Uploaded 2nd Mar 2014 at 2:03 PM · Updated 6th May 2014 at 11:48 AM by blakegriplingph
The Nokia X, also known by its codename "Normandy", is a mid-range smartphone developed and marketed by Nokia, running on a heavily-modified version of Android and was released on February 24, 2014. As it is noted for being the Finnish company's first Android device, Normandy was highly anticipated and garnered substantial interest from the media.
A variant with increased memory, known as the Nokia X+, and a larger-format version of the phone called the XL has also been unveiled.
Usual installation instructions, of course (just paste the .package file to your /Mods/Packages directory, nothing more, nothing less), and since this is a default replacement you need to disable any other installed phone mods on your game.
The mod was tested on v1.67, but it should work with earlier and future builds.
UPDATE: It ain't really that much of a fix, but I removed some unnecessary polygons off the model, which was due to a failed attempt at boolean-ing (is that even a word?) the rocker buttons in 3DS Max.
I tried my best for the screen effect plane to line up with the phone's LCD bezel, but for some reason the FX joint won't move regardless of whatever X/Y/Z coordinates I use on the _RIG/RSLT entry. It isn't really that noticeable under normal circumstances though, and videos play fine on the main screen mesh as shown on the screenshots.
Special thanks to Inge Jones for helping me out on tweaking things, my pals at the American Girl Facebook groups, the Downfall Parodies forum and GTAForums.
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below for more information.
Description: Ep09/phone smart phone
| Source files (3DS Max/Milkshape projects) for modders
Size: 273.3 KB · Downloads: 1,268 · 3rd Mar 2014
|273.3 KB||1,268||3rd Mar 2014|
| Nokia X - University EP
Size: 1.43 MB · Downloads: 2,945 · 3rd Mar 2014
|1.43 MB||2,945||3rd Mar 2014|
Key: - File was updated after upload was posted
1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.
For Package files:
1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).
For Sims3Pack files:
1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).
Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.
Need more help?
If you need more info, see:
Not much to say, but I mod games as a hobby for more than three years and counting, and I'm also an occasional parodist and a pop culture critic. I first started modding back in my high school days, when I got myself a copy of the original Sims game, as well as a rather obscure Harley-Davidson racing game that used Targas for textures. I don't know how to make 3D models at that time, so I made do with some texture edits with billboards and various other assets.
It was in 2007 when I fell in love with the Grand Theft Auto series - the games were known for being highly customisable, so I decided to join in the scene and learn the ropes of GTA editing; this was when I made friends with several veteran modders. This also paved the way for some more modding adventures, which got me more into making mods for TS2 and eventually TS3.
Feel free to redistribute and/or modify my works, but please credit me whenever possible. You may post them at The Exchange, but I strongly advise that you upload them somewhere else.