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XML Story Progression: No Vampires, No Emigration, No Move 1.63

by Shimrod101 Posted 13th Nov 2010 at 6:41 PM - Updated 7th Nov 2013 at 11:03 AM by Shimrod101 : Update for 1.63
 
143 Comments / Replies (Who?) - 94 Feedback Posts, 48 Thanks Posts
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Mad Poster
Original Poster
#126 Old 5th Sep 2013 at 12:47 PM
These mods are fine with the 1.57 patch.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Mad Poster
Original Poster
#127 Old 23rd Oct 2013 at 10:10 PM
These mods are incompatible with the 1.63 patch and will be remade.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Mad Poster
Original Poster
#128 Old 7th Nov 2013 at 11:04 AM
These are remade for the 1.63 patch.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Test Subject
THANKS POST
#129 Old 11th Jan 2014 at 10:49 PM
thankies so much. i really hated them moving. even with story progression off they still moved.
Mad Poster
Original Poster
#130 Old 18th Jan 2014 at 3:57 PM
These mods are fine with the 1.66 patch.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Mad Poster
Original Poster
#131 Old 26th Jan 2014 at 7:00 AM
Also fine with the 1.67 patch.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Test Subject
THANKS POST
#132 Old 28th Jan 2014 at 1:31 PM
Thank you! Very useful mod!
Test Subject
THANKS POST
#133 Old 22nd Feb 2014 at 9:52 AM
Does this work with custom world??
Mad Poster
Original Poster
#134 Old 17th Mar 2014 at 2:09 PM
Yes, it works fine with custom worlds.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Test Subject
THANKS POST
#135 Old 4th Apr 2014 at 11:01 PM
This looks awesome, and I can't wait to try it! I wonder, how exactly will it handle overpopulation though? Because I'm about to start a 100 baby challenge, so I'm very curious to see how that will effect the population if no one autonomously moves away. :-)
Will PCs probably be killed off?
Mad Poster
Original Poster
#136 Old 14th Apr 2014 at 11:37 AM
Quote: Originally posted by Kyle2882
Will PCs probably be killed off?


Do you mean NPC, inactive sims? I would think they won't be killed off, as the Kill Sim function in these mods is disabled. There shouldn't be any population size control when using these.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Test Subject
THANKS POST
#137 Old 25th Jun 2014 at 6:22 AM
First off have to say thanks a lot for creating this. Not sure why I didn't jump on this mod sooner. But have it now and finding it hella awesome and a total must have. But I'm curious, by chance was this mod created with some tuning factors connecting with Story Progression? I only ask, because I just noticed since installing it, that more of the pre-made sims seem to be getting into more relationships now and I don't have any story progression mods at all. Or anything to do with autonomous relationships. Thanks again.
Test Subject
#138 Old 14th Sep 2014 at 8:33 AM
I downloaded the NoVampires one. How do I install it? I made a "Mods" file in the Sims 3 folder now what?
Test Subject
THANKS POST
#139 Old 21st Nov 2014 at 5:57 PM
Fantastic job, mister!! Kudos!!
Test Subject
THANKS POST
#140 Old 10th Feb 2015 at 10:57 AM

Test Subject
#141 Old 2nd Oct 2015 at 5:03 AM
It says you can uncheck vampires from the options menu so does that mean if i just dont want vampires i got from late night in my save, then i can do it in game instead of from a mod?
Lab Assistant
#142 Old 28th Apr 2020 at 11:58 PM
Damn do I hate it when my sim makes a friend, and they're suddenly gone to another world, thaanks! Never wanted to disable story progression, now I don't got to <3
Test Subject
THANKS POST
#143 Old 20th Sep 2023 at 9:23 AM
i forgot to say thank you way way back, playing again. i really love your mods, but i have a problem, i get it now why my sims still keeps on moving all these time from moonlight falls, it was because its because of the version. i just updated it to167/
i wish there is an update for these. cause this is only a 163. a few days ago, my game play was 163, and i updated it to 167 patch again. sigh.... i really dont use the story progression,awesome or any of those mods. i just prefer how i can control it. anyway thanks.
Lab Assistant
#144 Old 4th Apr 2024 at 1:48 PM
Quote: Originally posted by newtyone
i forgot to say thank you way way back, playing again. i really love your mods, but i have a problem, i get it now why my sims still keeps on moving all these time from moonlight falls, it was because its because of the version. i just updated it to167/
i wish there is an update for these. cause this is only a 163. a few days ago, my game play was 163, and i updated it to 167 patch again. sigh.... i really dont use the story progression,awesome or any of those mods. i just prefer how i can control it. anyway thanks.


This mod is also on the asylum with a 1.67 version there!
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