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New Trait: Pleasure Seeker

by Zerbu Posted 2nd Nov 2014 at 11:20 PM - Updated 8th Jun 2015 at 2:07 PM by plasticbox : Moved to new Traits category
 
17 Comments / Replies (Who?) - 6 Feedback Posts, 10 Thanks Posts
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Field Researcher
THANKS POST
#2 Old 2nd Nov 2014 at 11:39 PM
Thank You!
Test Subject
THANKS POST
#3 Old 3rd Nov 2014 at 2:05 PM
謝謝
Field Researcher
THANKS POST
#4 Old 4th Nov 2014 at 4:07 AM
LOVE the new traits, thanks so much for going to the effort. But this one seems a bit...I dunno, half thought out. It's more like a penalty than a mixed bag like most of the traits. My suggestion would be that they build up the video game (and maybe mischief?) skill faster or something.
Lab Assistant
THANKS POST
#5 Old 5th Nov 2014 at 2:40 AM
Do traits auto apply to Random Townies.
Test Subject
#6 Old 7th Nov 2014 at 2:25 PM Last edited by Lies14099 : 7th Nov 2014 at 2:41 PM.
I don't know why but it doesn't show in my game.. I have the scripts mods enabled and didn't extracted the file and put in my mods map.

The serious trait and energetic trait do work.


Ah I did had to extract the files... It works now.
Allthough it doesn't show the name 'pleasure seeker' but a code?
Test Subject
#7 Old 8th Nov 2014 at 12:02 PM
For me, this trait appears as a code, as much as the Mixer trait. All the others are working fine.
Test Subject
#8 Old 14th Nov 2014 at 8:57 PM
This worked fine for me while selecting traits for my own sims, but for some reason the traits would always show as "unknown" when they were on sims other than my active sim. I'd even discover the trait through conversation with another sim and it would say the correct name, but when I looked in the social panel to see what traits a sim had, it would show up with a question mark like I hadn't discovered it yet.

Made it really hard to keep track of what sims had what traits and if I'd discovered them or if it was simply one of the new traits I'd added that wasn't showing.
Test Subject
THANKS POST
#9 Old 18th Nov 2014 at 9:55 AM
Thank You
Test Subject
THANKS POST
#10 Old 21st Nov 2014 at 12:05 PM
Great Mods
Test Subject
#11 Old 5th Dec 2014 at 7:05 PM
Default How did you get it to work?
For me, the mod doesn't show up in the mod menu thing. The answer is probably really obvious but I'm new to modding so I have no clue what I'm doing.
I've put the files in the 'mods' folder under sims 4. One of the mods is working and its in the same folder and everything.

I'm so confused
Field Researcher
#12 Old 14th Dec 2014 at 9:37 AM
these work with the latest patch?
Test Subject
THANKS POST
#13 Old 16th Dec 2014 at 4:59 PM
im just hopiing i put it in right!
*attempts to install it in such a failtastic way that its practically shoving a round peg throguh a square hole....in a hat
Test Subject
#14 Old 14th Feb 2015 at 6:59 PM
Same as above the description and the name shows as a code in CAS and townies, just in case i'm going to avoid using it.
Test Subject
THANKS POST
#15 Old 7th Apr 2015 at 2:00 PM
Okay so i've installed all these traits which are amazing (THANKS) however my list is full and half of them get missed off the list cause it's too big! Is there a way to fix this? Thanks!
Test Subject
#16 Old 7th Jun 2015 at 11:30 AM
Wouldn't a better name for this trait be "Restless" instead of "Pleasure Seeker" ?
Test Subject
THANKS POST
#17 Old 19th Jun 2015 at 11:43 PM
What I'm trying to find out is whether you unrar/unzip trait files or not before putting them in the Mods folder. They are considered script mods, right? But some script mods seem to be unzipped, and some not. I'm still unsure how this works with Mods. With custom content (clothes, hair, objects), no problem. But with mods, I'm still very confused.
Test Subject
THANKS POST
#18 Old 2nd Aug 2015 at 4:49 PM
thank u