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More Logical Cooking

by plasticbox Posted 28th Dec 2015 at 5:20 AM - Updated 22nd Feb 2016 at 2:39 PM by plasticbox
39 Comments / replies (Who?) - 10 Feedback Posts, 5 Thanks Posts
This is an overhaul of (almost) all of the base game cooking ingredients and recipes, to make cooking more logical:

  • Group meals now require 4 / 8 times as many ingredients as single meals (no more party-size salads made from one tomato)
  • They also cost 4 / 8 times as much
  • Yoghurt, cereal, chips and microwave snacks now cost money as well (albeit not a lot)

There are two versions available: one with required ingredients (i.e. you must have tomatos in order to make chili), one with optional ingredients (if you have tomatos, chili will be relatively cheap; if you don’t you can make it anyway but it will cost a lot more). Use only one or the other, not both.

Update 2016-02-22: Added French translation for the Microwave Oatmeal. Thanks YuuNyuu!

1. Harvestable prices are evened out as follows ‒ I suppose this makes gardening a little harder as a side effect; prices of existing harvestables will not be affected:

  • Apple: 4§
  • Strawberry, Plantain: 5§
  • Pear, Cherry: 6§
  • Dragonfruit, Blackberry: 7§
  • Grape, Pomeganate, Lemon: 8§
  • Onion, Potato: 4§
  • Tomato, Mushroom: 5§
  • Carrot, Spinach: 6§
  • Parsley: 4§
  • Basil: 6§ (unchanged)
  • Sage: 9§ (unchanged)

These are the prices for average quality; I did not change any of the multipliers for better/worse quality. For the recipes, vegetables are calculated with an average value of 5§, fruits and herbs with an average value of 6§.

2. Recipes are edited thusly (same in both versions):

  • Garden Salad and Scrambled Eggs are changed to require 1 × any vegetable instead of strictly tomato
  • All of the Gourmet foods have a Power requirement added (i.e. they require a working stove / fridge like the Homestyle foods)
  • Tuna Casserole is renamed to Fish Casserole and now requires (any) fish instead of just vegetables
  • Spaghetti now require 1 × any vegetable (plus 1 × Tomato as before) instead of 1 × Mushroom + 1 × Onion + 1 × Tomato
  • Omelet now requires 1 × any vegetable (plus 1 × Onion as before) instead of 1 × Mushroom + 1 × Onion + 1 × Spinach
  • Rack of Lamb now requires any vegetable instead of Carrot
  • Strawberry Cake requires strawberries (which makes this incompatible with Strawberry Strawberry Cake ‒ if you have that, remove it; this does the same thing)
  • Fruit requirement is removed from Monte Cristo Sandwich and SimCity Cheesecake (they both do not look very fruit-y to me)

Note that the in-game recipe picker is a little .. suboptimal; it shows the number of ingredients required per single meal even when you select a group meal. I replaced the “Ingredients” string with “Ingredients per Serving” for US English to make this a little less confusing. The pie menus (“Have Dinner”, “Serve Lunch” etc) do not have that problem; they always show the correct amount in the tooltip.


Made from/with game version 1.13. This overrides almost all cooking recipes and will conflict with anything that does the same, e.g. Strawberry Strawberry Cake or the graycurse_cooking_requires_ingredients_base package from this upload in Feedback (of which I don’t know whether it’s still compatible with the current game). The edited ingredient prices override the COBJ/OBJD of most of the harvestables.

GtW users:

The recipes have a _retail_price variable that seems not to be doing what the Maxian description says it does (“This is not the total price of the recipe. The total price of the recipe will be _retail_price + delta_ingredient_price” ‒ in my testing the total price is flat_fee + delta_ingredient_price), so I’m guessing this is probably used for selling prepared meals in stores (assuming that is possible). Since I don’t have GtW I can’t check; let me know if putting meals on sale results in weirdly high or low prices.

