25th Sep 2020 at 1:22 PM
I'm so happy I was able to find your mods. I actually stink with script modding but CAS and build I can do. Thanks BTW! Now my occults can finally wreak havoc on Batuu. xD
Test Subject
THANKS POST
#21 Old 4th Oct 2020 at 12:54 AM
I knew a modder would correct the devs stupid mistakes. Thank you.