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Simulation Unclogger

by TURBODRIVER Posted 9th May 2019 at 6:39 PM - Updated 2nd Nov 2020 at 7:12 PM by TURBODRIVER
136 Comments / replies (Who?) - 9 Feedback Posts, 3 Thanks Posts
Simulation (Timeline) Unclogger is a script that detects when a Sim causes the simulation to get stuck, rendering the game unplayable, and attempts to fix it. If you have ever encountered all of the Sims in the game completely freezing because of someone doing their homework or playing chess, this mod should help.
This mod does not fix the inherent issue that is causing Sims to get stuck but provides a remedy for it.

The Simulation Unclogger Mod is a TS4SCRIPT file. You are required to place it directly in the Mods folder or one folder deep, otherwise it will not function!

Simulation Timeline Unclogger works by watching each and every action that passes through the Sims actions timeline. Whenever an action occurs at the same time as another action in the timeline, the script counts it. When enough of the same actions (type of generator) occurs in a row, within the exact same timeframe, the action gets forcibly stopped, causing the Sim to reset, and unclog the timeline. This solution allows unclogging of the timeline from anything that is caused by any "resettable" action, which involves all Sims/Objects/Interactions.

It's unlikely this mod will become broken from game patches unless the changes directly involve the gameplay simulation. If your game fail to load or your Sims refuse to perform actions, remove it.
Tags: #freezing, #stuck, #lag, #simulation

Type: Fixed

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Built with Game Version: 1.67.45
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
SimulationTimelineUnclogger.zip

Size: 1.6 KB · Downloads: 9,395 · 2nd Nov 2020
1.6 KB 9,395 2nd Nov 2020
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\

Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
  • Mod still not working? Make sure you have script mods enabled
 
136 Comments / Replies (Who?) - 79 Feedback Posts, 51 Thanks Posts
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Test Subject
#126 Old 13th Aug 2020 at 3:25 AM
Mod works perfectly fine, had one last exception (not from the mod) but my sims are going about their day, some freezing but thats bound to happen. Thanks Turbo!
Test Subject
THANKS POST
#127 Old 5th Sep 2020 at 9:56 AM
Any update on compatibility with the September 2020 patch?
Criminal Mastermind
retired moderator
#128 Old 26th Sep 2020 at 2:19 AM
Looks like this mod won't be checked for compatibility with September 2020 patch and/or Sims 4; Journey to Star Wars (or similar).
Test Subject
#129 Old 4th Oct 2020 at 10:48 AM
Quote:
Originally Posted by Chaavik
Looks like this mod won't be checked for compatibility with September 2020 patch and/or Sims 4; Journey to Star Wars (or similar).


Sorry but what does that mean? The mod works on last version?
Field Researcher
#130 Old 8th Oct 2020 at 5:20 PM
Quote:
Originally Posted by Sourenics
Sorry but what does that mean? The mod works on last version?


It means that the creator likely won't check/confirm if the mod is working correctly. We don't know, only the creator can confirm.
Test Subject
#131 Old 10th Oct 2020 at 11:45 PM
Getting an exception after the last update
[cjiang] Error invoking CraftActualItemFactoryWrapper.factory (AttributeError: 'NoneType' object has no attribute 'id')
Lab Assistant
THANKS POST
#132 Old 18th Oct 2020 at 12:51 AM
I can confirm the mod is working correctly.


Looking at any lastexception files shows that they are not actually caused by the mod itself.
The mod only shows up in lastexception files due to it being the very first script mod the game encounters when it executes the "simulate" function, even when the error was caused by EA's shoddy programming or another script mod.
Criminal Mastermind
retired moderator
#133 Old 20th Oct 2020 at 12:23 AM
so why are the errors coming up with Turbo's mod being mentioned in the logs?
Lab Assistant
#134 Old 22nd Oct 2020 at 12:18 PM
Quote:
Originally Posted by Chaavik
so why are the errors coming up with Turbo's mod being mentioned in the logs?


Because his mod inject's into the Timeline class's "simulate" function, it will usually be present near or at the very beginning of the call stack of most logs, if they are short enough to not hit their size limit.

This is a red herring, since a look at the decompilation(sorry for peeking) of the code shows that it can't actually throw any exceptions.
The mod executes the the original simulate function immediately before it even does anything, and all of its custom code immediately after that is contained in a try-except block which captures any possible exceptions it can generate.
This means any exceptions that happen during the simulation can only ever happen before any of this mod's custom code can even be executed.


Basically, the mod cannot cause any exceptions, but it will be present in most logs due it usually being the very first mod the game encounters each time the game processes the simulation.


The true culprit of every lastexception is usually at the very end of the log file.

Examples:
Lab Assistant
Original Poster
#135 Old 2nd Nov 2020 at 6:57 PM
Yet another update to tell you that the Simulation Unclogger mod still works perfectly fine and is fully functional since its release in May 2019. The issues you're encountering are nowhere close to be related to this mod. You need to look into other mods you have installed.

Nonetheless, I will release a refreshment update, none of the functionality is changing.
Test Subject
#136 Old 9th Nov 2020 at 4:50 AM
Quote:
Originally Posted by TURBODRIVER
Yet another update to tell you that the Simulation Unclogger mod still works perfectly fine and is fully functional since its release in May 2019. The issues you're encountering are nowhere close to be related to this mod. You need to look into other mods you have installed.

Nonetheless, I will release a refreshment update, none of the functionality is changing.


Thank You!
Lab Assistant
THANKS POST
#137 Old 12th Nov 2020 at 6:09 PM
Is this and the Less Intrusive Conversations safe to use with snowy escapes
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