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Snowy/Grassy Slidehill - how about some Fun?

by Jasana_BugBreeder Posted 15th May 2008 at 7:24 PM - Updated 8th Dec 2008 at 10:05 PM by -Maylin-
35 Comments / replies (Who?) - 7 Feedback Posts, 4 Thanks Posts
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
I understand that it's not the time to upload winter-themed objects, but :-<
I started to work on this slidehill over 1.5 years ago, revisited it a bunch of times, failed to finish it during this winter... just wanted it to see the light, finally :-<

So, this is a new Fun object. Sims can slide on it - without, um, any accessories (really enjoyed it when I was a kid :D) and in the process they gain some Fun (depends on sim's Playfullness and age), lose a bit of Hygiene (you can guess what happens with clothing ), Energy (isn't it tiresome to do it over and over?), and fat.
I hope it'll be enjoyable :-<

No addons required, but appearance is a bit different if you have Seasons addon.

Guess I should start from Placement instructions - they are a bit tricky.

1. Slidehill needs a hill to be put over it. The hill should be exactly 1 floor high - it's 16 clicks of raise tool. A way to check yourself - build a wall nearby, and compare your hill's height with wall's height.
2. Hill is 5 tiles long - first and last of them must be placed on flat ground, the middle lay on slope. The shape of slope in the middle is completely up to you, though it's better to not raise it above the hill - you'll get sky-colored holes. It's better to leave more space on hill top, since sims will wait for their turn there (more about it later).
3. Use some modular stairs to get up to the hill. In this screenshot, stairs by marvine are used - thanks for your wonderful stairs, marvine
4. Arrange your hill however you like you can raise ground over the hill sides, too, so if you would want to hide hill sides under Sims hill completely, it's up to you.
If you see blue holes in the ground, you probably messed up somewhere - like built hill of not enough height, or built too high slope.

Note that the hill is also modular - if you place two hills adjacent to each other, they'll change their shape. No corner hills, though. Adjacent hills work independently.

About recolors - it's also a bit tricky.
Firstly, the hill is recolorable and multistate (like dirty/clean counters, or lit/unlit lamp shades) - every recolor of it consists of 2 states, grassy and snowy. Thanks to Numenor for providing info on how to make it work so
By default: snowy state is used when there's snow on ground or Seasons not installed, grassy state is used otherwise. You can change this default behavior via Appearance interaction - make the hill you clicked, or all the hills on lot, always grassy or always snowy or seasonal (back to default behavior).
I made 6 recolors - matching default, Bright Burst and Grassy Growth grass terrains, with and without dirt spots. All of them share the same snowy texture, because there's no much difference when the lot is snowed Original Maxis textures were used for these recolors, so that hills blend with Sims hills more-or-less nicely.
If someone wants to add more recolors - feel free to do so (as long as result is free), I'll provide UW maps and more info about recoloring if needed.

About sliding - there's a tricky part here, too I played with this hill alot, you see :D
You can have multiple sims sliding on the same hill - in this case, they are using it in FIFO manner (first in, first out) - slide once, go to the end of line, wait until sims before you slide, slide again, and so on. So leave some space around the hill top for them to wait.
Conditions for interaction are Maxis/EA standard tests for fun objects.
Animation for sitting, sliding, and standing is made by me - many thanks to Wes Howe for AniMesh Criticism is welcome.

Technical details.
Original object was 2x2 sculpture - Chi, if I remember correctly. There's 1 recolorable subset, and 4 graphical states, single-left-right-middle. Single state has the highest count - 112 faces, 98 vertices - that's really low for 5-tile object
Since TXMT names must follow strict naming rules, I used 'clean' suffix for grassy state and 'dirty' for snowy state (yup, somewhat illogical - was too lazy to switch ).
Textures are 1024x1024 for default grass and 512x512 for the rest - sorry for such big textures, but they look too blurry otherwise. They're compressed, though, so package sizes are bearable.
All strings are in English and Russian, if someone would want to see other languages - please help me to translate.

Thanks.
To Wes_H, for AniMesh plugins and listening to my whinings :D
To Peter Jones, for PJSE plugins.
To Numenor, for info on multi-state textures, and explanations how to add custom thumbnail camera.
To everyone who helped me with it, one way or another - it's been a long project so I learned and used alot in it, I may simply forgot to mention, but it doesn't mean I don't value your help :-<

Policy.
Feel free to recolor, but don't use those recolors as donation or pay items, and don't forget to credit me
Ask for my permission/instructions if you want to clone the hill. I'm likely to give permission if result wouldn't be donation or pay.
You may use it in your houses, and include in upload, if they are posted as free items. Please give link to this thread - for bugreporting and possible updates.
Please don't upload it to Exchange.

Polygon Counts:
Slidehill - 112 faces, 98 vertices highest of 4 states.
Tags: #slidehill

Style: Not Applicable
Room: Outdoor
Maxis Flags: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
RCLR_Jasana_slidehillsnowy_withdirt.rar

Size: 428.4 KB · Downloads: 6,181 · 16th May 2008
428.4 KB 6,181 16th May 2008
RCLR_Jasana_slidehillsnowy_nodirt.rar

Size: 1.39 MB · Downloads: 6,383 · 16th May 2008
1.39 MB 6,383 16th May 2008
OBJ_Jasana_slidehillsnowy.rar

Size: 1.08 MB · Downloads: 7,820 · 15th May 2008
1.08 MB 7,820 15th May 2008
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
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35 Comments / Replies (Who?) - 30 Feedback Posts, 4 Thanks Posts
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Test Subject
#26 Old 25th Nov 2008 at 3:11 PM
No offense to Jasana but, posting for anyone who gets the same error : For me; It bugged out and whenever I tried opening the Recreation tab my game crashed - Now I know for some people it worked so I'm not ... Complaining about Jasana's work.

I really wanted it to work with my game XD
Lab Assistant
#27 Old 31st Aug 2009 at 5:00 AM Last edited by akven : 2nd Sep 2009 at 3:50 PM.
Quote:
Originally Posted by Illyria_x
No offense to Jasana but, posting for anyone who gets the same error : For me; It bugged out and whenever I tried opening the Recreation tab my game crashed - Now I know for some people it worked so I'm not ... Complaining about Jasana's work.

I really wanted it to work with my game XD


mee too! me too me too me too! how many times can i say that?
but i just installed seasons and so i will test it now. hope it works (fingers crossed).

yay, seasons fixed it! it is a wonderful object, but they can't slide down, there is no interaction to do so. why? there should be. it is the same with the playground slide.why? is there any fix for this ? Thanks!
Test Subject
#28 Old 21st Feb 2010 at 11:30 PM
how high can it go
Test Subject
#29 Old 22nd Mar 2010 at 2:30 PM
thank you! great work!!

My english is not the best - sorry for some mistakes...
Field Researcher
#30 Old 3rd Jul 2010 at 11:39 AM
This is awesome, thanks so much!
Field Researcher
#31 Old 25th Aug 2010 at 5:40 PM
sounds good fun!
Scholar
THANKS POST
#32 Old 17th Jan 2011 at 2:29 AM
Wow, this looks awesome. Great idea--thanks so much!
Forum Resident
THANKS POST
#33 Old 3rd Feb 2013 at 6:00 PM
Thank you
Test Subject
THANKS POST
#34 Old 8th Apr 2014 at 5:23 AM
i'm completely amazed by your sheer talent.
Test Subject
#35 Old 7th Oct 2015 at 10:16 PM
Not basegame compatible.. crashes my game.
Test Subject
THANKS POST
#36 Old 27th Aug 2020 at 10:46 PM
this is very creative!
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