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Wooden Door Centred on Two Tiles

SCREENSHOTS
11,072 Downloads 722 Thanks  Thanks 69 Favourited 32,597 Views
This download is part of the Medieval Creator Challenge
Uploaded: 6th Apr 2010 at 9:31 PM
Updated: 8th Nov 2011 at 8:52 AM by leesester
Well, here is my first entry for the Medieval Challenge. I thought this would just be a simple reposition, but I thought wrong (as usual). As a result of some snuffling about in the mesh these are NOT a perfect match. See the pics below:



You will see that on the side of the door with the door knocker there is no metal hinge on my version. If you zoom in you will also see that the door knocker is actually a mesh - on the EA version its just a picture on the overlay.

I did this because the overlays on the hinges etc were using the alpha channel. As they are just squares with pictures on then any surrounding area on the overlays were picking up the fourth channel. Only after I had remeshed the big hinges and the door knocker and remapped it all did I think of an alternative solution. I did not implement that solution......I wasnt even sure if it would work.


ANYWAY - these doors come with three presets - and in each preset the door furniture is a slightly dfferent shade.

Preset 1 = plain black handles to match EA
Preset 2 = a sort of browny bronze
Preset 3 = a shiny pewter effect for black doors so the handles can show up

Prices and Catalog Location
225 simoleons - with the rest of the doors

Recolourable Channels
4 recolourable channels - door posts and door, inside and out.

UPDATE
Srikandi requested a version of this two tile door WITHOUT the door knocker. I have obliged - its the same poly count and price as the version with the door knocker. Enjoy.

Polygon Counts:
Hipoly = 1012 polys, 1464 vertices
Low poly = 992 polys, 1444 vertices

Additional Credits:
TSRWorkshop and Inge Jones who tried all day to help me with the alpha issue - I also did a complete S3OC version of this door to check out the alpha issue - same result.