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Serious Trait (Reupload)

SCREENSHOTS
55,612 Downloads 705 Thanks  Thanks 221 Favourited 101,893 Views
Uploaded: 12th Oct 2014 at 1:11 AM
Updated: 8th Jun 2015 at 2:08 PM by plasticbox - Moved to new Traits category
This is a reupload. I found out that the old version of the mod was severely bugged and caused the game to break after a Sim aged up, so I deleted it in an emergency as it was not safe to use. After spending hours hunting down the problem, I managed to fix it. If you have the old version, please remove it immediately and replace it with the new one. I wouldn't normally take the entire mod down if I discovered a bug, but this one was severe and game-breaking, and I thought I wouldn't be able to fix it at all.

I bring you a new trait for The Sims 4, the Serious trait.

The Serious trait has the following effects…
  • Sims will not suffer from low Fun until they drop into the extreme levels, and even then, they only get a +2 Bored moodlet.
  • Sims will gain all mental skills slightly faster.
  • Sims will gain most social skills (as most related to jokes and pranks) slower, with the exception of Charisma, which they will gain slightly faster.
  • Sims will get an Energized moodlet from a day at work that would be boring to other Sims.
  • Playful emotional auras will emit a Bored moodlet instead.

Being my first custom trait, it’s probably not the best. I hope to make an upgraded version of this trait in the future.

Mod Not Working Properly?

Some people have reported that XML tuning changes don’t work in their game. If this is the case for you and the mod isn’t working, you can use the unpackedmod solution.
  • Edit the “Resource.cfg” file in your Mods folder, and add the following line to the end: DirectoryFiles unpackedmod autoupdate
  • Download the unpackedmod version of the XML file for this mod. (Please Note: The .package file is still needed for the text strings and DATA files)
  • Create a folder named “unpackedmod” in your Mods folder and extract the archive into there.

Conflicts
Since this mod only adds new content and doesn't override existing content, it shouldn't conflict with any other mods. However, if you give more than one custom traits to a Sim and the traits have conflicting effects, that effect will only work for one of them.

Compatibility
This mod has been tested with patch released on 1st October 2014.



Additional Credits:
Package created using S4PE: https://github.com/Sims4Group/Sims4Tools
XML exported using Sims4XMLExtractor by Velocitygrass: http://www.modthesims.info/showthread.php?t=534316
DATA files cloned and edited using Velocitygrass' Data file tool: http://www.modthesims.info/showthread.php?t=531876
Text editor by c_major: http://modthesims.info/showthread.php?t=533109