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Villa Dei Misteri, Pompeii

SCREENSHOTS
2,179 Downloads 154 Thanks  Thanks 35 Favourited 37,039 Views
Uploaded: 7th Jan 2012 at 12:25 PM
This is 64x64 on 1 floor + nectar cellar, the farm only has 1 floor.

I'm not gonna tell you have many bedrooms there is in this house. It's a lot. Some with bath and some has to share. It's 2 regular livingrooms, 1 big diningroom, kitchen with some spare rooms. I have not furnished all rooms in this house. The laundry room is not furnished with washer and drier, because it adds a massive workload instantly. It's been playtested several times. For playability there is not a lot of furniture or blings here.

I have made a youtube video only showing items accepted here: http://www.youtube.com/watch?v=CJmB...eature=youtu.be

Playtesting family 1: 3 lazy patricians and 4 servants, 1 horse and 1 dog and washer/drier. I had 1 npc butler and the game sent 2 maids. They had enough to do.
Playtesting family 2: 2 lazy patricians and 1 father with nectarmaster aspirations, 2 servants, 1 dog. 1 npc butler and 1 maid. Worked fine.

All CC have been removed from the file with Custard.
CC needed for the building:
Guatla: bricks http://www.modthesims.info/download.php?t=353800
Awesims cornice: http://awesims.sixty-ten.net/2010/1...for-the-sims-3/
lunasimslulamai: fence A2, part2: http://lunasimslulamai.jimdo.com/pa...-andalus%C3%AD/
lunasimslulamai: luna_granchimenea #1 by lunasimslulamai

Not needed CC for decoration and furnishings:
EA Store:
1. "Serveringsbord" from the mediterrainean kitchen: http://no.store.thesims3.com/produc...emale&startAt=0
2. "Rubys storslagne kommode": http://no.store.thesims3.com/produc...male&startAt=45
Don't worry about these store items. If you don't have them the game will just replace it with something else. Only used 1 time each in the tetrastilio and diningroom.

Furnishings, not needed if you have your own.
Cleopatra Daybed by Awesims
luna_cojinesA (part2) pillows by lunasimslulamai
Niche/Nook 3 seater by Awesims
Niche/Nook Sidetable by Awesims
Niche/Nook Loveseat by Awesims

Murals not needed, but the house will look a bit bland without them:
ktosio #10 http://mylittlethesims3world.blogsp...el/Wall%20Mural
Denise10045552: The Dryad and the Tree spirit http://www.thesimsresource.com/downloads/1112432
Rennara: The path http://www.thesimsresource.com/downloads/1105705
Wall:
cm_11778: http://www.thesimsresource.com/downloads/1068201

If you would like to download this with as little as possible, Pets would be a good thing to have. Both for the doors and kitchen, and for the stables. You need the nectary to work. The fogemitters might also be needed. Those Awesims cornice would be a hassle to replace. Guatla bricks is only used in the edge lot fence. The fence from luna is used in most garden and roof edges. These items might not be replaced by the game.

Since this is an attempt at reconstructing this villa for sims3, I'm gonna say a few things about the rooms in the original compared to the download.

Main rooms of this roman villa:

Ingresso: entrance hallway and inner hallway
Peristilio: Open roof and had a crypt, I skipped the crypt and made a pool instead. I have also added a fogemitter to make some drops of water in the air, it also adds a sound from time to time. It may sound like compressed air travelling through pipes. The flower lights in the pool has to be avoided if your sim want to bath there.
Atrium: a 2 floor room to gather rain water in the middle.
Tablinum: Office
Exedra: Roofed terrace, 2 floors high. The villa is on a hilltop overlooking ... something. I have kept a grassy area so you can place it at a hilltop. There is a foundation there, so the plan lets you lower the terrain. The downloaded original is flat. The Exedra would have a great view. I have sad to say not been able to find a good view lot for this size.

Left Wing:
Tetrastilio: I have made 2 of those beside each other. The Villa only has 1, but it's lots of hallways and what's the point. I made a diningroom, bedrooms and now it's useful.
Cortile Delle Cucine: Kitchen and kitchen courtyard. The plans had tons of little rooms with no clear function, so same as above. I also left 1 room inside the kitchen unfurnished, bbq room perhaps, or some ancient function. 1 room outside in the courtyard could be used as garden shed.
Room of mysteries: the villas main diningroom with very famous wall murals. It's quite far from the kitchen. Because of routing issues in the game I decided to have the diningroom closer to the kitchen. The mural room is now the main livingroom.
Porticus: hallsways again. I don't know what they used to be, but I found some gorgeous pics on google. Now it's fountains and garden plants and some space to walk on. Functions as the main hallway on the back between different sections of the house.
Viridarium: Upper garden, enclosed by a foundation wall. On the Villa it's used to raise the sloping lot. There was probably a basement and a garden too down below. I've used it as planting area for the nectary and a garden.
Cubiculums: There was bedrooms and hallways dotted around, I couldn't find any good floorplans and we didn't see this villa when I was in Pompeii. I just made some bedrooms, bathrooms, atriums and hallways using my best judgement.

Right Wing
Cubiculums: yes, I made some of those. Couldn't really use the floorplan much. What did they use all those hallways for?
Shrine/home temple: It's a treat yourself shrine now. Spa and gym.
Winery and winecellar: Nectary and nectar cellar.
The farm area of this Villa is there on the right somewhere. I made 2 stables there and a 2 car garage. Can't have a villa with no garage me thinks. You can choose what door to use as entrance by clicking on the ingresso door. Horses have to use the farm door though.
Viridarium: Nectar garden.

I hope I have thought about everything, but that would be a tall order. I hope you like it.

Lot Size: 6x6
Lot Price: 432,366
Unfurnished: 278,596,-