MTS has all free content, all the time. Find out how YOU can help to keep it running. Tell me how...

Special Challenges are triggered more (or less) often (compatible with all versions incl 1.67)

by blennus Posted 19th Jan 2011 at 10:27 PM - Updated 7th Jun 2014 at 8:55 AM by blennus : Version Update
45 Comments / replies (Who?) - 13 Feedback Posts, 7 Thanks Posts
Have you found that you never trigger the move-in challenges? Sick of moving characters in and out of homes just to trigger one of the special move-in challenges? With this mod you can change the probability that these challenges are triggered, to your liking.



These special Challenges can only be triggered via the move-in command to a non-empty lot when choosing an active family as seen above. Also most of the time it doesn't trigger if you move into an apartment. House boats are okay, so long as the boat is already there. Empty docks with brand new empty house boats won't work. Non-empty simply means that the lot must have at least one object on it, even a simple bush will do. You cannot trigger these events when moving the active family in-game (via phone or computer) or from plopping a family down in Edit Town. Normally there is a one in five chance that you will trigger a special challenge when you move a family in, however I have found that due to the above conditions, you may experience these challenges extremely rarely depending on your play-style. Also note that you can choose to ignore a scenario, even if it is triggered. Likewise you can choose to ignore any help offered by NPC's that come. This mod comes in six flavors, so only install one.
1. Never trigger challenges
2. Trigger challenges 1/3 of the time
3. Trigger challenges 1/2 of the time
4. Trigger challenges always
5. Trigger challenges always, NPC helper comes as soon as possible.
6. Trigger challenges always, NPC helper comes the next day.

There are five challenges included in the base-game, which are as follows:

Ancient burial ground: Lot starts with ghosts and gems, with a bunch of weeds scattered about. The Repo-man will come and offer to remove the tombstones for you if you wish. WARNING: The ghosts on this lot are always active, and as such you won't be able to remove the ghosts or the tombstones without cheating or accepting the repo-man's offer.

Flooding: Sinks and showers start broken and leaking. The repairman will come and offer to fix them for free if you so desire.

Meteor Aftermath: Various objects in the lot will start out singed, and the lot will be filled with piles of soot and ash, with a smattering of meteors found about. A firefighter will come and offer to clean of some of the piles of ash.

Squatters Squalor: The house will start infested with rats and filled with trash, with a few random vegetables spawning around the house. A maid will come and offer to clean some of the trash for free.

Bug infestation: The house will have an assortment of bugs and butterflies flying about. A science geek will come and offer to take them off your hands, but will not pay you for them. This is the one and only way to get the science geek to visit your house in his or her uniform, thus allowing you to add their outfit to your dresser if you get them to join your household.

Scenarios are chosen semi-randomly. Any individual lot will trigger the exact same scenario each time, so if you're not getting the scenario you want choose a different lot to move your family into.

This mod won't conflict with anything else, unless it does the exact same thing as this mod, which would be redundant and pointless. While this mod was made with the base game and patch 1.17, it should be backwards and forwards compatible. Please let me know if it isn't. ** Recently confirmed that it works with all expansion packs and stuff packs and all versions up until and including patch 1.67!

Additional Credits:
The writers of the XML editing tutorial.
Makers of S3PE.

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 1.17
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
MoveInScenarioAlways_NpcNextDay.zip

Size: 524 Bytes · Downloads: 1,316 · 19th Jan 2011
524 Bytes 1,316 19th Jan 2011
MoveInScenarioAlways_NpcImmediate.zip

Size: 529 Bytes · Downloads: 1,427 · 19th Jan 2011
529 Bytes 1,427 19th Jan 2011
MoveInScenario33%.zip

Size: 499 Bytes · Downloads: 1,385 · 19th Jan 2011
499 Bytes 1,385 19th Jan 2011
MoveInScenarioNever.zip

Size: 499 Bytes · Downloads: 487 · 19th Jan 2011
499 Bytes 487 19th Jan 2011
MoveInScenarioAlways.zip

Size: 503 Bytes · Downloads: 4,207 · 19th Jan 2011
503 Bytes 4,207 19th Jan 2011
MoveInScenario50%.zip

Size: 497 Bytes · Downloads: 2,914 · 19th Jan 2011
497 Bytes 2,914 19th Jan 2011
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
45 Comments / Replies (Who?) - 19 Feedback Posts, 24 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Page 2 of 2
Test Subject
Original Poster
#26 Old 2nd Sep 2011 at 3:10 PM
Quote:
Originally Posted by NeVeRLiFt
Does this mod work since the new patch that came out with Town Life expansion?


