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Trait/Custom Life State Inheritance & Club Filters

by KlingonDragon Posted 16th May 2017 at 5:58 PM - Updated 15th Jun 2021 at 9:35 PM by KlingonDragon : Club Filters V.1.3.9 [New EP/GP Traits]
 
89 Comments / Replies (Who?) - 69 Feedback Posts, 19 Thanks Posts
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Test Subject
#76 Old 23rd Feb 2019 at 10:51 PM
Quote: Originally posted by KlingonDragon
I'm sorry, I don't understand French, but from what I can gather you'd like me to add a mermaid icon and let sims join more than 3 clubs at once.
club icons: Easy, I can add as many as requested and will start by adding some mermaid icons tonight.
more clubs: Not so easy. I can't do this right now; but, as far as I'm aware, Neia is updating her mod so that should help with that. I've checked it out and it shouldn't conflict with mine (assuming any fix doesn't require editing the same files I do).

and I do not understand English. Only add group icons, such as mermaid, fairy, werewolf and other, that I no longer need to use zerbu mod "Zerbu - More Club Icons" because it suddenly conflicts with your mod I think.
Lab Assistant
Original Poster
#77 Old 24th Feb 2019 at 4:38 AM
Quote: Originally posted by Sweety2911
and I do not understand English. Only add group icons, such as mermaid, fairy, werewolf and other, that I no longer need to use zerbu mod "Zerbu - More Club Icons" because it suddenly conflicts with your mod I think.

Yes, that mod would definitely conflict.
Test Subject
#78 Old 4th Mar 2019 at 6:33 AM
If someone knows the settings for the MCCC, I need some input for a "Pregnancy" setting...

Setting: Pregnancy_OffspringTraitsType
Description: Determines what type of inheritance MC Pregnancy will use to determine the traits a baby inherits. The different types are 'Inherit No Traits', 'Inherit Maximum Number' which will always inherit the specified maximum number of traits unless there aren't that many valid traits available for the baby to inherit, and 'Inherit Random Number' which inherits between 1 and the maximum number of traits for each offspring just to give some variety. The default for this setting is 'Inherit No Traits' so offspring will not inherit any traits unless it is changed.
UI Menu Path: MCCC > MC Pregnancy > Offspring > Inherit Trait Type
Default setting: N ( = Inherit no traits )

Question: What are the other settings for the cfg. file? (Inherit Maximum Number = ?, Inherit Random Number = ?) *Much appreciated if someone knows the other entries (other than "N").
Lab Assistant
Original Poster
#79 Old 4th Mar 2019 at 3:45 PM
Quote: Originally posted by Pdaddy57P
If someone knows the settings for the MCCC, I need some input for a "Pregnancy" setting...

Setting: Pregnancy_OffspringTraitsType
Description: Determines what type of inheritance MC Pregnancy will use to determine the traits a baby inherits. The different types are 'Inherit No Traits', 'Inherit Maximum Number' which will always inherit the specified maximum number of traits unless there aren't that many valid traits available for the baby to inherit, and 'Inherit Random Number' which inherits between 1 and the maximum number of traits for each offspring just to give some variety. The default for this setting is 'Inherit No Traits' so offspring will not inherit any traits unless it is changed.
UI Menu Path: MCCC > MC Pregnancy > Offspring > Inherit Trait Type
Default setting: N ( = Inherit no traits )

Question: What are the other settings for the cfg. file? (Inherit Maximum Number = ?, Inherit Random Number = ?) *Much appreciated if someone knows the other entries (other than "N").

First things first, this isn't the place to ask that question. Deaderpool has a discord server dedicated to mccc and the support team there can/will help with any problems you may have with mccc (you can join the server with this link https://discord.gg/z9qPtWU )
As for answering your question; the best way to edit settings in MCCC is to use the mccc settings menu in game. It can be opened by clicking a sim's computer or typing 'mc_settings' into the command line. Unless you know what you're doing editing the cfg could stop the mod working.
Test Subject
#80 Old 4th Mar 2019 at 4:54 PM
Quote: Originally posted by KlingonDragon
First things first, this isn't the place to ask that question. Deaderpool has a discord server dedicated to mccc and the support team there can/will help with any problems you may have with mccc (you can join the server with this link https://discord.gg/z9qPtWU )
As for answering your question; the best way to edit settings in MCCC is to use the mccc settings menu in game. It can be opened by clicking a sim's computer or typing 'mc_settings' into the command line. Unless you know what you're doing editing the cfg could stop the mod working.


