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Liberated Single Tree Stump

by SatiSim Posted 28th Apr 2019 at 11:12 AM
 
7 Comments / Replies (Who?) - 3 Feedback Posts, 3 Thanks Posts
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Field Researcher
#2 Old 28th Apr 2019 at 3:51 PM
It looks like it doesn't cast a shadow, are you considering changing that?
Lab Assistant
Original Poster
#3 Old 28th Apr 2019 at 7:03 PM
Quote: Originally posted by littledica
It looks like it doesn't cast a shadow, are you considering changing that?


I noticed that too, thats due to my lack of knowledge and I'm sorry!
I got a friend who will teach me how to remove that and then I'll see what i can do!
Until then you can add plants like i did in one picture so its not that visible!
Field Researcher
#4 Old 29th Apr 2019 at 5:38 PM
Quote: Originally posted by SatiSim
I noticed that too, thats due to my lack of knowledge and I'm sorry!
I got a friend who will teach me how to remove that and then I'll see what i can do!
Until then you can add plants like i did in one picture so its not that visible!


all you need to do is import the mesh into blender and delete the 's4studio_mesh_0' object and change the cut number of s4studio_mesh_1 to 0 (that is, you're changing the tree mesh to be recognized by s4s as a shadow) and then import into ts4's shadow's LODs.

You can see a step by step tutorial of how to do that here :http://sims4studio.com/thread/3574/...s-object-shadow just look at the very last section of the tutorial that starts with "The last type of shadow is the sun shadow that shows up when your item is placed outdoors. "

I've gone ahead and fixed it for my game, since it's such a lovely mesh. If you run into any problems you can message me
Field Researcher
THANKS POST
#5 Old 29th Apr 2019 at 7:07 PM
Very cute little stump, thanks for liberating it!
Lab Assistant
Original Poster
#6 Old 29th Apr 2019 at 7:15 PM
Quote: Originally posted by DreamaDove
all you need to do is import the mesh into blender and delete the 's4studio_mesh_0' object and change the cut number of s4studio_mesh_1 to 0 (that is, you're changing the tree mesh to be recognized by s4s as a shadow) and then import into ts4's shadow's LODs.

You can see a step by step tutorial of how to do that here :http://sims4studio.com/thread/3574/...s-object-shadow just look at the very last section of the tutorial that starts with "The last type of shadow is the sun shadow that shows up when your item is placed outdoors. "

I've gone ahead and fixed it for my game, since it's such a lovely mesh. If you run into any problems you can message me


Thanks much for your help! I was able to fix it for the rest of my CC. I'll have to offer 2 different files then, cause the mesh without shadow is included in another building of mine!
Im trying to fix everything asap!
Guest
THANKS POST
#7 Old 8th May 2019 at 5:23 AM
tks
Test Subject
THANKS POST
#8 Old 12th Jun 2019 at 9:32 PM
Thank you so much for this!!! My forests will look much better now :D