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Core Mod Merger - (no IL or Hex-Editor required !) Udated to 0.1

by morgade Posted 13th Jul 2009 at 12:34 AM - Updated 27th Nov 2013 at 4:15 PM by Nysha
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The Sims 3 Core Mod Merger

Update version and documentation

This is a tool able to inject multiple Core Mods in a batch process.

This merge proccess is fast and really works. (The two sample mods provided injects code in the same method)

This tool will only be useful when (or if) modders agree in develop and distribute core mods in the expected format (dll + config xml).

So, if modders are interested, post your thoughts and injecion requirements here !

Detailed documentation on how to use and develop "mergeable" mods are anexed.

.NET 3.5 Definetly required !!

If you want make a quick test, just:
- Unpack the file into your <The Sims 3 Folder>\ModMerger.
- Running ModMerger.exe will run the batch proccess, merging the two sample core mods (PeeYourself, Instant Maximize) and generate a gameplay.package into the ..\Mods\Package folder. [WARNING - It will overwrite an existent gameplay.package in this folder]
- Running mergerAndRun.bat will merge mods and run the game

UPDATE: Posted source code

Additional Credits:
Uses s3pi .NET API
Uses Mono Cecil IL Instrumentation API

Download files

Filename Size Downloads Date | Source code (developers only)

Size: 155.8 KB · Downloads: 860 · 25th Jul 2009
155.8 KB 860 25th Jul 2009
Core Mord Merger

Size: 14.1 KB · Downloads: 1,736 · 13th Jul 2009
14.1 KB 1,736 13th Jul 2009

Size: 3.28 MB · Downloads: 3,050 · 13th Jul 2009
3.28 MB 3,050 13th Jul 2009

Key: - File was updated after upload was posted
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Expansion/Stuff packs required:
Sims 3

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Operating System: Windows
Utility Type: CC Editors
Plugin Type: Not Applicable

Tags: #core, #mod, #merger