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Orchard Fruits Gussy Up

by Aysarth Posted 13th Oct 2018 at 2:41 PM - Updated 17th Oct 2018 at 5:56 PM by Aysarth
19 Comments / replies (Who?) - 9 Feedback Posts, 10 Thanks Posts
This is a Maxis Recolour which means that it is a recolour of an item that already exists in your game. Please check the Expansion pack requirements to see which game pack it recolours.

This custom content if it is not clothing, may require a seperate download to work properly. This is available at Colour Enable Package (CEP) by Numenor.

Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
These are default replacements for the harvested Orchard fruits. They do not affect the orchard trees themselves. I have tweaked the meshes, textures and placement, but the main change is an added "Eat Fruit" interaction for each one, similar to my custom peaches and pears. The interaction is available for Child upwards, advertises to the hunger motive and is autonomous.

As well as filling the hunger bar (a little - it is a snack) eating fruit is enjoyable for some Sims, depending on personality. Neat Sims like apples - they are crispy and you don't get covered in sticky juice. Active Sims like oranges - for the vitamin C. Grouchy Sims, of course, like sucking on a lemon.

I have also added a "DEBUG - Change material" interaction to the oranges and lemons (apples already had it) so, if you play in debug mode you can change the quality of the fruit after placing it.

Talking of placement, I thought my original fruit plate might be too fancy for a lot of Sims, so I have made a plain, wooden version as well. It is available under Decorative/Sculptures for $80. The fruits of course, aren't in the catalogue at all, they have to be harvested from the trees.

If you already have harvested fruit in your game when you add the defaults, it won't have the placement options or interactions available to it. You will have to wait until you harvest a new crop before your Sims can eat it.

The fruit requires Seasons, and the plate is base game compatible. They have been tested in my game, which has all EPs and SPs. I can confirm that you can still make juice from them, and that they can be packed and unpacked using the SimWardrobe Produce Packing Station, if you have that.

Edited to add: If you use BoilingOil's More Realistic Yields mod, my fruit will need to load after it.

Vertices

Apple 173
Orange 144
Lemon 160
Fruit plate 100

Texture Attributions

Orange texture https://commons.wikimedia.org/wiki/...g_an_orange.JPG
Apple texture https://commons.wikimedia.org/wiki/File:McIntosh.jpg

Other textures used including wood textures are in-game textures.

Additional Credits:
Gwenke - For her conversion of the Castaway Stories harvestable tropical trees. I used the code in there as a model for my "eat fruit" interactions.
The makers of Simpe, Blender, Paint,net etc. and all the cool tools we get to use for free.
Maxis, for creating the game.

Style: Not Applicable
Maxis Flags: AddOn

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2 Seasons
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
FruitbowlWoodRCwalnut.rar

Size: 26.2 KB · Downloads: 1,669 · 13th Oct 2018
26.2 KB 1,669 13th Oct 2018
FruitbowlWood.rar

Size: 39.5 KB · Downloads: 1,823 · 13th Oct 2018
39.5 KB 1,823 13th Oct 2018
Orange.rar

Size: 118.9 KB · Downloads: 1,857 · 13th Oct 2018
118.9 KB 1,857 13th Oct 2018
Lemon.rar

Size: 88.4 KB · Downloads: 1,850 · 13th Oct 2018
88.4 KB 1,850 13th Oct 2018
Apple.rar

Size: 121.6 KB · Downloads: 1,912 · 13th Oct 2018
121.6 KB 1,912 13th Oct 2018
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
4. CEP Required: The CEP is necessary for this download to work. Make sure that you have the newest version of the CEP installed. Get it here: The Official CEP Download.


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19 Comments / Replies (Who?) - 8 Feedback Posts, 10 Thanks Posts
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Theorist
THANKS POST
#2 Old 13th Oct 2018 at 6:07 PM
This is a great idea not only for upgrading the looks of the fruits, but also sims choosing their fruit by personality. Instead of all sims copy catting each other, they have the ability to be a bit different instead of monotonous actions. Thank you! (:
Theorist
THANKS POST
#3 Old 13th Oct 2018 at 7:24 PM
You're doing wonderful things with harvestables. Thank you very much.
Lab Assistant
#4 Old 13th Oct 2018 at 8:15 PM
Good work They really do look much better with these textures. I never realized how much the fruit needed these
Scholar
#5 Old 13th Oct 2018 at 9:25 PM
These are really nice, especially the different fruit preferences for different personalities. I know that the answer is most likely no, but, there's no chance of this conflicting with the Sun & Moon fruits (again, most likely no, because of different GUIDS and stuff, just double-checking).

Personally, I just like giving my sims a choice of different harvestables, and see the two kinds of apples, beans, etc. as simply just being different brands or breeds/varieties of produce to choose from (like Red Delicious, Gala, Honeycrisp, etc.).
Lab Assistant
THANKS POST
#6 Old 14th Oct 2018 at 5:32 AM
Thank you for another wonderful improvement! I've always wanted my sims to be able to snack on apples, since I enjoy eating them so much myself.
Needs Coffee
retired moderator THANKS POST
#7 Old 16th Oct 2018 at 2:16 AM
Thank you, I absolutely love all that you have done to improve maxis growables.
Inventor
#8 Old 17th Oct 2018 at 7:44 AM
Hey, Aysarth. This is a great idea, especially finally being able to eat the actual fruits (why wasn't this a feature in the first place? Oh, EAxis...). I just wanted to ask though - the HCDU reports a possible conflict with BoilingOil's More Realistic Yields. I was wondering if you happen to know whether they'd still work together and/or if it can be resolved through load order.
Field Researcher
Original Poster
#9 Old 17th Oct 2018 at 5:54 PM
Hi @Sketching I have looked at this mod, and there is a conflict. However, if you make my fruit load AFTER BO's mod, you get the realistic harvest quantity, and the edible fruit. However, I expect any tweaks BO made to the selling price and food units will have been overridden by EAxis original values.
Test Subject
THANKS POST
#10 Old 19th Oct 2018 at 5:40 PM
finally! the ability to just eat the fruit! it's always bugged me so much that they couldn't! thank you thank you thank you!
Lab Assistant
THANKS POST
#11 Old 21st Oct 2018 at 10:35 AM
This is great. My sims can eat their fruit - yay! Thank you for sharing this wonderful mod, can't wait to try it.
Inventor
THANKS POST
#12 Old 23rd Oct 2018 at 2:25 PM
Quote:
Originally Posted by Aysarth
Hi @Sketching I have looked at this mod, and there is a conflict. However, if you make my fruit load AFTER BO's mod, you get the realistic harvest quantity, and the edible fruit. However, I expect any tweaks BO made to the selling price and food units will have been overridden by EAxis original values.

