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[Defalut Replacement] - Thiner Shirt Outfit ++

by squall117 Posted 28th Jun 2009 at 9:48 PM - Updated 12th Jul 2009 at 1:04 AM by squall117
 
19 Comments / Replies (Who?) - 5 Feedback Posts, 13 Thanks Posts
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Not actually evil.
#2 Old 28th Jun 2009 at 9:58 PM
I like this change. I assume you left the fat morph baggy? Would make sense.

So EA gets upset when something's not PG-13, then they make these cyber sex bunny shirts? Interesting... They've left tons and tons of half unfinished and unused stuff in their packages to sit there and eat up disk space until we find a use for it, textures, meshes, maybe even BHAV's though I'm not sure about that.

You can remove the custom content star from your stuff, there's a tutorial (that I can't find right now). You can ask in Create chat how to do it, or in the Create forums.

To add faces to a mesh, select part of the mesh in MilkShape and press CTRL-D to duplicate it. You'll get a new group. You can move the faces around, adjust their normals, modify their UV mapping, then combine your new group with your old group. Ta-da! New faces. Make sure you do this for all morphs!

Please spay or neuter your pets. --- Cat Music Video! --- my meshes
Top Secret Researcher
THANKS POST
#3 Old 28th Jun 2009 at 10:58 PM
I was thinking the same about the sexy bunnies. Maybe it was intended as an easter egg so they can sell it as PG-13 but adult players can have fun finding it.
however, good work!
Scholar
Original Poster
#4 Old 28th Jun 2009 at 11:09 PM
Quote: Originally posted by CatOfEvilGenius
I like this change. I assume you left the fat morph baggy? Would make sense.

So EA gets upset when something's not PG-13, then they make these cyber sex bunny shirts? Interesting... They've left tons and tons of half unfinished and unused stuff in their packages to sit there and eat up disk space until we find a use for it, textures, meshes, maybe even BHAV's though I'm not sure about that.

You can remove the custom content star from your stuff, there's a tutorial (that I can't find right now). You can ask in Create chat how to do it, or in the Create forums.

To add faces to a mesh, select part of the mesh in MilkShape and press CTRL-D to duplicate it. You'll get a new group. You can move the faces around, adjust their normals, modify their UV mapping, then combine your new group with your old group. Ta-da! New faces. Make sure you do this for all morphs!
Yes, it makes sense, and yes I didn't touch the fat morph. I forgot to mention that on main post, thanks for asking ^^

I really don't know why it appears as custom cause I just extracted the Property Set and the Texture, modified and repacked.
But I'll check that right away, thanks =)

Wow that seems better (and easier) than adding them vertex by vertex then making the face.. Yeah that's what I was doing..
I'll try that after I become more familiar with the simple process of modification =)
Top Secret Researcher
THANKS POST
#5 Old 28th Jun 2009 at 11:27 PM
Cool! I always thought my sim guys looked a bit... well, not chunky, but like their shirts were too loose and big.
Lab Assistant
THANKS POST
#6 Old 28th Jun 2009 at 11:46 PM
I love these, and I'm looking forward for the sandals replacements!Thanks a lot!
Instructor
THANKS POST
#7 Old 29th Jun 2009 at 1:58 AM
Thank you sooo much! This was really needed!
Field Researcher
THANKS POST
#8 Old 29th Jun 2009 at 4:20 AM
How funny! I just spent two days trying to reshade these things to make it look slightly less like a giant brick torso. And I've always hated those sandals. Thanks a million!
Field Researcher
THANKS POST
#9 Old 29th Jun 2009 at 10:03 AM
I support your war against sandals!!!

Test Subject
#10 Old 29th Jun 2009 at 11:28 AM
So have all outfits replaced shoes or only those 4 hidden ones?
Scholar
Original Poster
#11 Old 29th Jun 2009 at 1:31 PM
Quote: Originally posted by Goldgab
So have all outfits replaced shoes or only those 4 hidden ones?
Right now only the 4 hidden ones.The rest are coming together in a full set, but that may take a week or more cause I'm at finals.

Everyone else: Thanks for your nice feedback
Lab Assistant
THANKS POST
#12 Old 29th Jun 2009 at 2:52 PM
THank you so much!
I hated the outfits exactly because of the fat and baggy shirts!
Now I can use all of them ^^

I can't await the textures for the shoes though hehe -will you makie them as defaults, too?
Scholar
THANKS POST
#13 Old 29th Jun 2009 at 6:03 PM
Wow, these are really useful! Thank you :D
Test Subject
THANKS POST
#14 Old 11th Jul 2009 at 4:45 PM
Yay! Thank you! I never used these because they made my guys look chunky. Thank you thank you!
Field Researcher
THANKS POST
#15 Old 19th Jul 2009 at 9:10 AM
Now I can finally use the shirts.
Test Subject
THANKS POST
#16 Old 31st Aug 2009 at 3:17 PM
Ooh, lovely ecchi picture... ^_^
Test Subject
#17 Old 5th Sep 2009 at 10:16 PM
These male tshirt outfits were a huge waste in my game because I NEVER use them, always too big and retarded looking, but now I sure will actually get some use out of them. =) Thanks for the work.

And lmfao @ secret textures, I always wonder what's going through Maxis' heads when they create things but never follow through showing them. I like to imagine nonesense reasons why, but in the case of these files it's obvious that it's because it's too risque'... although personally I think they're adorable. *downloads*
Field Researcher
THANKS POST
#18 Old 14th Oct 2010 at 11:01 AM
You just make the neatest stuff! Thanks for another great upload!
Field Researcher
THANKS POST
#19 Old 12th May 2012 at 11:39 PM
Thanks so much! Baggy is one thing, but these were kind of chunky and baggy which doesn't really make much sense...

Quick Q - How will recolours of the original mesh be affected?
Scholar
Original Poster
#20 Old 4th Aug 2012 at 9:30 PM
Quote: Originally posted by Pickles89
Quick Q - How will recolours of the original mesh be affected?
All recolors of the original mesh will use this mesh instead, and they shouldn't look distorted or anything