XML Extractor (scumbumbo/Deaderpool), Notepad++, s4pe.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
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Size: 4.7 KB · Downloads: 13,004 · 22nd Feb 2016
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Size: 417.2 KB · Downloads: 16,018 · 30th Dec 2015
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39 Comments / Replies (Who?) - 17 Feedback Posts, 21 Thanks Posts
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Test Subject
#26 Old 31st Jan 2016 at 1:05 AM
Same thing is wrong with your apple pie mod
Test Subject
#27 Old 31st Jan 2016 at 12:21 PM
My game is in french and the Microwave Oatmeal is showed in english. Could you make a french translation for it ? It would be "Flocons d'avoine au micro-onde" in french. Thank you !
Test Subject
#28 Old 1st Feb 2016 at 12:32 AM
I was thinking of trying to compile your mod with r3m's Desserts Are Baking Recipes but I'm lost. The files seems very different froms sims 3. Any advice?
Pettifogging Legalist!
retired moderator
Original Poster
#29 Old 1st Feb 2016 at 12:57 AM
I'm not familiar with that mod since I don't have that baking EP. The changes I made for this mod are just the prices and ingredients -- if you compare them with the origial recipes, it ought to be easy to see. If you need info on how XML tuning works in general, see the sticky in Create > Modding Discussion (Maxis CC guide etc); there is also a walkthrough in Tutorials and a thread on custom foods with some info on recipes.

Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.

In the kingdom of the blind, do as the Romans do.
Test Subject
#30 Old 5th Feb 2016 at 5:52 PM
All your mods works great but your apple pie glitch please fix it, thanks you for all your work.
Pettifogging Legalist!
retired moderator
Original Poster
#31 Old 22nd Feb 2016 at 2:40 PM
Originally Posted by YuuNyuu
My game is in french and the Microwave Oatmeal is showed in english. Could you make a french translation for it ? It would be "Flocons d'avoine au micro-onde" in french. Thank you !

Added, thank you!

Regarding any glitches I need some more specific info than "your apple pie glitch please fix".

Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.

In the kingdom of the blind, do as the Romans do.
Field Researcher
#32 Old 25th Apr 2016 at 5:02 AM Last edited by Miss Puff : 25th Apr 2016 at 7:12 AM.
This mod came up in the conflict detector (with a conflict, not duplicate) and it turns out that there's an xml for the Black and White Cake in the Taco Casserole package. I checked and it's the same in both the required and optional ingredients versions, thought you'd want to know!
Test Subject
#33 Old 25th Apr 2016 at 10:31 AM
Test Subject
#34 Old 8th Jun 2016 at 8:57 PM
This mod fixes the little annoyances with the sims 4 cooking system I have. It's lovely! I ran into a problem after installing Dine Out though: This mod causes all the modified foods to be displayed with prices of 0 Simoleons and when you order the foods they are not brought out. Is there anything that can be done about that? I'd love to continue using this mod, especially since the "ingredients required" version makes eating at restaurants a nice alternative.
Test Subject
#35 Old 9th Jun 2016 at 6:49 PM
I have trouble using this mod with Dine Out as well. My meals were priced at $2, but the problem was the same, food was never brought out. I'm looking forward to an update!
Forum Resident
#36 Old 10th Jul 2016 at 12:25 PM
I´d also love to have this mod updated for Dine Out.
Test Subject
#37 Old 25th Jul 2016 at 8:51 PM
Are you going to update this mod?
Test Subject
#38 Old 10th Apr 2017 at 9:17 PM
is there a update for this mod and I cant find it ? I soooo love this
Test Subject
#39 Old 21st Feb 2018 at 8:24 PM
Can Someone Plzzzzzzzzzzzzzzzzzzzzz Update This Mod Or Make A Knew 1 Plzzzzzzzz
Lab Assistant
#40 Old 28th Sep 2018 at 11:27 AM
If someone is still interested, I've found this mod updated by Deichschaf: Search there for "usemorefreshingredients". Enjoy!
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