Thanks, Aysarth! That combination might actually be useful for a certain hood I have in mind. :D
Top Secret Researcher
THANKS POST
#13 Old 25th Oct 2018 at 1:17 AM
Brilliant. Thanks!
Instructor
THANKS POST
#14 Old 11th Nov 2018 at 3:13 PM
Finally, my sims can eat fruit. Thanks for this.
Lab Assistant
#15 Old 19th Jun 2019 at 3:54 PM
Thank you, Maxis should have done this before.
However, I have a problem with apple - whenever a Sim is trying to eat it, they get 'animation name is empty string' error. I think it is because of anims text strings being of incorrect group. Could you please fix this?
Thanks once more.
Field Researcher
Original Poster
#16 Old 24th Jun 2019 at 9:19 AM
Quote:
Originally Posted by Meduza
Thank you, Maxis should have done this before.
However, I have a problem with apple - whenever a Sim is trying to eat it, they get 'animation name is empty string' error. I think it is because of anims text strings being of incorrect group. Could you please fix this?
Thanks once more.


Hi Meduza

I have tried making the animation strings default language only. Here is the new version (not zipped). http://www.simfileshare.net/download/1108843/

It works for all ages in my game, but then so did the original. If this does not fix it for you, please let me see the Object Error report.
Lab Assistant
#17 Old 28th Jun 2019 at 4:45 PM
Quote:
Originally Posted by Aysarth
Hi Meduza

I have tried making the animation strings default language only. Here is the new version (not zipped). http://www.simfileshare.net/download/1108843/

It works for all ages in my game, but then so did the original. If this does not fix it for you, please let me see the Object Error report.

It didn't help, I still get the error, but thank you for taking a look at it!
I think Sims anim text lists should be of group 0x7FC0205A (just like every resource in that file) not 0x7FCE2168.
Error log:
Quote:
Object id: 419
name: N005_User00722 - Alpha
Stack size: 7
Error: Animation name is empty string.
Iterations: 7
Frame 6:
Stack Object id: 422
Stack Object name: Orchard Tree - Fruit - Apple
Node: 13
Tree: id 4105 name 'Function - Eat' version -32761
from OrchardTree_Fruit_Apple
Prim state: 0
Params: 0 Locals: 422 0 4
Frame 5:
Stack Object id: 422
Stack Object name: Orchard Tree - Fruit - Apple
Node: 7
Tree: id 4106 name 'Interaction - Eat fruit' version -32761
from OrchardTree_Fruit_Apple
Prim state: 0
Params: 0 Locals:
Frame 4:
Stack Object id: 419
Stack Object name: N005_User00722 - Alpha
Node: 5
Tree: id 281 name 'Wait For Notify' version 8
from global
Prim state: 1
Params: 0 1 Locals:
Frame 3:
Stack Object id: 419
Stack Object name: N005_User00722 - Alpha
Node: 1
Tree: id 8282 name 'Function - Main - Check Queue' version 50
from PersonGlobals
Prim state: 0
Params: Locals: 422
Frame 2:
Stack Object id: 419
Stack Object name: N005_User00722 - Alpha
Node: 2
Tree: id 8283 name 'Function - Main - Loop' version 96
from PersonGlobals
Prim state: 0
Params: 4 20 1 Locals: 0
Frame 1:
Stack Object id: 419
Stack Object name: N005_User00722 - Alpha
Node: 6
Tree: id 8193 name 'Function - Main' version 118
from PersonGlobals
Prim state: 0
Params: Locals: 4 20 0
Frame 0:
Stack Object id: 419
Stack Object name: N005_User00722 - Alpha
Node: 1
Tree: id 4096 name 'Function - Main' version 2
from TemplatePerson
Prim state: 0
Params: Locals:
Field Researcher
Original Poster
#18 Old 29th Jun 2019 at 11:24 AM
Quote:
Originally Posted by Meduza
It didn't help, I still get the error, but thank you for taking a look at it!
I think Sims anim text lists should be of group 0x7FC0205A (just like every resource in that file) not 0x7FCE2168.
Error log:

Hi @Meduza

I have changed the Anim string groups as you suggested, and it still works for me.

Here it is. Please let me know if this sorts it. http://www.simfileshare.net/download/1117332/
Needs Coffee
retired moderator
#19 Old 30th Jul 2019 at 11:48 PM
I may have an issue between your fruit and the combined juicing mods. I think I posted on the wrong upload. http://modthesims.info/download.php...=1&goto=newpost

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Test Subject
THANKS POST
#20 Old 28th Jun 2021 at 5:19 AM
tbh, this is something i never thought of before, but it's such a nice touch to the game! thank you, i can't wait to try!