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Starterville Flats 7 (Furnished & Unfurnished Starter)

by Quinctia Posted 9th Aug 2008 at 11:59 AM - Updated 30th Aug 2008 at 10:12 PM by Quinctia
 
6 Comments / Replies (Who?) - 5 Feedback Posts
Lab Assistant
#2 Old 9th Aug 2008 at 12:02 PM
Thank you very much my sims will love this house
Lab Assistant
#3 Old 9th Aug 2008 at 11:41 PM
Cute house!!! I am sort of on the opposite end of the spectrum, though! I DO like larger lots to add things to something that may be missing (ie: Car). It is REALLY annoying to get a small lot and not be able to stick a driveway in and then have your Sim want a car! LOL!

--Carrie
Sims 2 Mac Super Collection
Sims 3/WA/HELS/Ambitions/LN/Gen/Pets and doing it ALL on a MacBook Pro now..Hmmm...
Field Researcher
Original Poster
#4 Old 10th Aug 2008 at 4:23 AM
I understand that perfectly! I have a few houses where I basically filled up a small lot, but if there's any amount of lawn space at all, you can usually wrangle at least a driveway piece somewhere in there with moveobjects on. That's what I do...you do end up losing that animation where they pull out of the driveway, but the cars still work.

(Plasticbox uses this trick a lot on the tiny row houses...there'll be a driveway extension in the back, like an "alley" and so you can actually have a car on that small lot.)

A great deal of my nonstarters not only have parking space, but attached garages (I may have a little obsession), so if you're looking for that sort of thing, a few of my other lots are between 20-40k unfurnished.
Wiki Wizard
#5 Old 11th Aug 2008 at 9:47 PM
Simple yet beautiful, nice work, i love this


It's ok, we all laugh-snort occasionally!
Check out some of my other stuff here.
Test Subject
#6 Old 17th Feb 2010 at 3:10 PM
Aww, I really like it! I just wanna know how you get the partial foundation, because whenever I try that, I get a "cannot connect" or something like that, because the foundation's in the way of the wall or something. :/

Great job, though!

Common Sense:
It's not all that common.
Field Researcher
Original Poster
#7 Old 28th Feb 2010 at 1:47 AM
I used the same technique that I use to add attached garages to houses. The very basic part is you use the constrainfloorelevation false cheat to link regular walls to foundation, and then to flatten those walls to the same height as the foundation.

The easiest way to get an understanding of how to do this is to follow a connected garage tutorial and transpose it to building a different sort of room on the house...in this case, the living/kitchen area is on the lower portion of the split level. Same basic principle, though.