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Higher Hot Air Balloon

by heaven Posted 11th Oct 2019 at 8:19 PM
14 Comments / replies (Who?) - 2 Feedback Posts, 12 Thanks Posts
Rise above it all with Hot Air Balloon, and when we say rise, we actually mean it this time!


EA's hot air balloon was, put nicely, a huge letdown. The "barely one-level high" height of the animation made the balloon barely worth using. Some people worked around this by placing the balloon on highrises or platforms, but this made 'traveling' problematic because the balloon was unable to land back on said platform.

I got irritated. And when I get irritated, I fix things (or try to fix things, break them horribly, then fix them). So I poked around in the file of the balloon and discovered that, at one point, EA must have planned to include an option to 'go higher' and 'go lower' as there were different height animations! Except...they never coded it in. I merged the takeoff animations together to make a single "highest height" replacement and did the same for the landing. The idle, woohoo, and pull rope animations are replaced to be at the new height. Sims are correctly able to do all the things they could do before (sightsee, propose, drink, etc) just from a worthy height off the ground!

This is a default replacement and only includes the CLIP files as overrides therefore you must own and have the Hot Air Balloon from the store installed. The following clips are the resources that have been replaced.
  • CLIP 0x4CDE548140F0B192
  • CLIP 0x09FFE070528024D7
  • CLIP 0x54D21B25FE0D835C
  • CLIP 0x5A44D53432362FFB
  • CLIP 0x523A75E8A1F3B8DD

Note:
I am not an expert animator (not even a great one, really) so the transition between low, medium, and high heights is somewhat noticeable. I did what I could to remove any duplicate frames so the balloon doesn't stop and pause completely between heights but I'm sure it could be more seamless.


Special thanks to TheSweetToddler who explained how I could get Blender to cooperate!

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 1.67
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
heaven_HigherHotAirBalloon.rar

Size: 31.6 KB · Downloads: 1,996 · 11th Oct 2019
31.6 KB 1,996 11th Oct 2019
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
14 Comments / Replies (Who?) - 1 Feedback Posts, 12 Thanks Posts
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Lab Assistant
THANKS POST
#2 Old 11th Oct 2019 at 9:02 PM
That's really GORGEOUS and so much needed! Thanks!
Test Subject
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#3 Old 11th Oct 2019 at 9:07 PM
This is amazing! Can't wait to include this improved balloon in my lots :D
Mad Poster
THANKS POST
#4 Old 11th Oct 2019 at 9:15 PM
I don't even think the slight pauses in the animation are an issue.
Lab Assistant
THANKS POST
#5 Old 11th Oct 2019 at 10:50 PM
Wow this is so cool! Thank you
Scholar
THANKS POST
#6 Old 12th Oct 2019 at 2:47 AM
Thank you! I now have a good reason to install Aurora Skies.
Field Researcher
THANKS POST
#7 Old 12th Oct 2019 at 7:14 AM
Thank goodness for modders like yourself otherwise Sims 3 would be a so so game
Test Subject
THANKS POST
#8 Old 12th Oct 2019 at 3:39 PM
Waaaah! Now it makes sense for my sims to use the balloon * o * ~
Field Researcher
THANKS POST
#9 Old 12th Oct 2019 at 4:24 PM Last edited by MissPat : 14th Oct 2019 at 12:21 AM.
I have never had the occasion of testing the hot air balloon but from screenshots and youtube videos it *did* look disappointing. Thanks for fixing this hot mess (pun intended)!
Lab Assistant
THANKS POST
#10 Old 16th Oct 2019 at 12:57 PM
Thank you, thank you so much!
Lab Assistant
#11 Old 17th Oct 2019 at 2:20 PM
Default Question
"Some people worked around this by placing the balloon on highrises or platforms, but this made 'traveling' problematic because the balloon was unable to land back on said platform."

- Does it fix this traveling problematic when placing on highrises/platforms ?
Destroyer of Worlds
staff: administrator
Original Poster
#12 Old 17th Oct 2019 at 3:12 PM Last edited by heaven : 19th Oct 2019 at 11:14 PM.
Quote:
Originally Posted by SecretX
"Some people worked around this by placing the balloon on highrises or platforms, but this made 'traveling' problematic because the balloon was unable to land back on said platform."

- Does it fix this traveling problematic when placing on highrises/platforms ?


This won't fix that behavior, no. The balloon is meant to land on the ground and looks for a large open patch to do so. It doesn't see open places above ground level (even flat roofs) as acceptable landing spots and I didn't change any code related to that. However, the need to put the balloon on a platform in the first place so it rises an acceptable amount off the ground is what I have fixed.

Of course, you can still put this balloon on platforms and highrises if you want. But you still won't want to use the 'travel to' option if you do.

Heaven Sims | Avendale Legacy
"On the internet, you can be anything you want. It's strange that so many people choose to be stupid."
Undead Molten Llama
THANKS POST
#13 Old 19th Oct 2019 at 12:56 AM
Oh, THANK YOU! This issue was pretty much my only irritation with Aurora Skies, and...you've fixed it! YAAAAAY! :D
Scholar
THANKS POST
#14 Old 12th Nov 2019 at 4:26 PM
Do you think something like this could be possible for the brooms that witches use?
Test Subject
THANKS POST
#15 Old 1st Nov 2020 at 5:10 PM
I like when someone discoveres an unused pieces of code in a game and does something with it.