Yes. It's been recently confirmed. Updated Original post to reflect that.
Field Researcher
THANKS POST
#27 Old 10th Oct 2011 at 1:11 AM
im downloading 4, thanks
Field Researcher
THANKS POST
#28 Old 10th Oct 2011 at 1:12 AM
i ment as in the number 4
Test Subject
#29 Old 12th Feb 2012 at 12:11 PM
I've been waiting for something like this! Thanks!
Field Researcher
#30 Old 12th Mar 2012 at 6:33 AM
Is this compatible with 1.32?

Wow, it's beautiful outside. I should probably do something....

Like close the blinds on my window so there isn't a glare on my computer screen.
Test Subject
THANKS POST
#31 Old 26th Mar 2012 at 1:41 AM
I just tested this mod with v1.33 and it works perfect.

Thanks for your mod!
Test Subject
#32 Old 18th Oct 2012 at 5:25 PM
I don't know why but since I got this mod I get the meteor events every 5 minutes or so. I tried to change the house, and I deleted the mod from the mods folder as well but it still happens all the time... It just exhausting having to clear everything and put the objects that burned over and over again, since every 5 minutes a shower of meteors fall in my lot... Any ideas?? =)
Test Subject
#33 Old 19th Oct 2012 at 9:44 PM
Quote:
Originally Posted by Bruxinha18
I don't know why but since I got this mod I get the meteor events every 5 minutes or so. I tried to change the house, and I deleted the mod from the mods folder as well but it still happens all the time... It just exhausting having to clear everything and put the objects that burned over and over again, since every 5 minutes a shower of meteors fall in my lot... Any ideas?? =)


Maybe it's a compatibility issue with the new patch. It hasn't been updated since March. Worst case scenario is it corrupted your game file. I hope you have backup save files.
Test Subject
#34 Old 20th Oct 2012 at 11:14 PM
Well I have the game updated till the latest patch and everything, got all the expansions and all.
Not really, but I just started a new one cause I tried moving lots and all like I said, so I just thought it would be better to delete everything and start a new game!
Is there any chance of updating the mod? It would be cool to have it!
Thanks for the help!
Test Subject
#35 Old 24th Oct 2012 at 11:44 PM
Heey aparently it didn't solve the problem... When you say that it corrupt the game file, are you saying that it could have corrupted the donwloads and mods as well?
I've deleted everything, just left the donwloads, mods and saved sims folder and started a new game without the mod, and it keeps doing the same!
Any sugestions? Do you think I have to get all the downloads and mods again? Is there anyway to fix this?
Thanks!
Test Subject
THANKS POST
#36 Old 28th Oct 2012 at 6:23 PM
Thanks,i love the mod
Test Subject
THANKS POST
#37 Old 2nd Dec 2012 at 5:58 AM
Hopefully this get's updated! I love it!
Test Subject
Original Poster
#38 Old 20th Dec 2012 at 8:44 AM Last edited by blennus : 15th Jan 2013 at 1:00 PM.
It works with 1.47 patch, and all expansion packs AFAIK. Will update OP

Sum stultus maximus
Test Subject
#39 Old 19th Jul 2013 at 12:43 AM
has this been updated for 1.55?
Field Researcher
#40 Old 19th Jul 2013 at 9:28 PM
I second nastrarordmire's question...
Is this compatible with 1.55/Island Paradise?

Wow, it's beautiful outside. I should probably do something....

Like close the blinds on my window so there isn't a glare on my computer screen.
Test Subject
Original Poster
#41 Old 23rd Jul 2013 at 4:11 PM
It doesn't need to be re-downloaded. Yes it is compatible. Just checked. Will update OP for clarity.

Sum stultus maximus
Lab Assistant
DELETED POST
10th Sep 2013 at 5:49 PM
This message has been deleted by Leo5.
Test Subject
Original Poster
#42 Old 28th Oct 2013 at 10:13 AM
It has recently been confirmed that this mod is compatible with all versions up till 1.63, updated OP and title to reflect this.

Sum stultus maximus
Test Subject
THANKS POST
#43 Old 21st Nov 2014 at 12:48 PM
Great Tuning Mods
Test Subject
THANKS POST
#44 Old 18th Jan 2015 at 9:52 AM
merci beaucoup
Test Subject
#45 Old 10th Jun 2018 at 12:59 PM
Is normal the house only get the same event?
Page 2 of 2