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Mental Powers

by Arsil Posted 7th May 2017 at 10:57 PM - Updated 5th Jun 2017 at 8:50 AM by Arsil : Removed testing flag from title
13 Comments / replies (Who?) - 6 Feedback Posts, 7 Thanks Posts
Mod Info
Developed and tested on game version 1.67.

Object Info
Amulet (looks like a golden coin with a black spider symbol)
Existing basegame mesh, retextured. Vertices: 44. Polygons: 40. Non-complatable.
The amulet is found in the BuyCatalog in: ByFunction/Entertainment/Misc

I think there is a way to make an object live draggable even on community lots or
on not owned residential lots, but ATM I don't remember how. As alternative, I could
make the amulet pickable, so you could put it inside a tomb-like place and have a little
quest to retrieve it. I'm not telling you how to play the game, it's merely a suggestion.

Mod Description
This is a set of powers that you can assign to certain Sims.
Only teen+ Sims can use them because I didn't want to make the children version of the animations.
There's no chance to fail when using a power.
There is no learning and no progression, all powers are available from the start.
But who can use these powers?

This would have been the perfect time to use a custom trait made with CTM (Custom Traits Manager),
but I know that people are scared of using it (and I can't blame them) because uninstalling a
custom trait it's a tricky business and if not done correctly the savegame can get corrupted
(the more I think about it, the more I'm convinced that a dedicated console command
should allow to safely, easily and quickly un-install a custom trait or skill).

So, I've decided to use an object (the amulet) to filter who can use these powers:
Sims who have the amulet in their inventory can use them. As simple as that.
Note: I've made the check on the amulet optional, you can disable it (then all teen+
Sims will be able to use the powers) and maybe you can create a custom trait
with CTM and use it as required trait defining filters for all interactions of this mod.
I won't do that myself, I'll leave it as exercise if there's someone interested.

List of Powers
There are 7 powers, none of them is particularly original and there are many overlaps with
aliens, fairies and witches.
  • Bless: removes unlucky and gives lucky buff;
  • Bane: removes lucky and gives unlucky buff, decrease relationship between actor and target;
  • Cleansing: clean a single dirty object;
  • Floating: self-only power, uses ghost walking style for the duration of the related buff.
    Ghosts, faeries and GrimReaper can't use it.
    This is just an eye candy, it has no gameplay effect AFAIK (and that walking style is way slower
    than the default one, so I guess it's just to brag with the neighbours that you can levitate)
  • Heal: removes some debuffs, it's like a nerfed version of the sunlight spell.
    Moodlets removed: backache, nauseous, sore, saddle sore, allergy haze, mummy curse + exhausted and fleas.
  • Mending: repairs a single broken object (similar to AlienRepair);
  • Poison: gives nauseous buff, decrease relationship between actor and target





Compatibility
I've included a sound effect taken from Seasons EP. Without it the visual effect would
be pretty lame. Shhhh, don't tell EA. They are (unmodified) default replacements;
- _AUD fx_alien_repair_scan_lp01 0x01A527DB-0x781407EC-0xC6D86C7B7882F143
- AUDT fx_alien_repair_scan_lp 0x8070223D-0x781407EC-0xAE8B344032A55D32
The annoying thing is that the sound loops even when the game is paused
(it's the same visual effect and sound of the AlienRepair interaction).

Additional Credits
All respective authors and contributors of the tools and tutorials for modding TS3.
MTS and all modders who made the game much more enjoyable.
Tags: #powers, #psionic, #psionics, #magic

Type: Other

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 1.67
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Arsil_MentalPowers.zip

Size: 116.1 KB · Downloads: 10,439 · 7th May 2017
116.1 KB 10,439 7th May 2017
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
13 Comments / Replies (Who?) - 5 Feedback Posts, 7 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Inventor
Original Poster
#2 Old 7th May 2017 at 10:57 PM
Drow? I don't know what you are talking about. I personally use this mod with
generic elves who happen to have ebony skin, red eyes and stark white hair.

