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Pet modifications *UPDATED to v1.2*

SCREENSHOTS
2,872 Downloads 531 Thanks  Thanks 61 Favourited 60,970 Views
Uploaded: 14th Oct 2008 at 11:23 PM
Updated: 12th Apr 2009 at 4:42 PM - update version
Pet modifications

* Requires : Pets
* Compatibility: The Sims 2, University, Nightlife, Open For Business, Pets, Seasons, Bon Voyage, Store Edition, FreeTime, Apartment Life, Mansion & Garden Stuff, all Stuff Packs
* Modifications: Global (affects all lots)
* Hack Version#: 1.2

Update ( 04/12/2009 )
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1.2
- Fixes issue with the "Greet Everyone" interaction, when a puppy or kitten is part of the group waiting to be greeted (it was causing an animation error)

1.1
- Adds 4 new options to the _CONFIG file, so you must overwrite the old one!
- Fixes issue that prevents both wolves and skunks from showing up on all lots
- Adds ability to prevent wolf & skunk visitors on Residential Lots
- Fixes issue of strays walking by home lots way too often (way way more than a non-hacked game), instead of only visiting a small percentage of the time

Quick Info
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* You must also download the following addon for this hack to work correctly:

df_game_edition_addon.package
http://modthesims2.com/download.php?t=303431

WARNING: The default configuration will create many more stray pets in your game. This behavior was chosen on purpose because I love pets and I especially love strays. Read this whole file and pay close attention to the Customizing section. There are instructions for restoring the options back to the game defaults in order to prevent more strays from being created, if you so desire.

There are 2 other hacks available that I recommend you look for. The first is a Pet Name hack (should be called Live.package), which gives a wider variety of random pet names to strays. And the second is a Pet Age hack, which either increases or decreases the number of years in each stage of a pet's life. I think pets live too long and I always find myself waiting for the elders to die.

If you want to use either of those other hacks, you should install them before running the game with my hack because my hack does generate new strays by default. These new strays will pick up any changes made by those other 2 hacks.

A huge number of fixes and changes are included with my hack:

- Allows owned pets to visit all lots without their owners

- Allows Puppies & Kittens to show up as visitors on all lots

- Allows Sims to adopt stray Puppies & Kittens

- Enables randomization of the age (life stage) of newly created stray pets

- Allows pets from the "adoption pool" to visit lots (disabled by default)

- Allows pets in "shop display cases" to visit lots (disabled by default)

- Allows increase or decrease of the maximum number of stray pets created

- By default, increases the maximum number of stray pets to 20 dogs and 15 cats

- Speeds up selection of home walkbys on the order of thousands of times faster!

- Alters Walkby behavior to no longer favor unknown Sims (now it is random)

- Allows Young Adult Sims as walkbys on non-college residential lots

- Allows all Sims, instead of just Young Adults and College Professors, as walkbys on college residential lots (disabled by default)

- Allows Pets, Wolves, & Skunks as walkbys on all college lots

- Allows Downtownies as walkbys on non-Downtown residential lots

- Allows Pets as walkbys on college Secret Society lots (disabled by default)

- Allows Pets, Wolves, & Skunks as walkbys on Vacation House (residential) lots

- Prevents the following interactions from aborting when used with visiting (non-controllable) Puppies & Kittens on all lots:Bond, Adopt, Play With, Greet, Chase Off, Nuzzle

- Allows Puppies & Kittens to travel to and from Community Lots with your Sims (but requires a separate hack: df_allow_puppy_kitten_toddler_riders.package)

* Check out the readme.txt file for more information.