*K, thanks for letting me know. I'll try that
Test Subject
THANKS POST
#81 Old 16th Jul 2019 at 3:38 AM
So excited by this mod! It combines so many differ things I was looking for into a single mod! *Happy Dance*

Some of the original occult types rely on traits or mods that (seem) to be out of date... or at least the mod is not being updated here on MTS. I am a math-y girl, but know literally nothing about coding. Aside from the crazy amount of work chasing down multiple versions of other people's prefered occult types (which I would never ask you to do!), is there something that would allow your mod to apply to other versions of these occult traits? (for example TheLovelyGamer's Succubus trait vs. batman's)
Lab Assistant
Original Poster
#82 Old 26th Jul 2019 at 4:30 AM
Quote: Originally posted by Meaggles83
So excited by this mod! It combines so many differ things I was looking for into a single mod! *Happy Dance*

Some of the original occult types rely on traits or mods that (seem) to be out of date... or at least the mod is not being updated here on MTS. I am a math-y girl, but know literally nothing about coding. Aside from the crazy amount of work chasing down multiple versions of other people's prefered occult types (which I would never ask you to do!), is there something that would allow your mod to apply to other versions of these occult traits? (for example TheLovelyGamer's Succubus trait vs. batman's)


Unfortunately, due to the way the filters and inheritance work, no.

Basically, I just add these traits' ID numbers to a list of IDs in the clubs file or add the "Trait A + Trait B => Trait C" code to the inheritance file.

It could work for club filters if we could somehow get all modders to add a new shared trait to their mods e.g. if I created a Global Succubus trait that did nothing other than work as a club filter and get both TheLovelyGameryt and batman101 to add this new trait to sims when they add their succubus traits. But getting other modders to do that would be more complicated than me just going out and adding the traits to the list myself.


If you have a trait you'd like me to add (as either an inheritable trait or as a club filter) just comment with a link and I'll add it as soon as I have the chance.

As it is, I'm about to go through and clean up some code and also remove the custom mermaid inheritance in favour of EA's mermaids.
Test Subject
#83 Old 19th Feb 2020 at 8:24 PM
Hi! I was about to download the mod to see if it still works with the 1.61 patch, but I noticed it says "Not Being Updated", may I know why? I loved having my tiny sorcerers :c
Field Researcher
THANKS POST
#84 Old 4th Jan 2021 at 7:32 PM
Thanks for updating it for the game traits! I think many of the custom traits in the filters by Nyx, Triplis and all other creators have either broken or updated to get new IDs since the UI not understanding 64-bit trait IDs after the 1.68 Patch.
Field Researcher
#85 Old 11th Jan 2021 at 3:56 PM
Hello KlingonDragon! I have made a club filter using the same tuning file as an addon for my 100+ custom traits. (not anything Inheritance related) I would like to include the other creators' cc traits as well. I asked Triplis for permission to include all their traits and since you already include the Sorcerer Trait I would like to also have your permission first to also add it in my list. ???? I will only include it if you are okay with it!
Lab Assistant
THANKS POST
#86 Old 14th Jan 2021 at 2:07 AM
Wowww this is cool. Thank you!
Lab Assistant
Original Poster
#87 Old 15th Jun 2021 at 9:37 PM
Quote: Originally posted by LucyRuby
Hi! I was about to download the mod to see if it still works with the 1.61 patch, but I noticed it says "Not Being Updated", may I know why? I loved having my tiny sorcerers :c

The current method I use to add new inheritance was getting too complex. With EAs addition of Sorcerers and Mermaids I felt it no longer required updating.
Lab Assistant
Original Poster
#88 Old 15th Jun 2021 at 9:40 PM
Quote: Originally posted by chingyu1023
Hello KlingonDragon! I have made a club filter using the same tuning file as an addon for my 100+ custom traits. (not anything Inheritance related) I would like to include the other creators' cc traits as well. I asked Triplis for permission to include all their traits and since you already include the Sorcerer Trait I would like to also have your permission first to also add it in my list. ???? I will only include it if you are okay with it!


Add whatever you want. I'll keep updating mine every so often with requests and new EA traits; if you want to do you own version, by all means do.
My original plan was to have a central mod that could be used by everyone... but I don't think that's worked.
Test Subject
#89 Old 16th Jun 2021 at 1:55 PM
If you're not updating trait inheritance, I may take a crack at it. I think I might be able to make a script that generates the code rather than figure out all the combinations by hand.

Worth a shot at some point, if only to make Plantsims more of an actual lifestate.
Test Subject
#90 Old 4th May 2022 at 6:44 AM
I am no longer able to have more than 8 sims in a club with this mod. It worked up until the update that included the Plant Sim changes for the challenge. Just letting anyone who might still use it know.
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