It's not much, but if you want, I made this spider tattoo. YoungAdult+, unisex.
Screenshots
Download - please read all instructions before downloading any files!
File Type: zip Arsil_auTattooSpider.package.zip (16.0 KB, 61 downloads)
Test Subject
THANKS POST
#3 Old 8th May 2017 at 8:36 AM
You, Arsil, are a God(ess?)! I have to go make Drizzt Do`Urden and some spiderqueens now. And hopefully someone has made a Underworld city in sims. "Intens Geeksqueeek of joy"
Thank you!
Lab Assistant
#4 Old 8th May 2017 at 12:35 PM
Quote:
Originally Posted by pg77
You, Arsil, are a God(ess?)! I have to go make Drizzt Do`Urden and some spiderqueens now. And hopefully someone has made a Underworld city in sims. "Intens Geeksqueeek of joy"
Thank you!


I am in total agreement; you are a divine being of simdom. Thank you, yet again, for this mod. :D
Instructor
THANKS POST
#5 Old 8th May 2017 at 4:05 PM
Another awesome mod! Thank you!
One question: will Sims use these "powers" autonomously?
Test Subject
#6 Old 8th May 2017 at 4:37 PM
Welp, there goes my attempt at making a "serious" Sims playthrough for once xD

Just kidding of course, there is NOTHING normal about my Sims' worlds

Will you add more spells in the future? Is creation of puddles and fires at any place possible?
Inventor
Original Poster
#7 Old 8th May 2017 at 6:12 PM Last edited by Arsil : 8th May 2017 at 6:42 PM.
Quote:
Originally Posted by fxchrfxchr
will Sims use these "powers" autonomously?


Yes. I've added some info in the description.

Quote:
Originally Posted by Pancakesandwich
Will you add more spells in the future? Is creation of puddles and fires at any place possible?


I wanted to make some more but I got bored of this mod while I was still making it. *shrugs*
Test Subject
#8 Old 9th May 2017 at 7:52 AM Last edited by simhanna : 9th May 2017 at 7:54 AM. Reason: Edited link
Thanks Arsil!
This mod gives us the flexibility create non-EA supernaturals without the same witch/fairy/alien label and characteristics. I aways wanted my fortune teller to have closet powers without being an 'EA' supernatural.

Would you consider attaching individual effects (+ some elixir ones e.g potent invigorating elixir) to your Custom beverages a la this mod I used back when I played TS4...I detest the glowing elixir thing and always thought it would be nice to have those elixirs as normal medicines for the germy moodlet, nausea, fleas, stair craziness and unstable sims etc.
Mad Poster
#9 Old 10th May 2017 at 12:48 AM
OMG!!!
OMGOMGOMG!!!
Arsil, you are just like the best most amazing modder OMGASDFGJLLGDSSA!!!!

PLEASE make more magic power mods like this -- PLEASE~!!
Can you make more alien powers -- I hate giving my sims Alien DNA and having their eyes turn black and their voices change, but the aliens have cool powers.
Can you add more spells for witches/faeries? Like more elemental powers, like lightning and voodoo/spooky spells?
Can you let witches use the Lady Ravendancer Spellbook spells without having to learn and relearn it from the spellbook? (God that's annoying.)

Alright, I'm going to stop begging now, I promise. :P
Lab Assistant
THANKS POST
#10 Old 11th May 2017 at 1:40 AM
Cool addition to any sim ;) Like the fact that it is free for any sim not just an occult sim ;D Thank you so much for this ;)
Field Researcher
THANKS POST
#11 Old 14th May 2017 at 12:49 PM
Thank you so much!!!As always creativity at its finest! ^^
Lab Assistant
THANKS POST
#12 Old 23rd May 2017 at 4:55 AM
Wow! You really bring us the best mods Arsil! thanks a lot for your time!
Test Subject
THANKS POST
#13 Old 16th Jul 2017 at 4:10 PM
Thank you so much for this!!!
I love mods that expands the magic universe on The Sims 3.
Test Subject
THANKS POST
#14 Old 19th Feb 2018 at 8:44 PM
ok this mod sounds awesome but when i downloaded it my game wouldn't load it would just say that this mod won't allow the game to launch :(