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Motive Mobile Rebalanced & Occult-safe

by YamiTheDragon Posted 14th Mar 2020 at 7:56 PM
4 Comments / replies (Who?) - 3 Feedback Posts, 1 Thanks Posts
The Problem

The Motive Mobile lifetime reward that came with Generations is pretty neat. I really like it, but despite that I found myself almost never using it, mostly for two reasons - one, it's way too overpowered (you may as well use MaxMotives every time your sim enters their car), and two, it bugs out occult sims, causing meant-to-be-static needs to decay.

As it turns out, there's a way to solve both of these problems with a simple tuning mod.

The Solution

The Motive Mobile now only fills your sim's Social and Fun need. It will no longer provide your sims with food (which breaks plantsims), a toilet (plantsims & mummies), bedding (mummies & possibly aliens) or Hygiene (optional, breaks Mermaids & Simbots). Unproblematic needs that were removed anyways in the name of balance include Destruction/Scratching for Pets and Power/Maintenance for Plumbots.

Since it's a lot less powerful now, I also included some optional packages for a cheaper/buyable Motive Mobile.

The Unnecessary Backstory

I spent quite some time trying (and failing) to make the Shower in a can from WA useable by mermaids. Unfortunately, that doesn't seem possible, at least not while Mermaids have static Hygiene - but then I remembered that the Motive Mobile is glitched, and would cause occult sims' static needs to decay. So, since I was digging around in GameplayData anyways, I figured I might as well fix that bug (or most of it, anyways).

Versions & Conflicts

YTD_MotiveMobile_NoHygiene
Motive Mobile now increases sims' Social and Fun needs, and nothing else. Edits CarMotiveMobile_0xae5cf55a2f3394e1.xml and conflicts with the "Hygiene" versions.

YTD_MotiveMobile_Hygiene
Increases sims' Social, Fun, Hygiene and Hydration needs while riding it. Also changes the WA Shower in a Can to give Hydration in addition to Hygiene. Conflicts with the other versions, and any other mod that edits CarMotiveMobile_0xae5cf55a2f3394e1.xml and/or UseDeodorant_Deodorant.itun

YTD_MotiveMobile_HygieneONLY
Changes the Motive Mobile to only increase Hygiene (and nothing else), and makes it buyable for 5,000 Simoleons. Useful if you only want to give Mermaids the ability to use WA's Shower in a Can, and don't care for anything else. Edits the same resources as _Hygiene version & BuyableMotiveMobile

YTD_BuyableMotiveMobile
Turns the Motive Mobile into a buyable car. The _28k and _45k versions conflict with each other, the _HygieneONLY version, and any other mod that edits carMotiveMobile OBJD

YTD_CheaperMotiveMobile
Lowers the Lifetime Happiness Points required to purchase the Motive Mobile to 28,000 (from 45,000). Edits Traits.xml and will conflict with other mods that do so.

Issues

When using the "Hygiene" versions of the mod, there's a couple of things to note:

1. Simbots who ride the Motive Mobile will have their Hygiene need decay. They won't get any moodlets, although a red sock may eventually appear next to their hygiene need, and they'll likely try to get clean in the limited ways they can. Prepare for excessive teeth brushing, or reset them to fix it (until the next time they use the Motive Mobile, at least).

2. Mermaids lose their permanent cleanness after using the car and get stinky over time, but in exchange they can now use WA's portable Shower in a can. (At least until they're reset - if you plan on taking your mermaids to vacation worlds, you'll want to pack a Motive Mobile)

3. The shower in a can has been changed to actually provide mermaids with Hydration. You may need to purchase new ones for that change to take effect. Sadly they still can't be used unless your mermaid has gone on a trip with the Motive Mobile, but hey, it's better than nothing.

Also, a mermaid using a new shower in a can in anything but swimwear should get the positive "Soaked" buff, which prevents their Hydration need from decaying for its duration - great for those hot summer days that have you drying up!

Mini Tutorial: Editing this mod

If the flavors provided above aren't quite what you want, you can edit them quite easily. All you need is s3pe and Notepad.



Additional Credits:
Made with patch 1.67 using S3PE and S3OC CC used in screenshots
Default Skin - Cinder and Smoke by Pyxis
Custom Hair - JuminHan by VivianDang

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3 Generations
Key: - File was updated after upload was posted
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YTD_MotiveMobile.zip

Size: 50.2 KB · Downloads: 1,030 · 14th Mar 2020
50.2 KB 1,030 14th Mar 2020
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
4 Comments / Replies (Who?) - 2 Feedback Posts, 1 Thanks Posts
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Forum Resident
THANKS POST
#2 Old 18th Jun 2020 at 10:31 PM
I'm so glad to have come to check TS3 mods!! Thank you for this one!! Definitely something to try!!
Lab Assistant
#3 Old 20th Dec 2020 at 7:42 AM
Is it possible to write conditions for a certain occult with their needs, which maximize.
Test Subject
Original Poster
#4 Old 30th Mar 2021 at 5:27 PM
Quote:
Originally Posted by whiteman-Dara
Is it possible to write conditions for a certain occult with their needs, which maximize.

Depends on which occult needs we're talking. From what I can tell, a lot of occult motives are just regular motives with a different name/description/images.

Iirc, during my testing I found that:
Hunger => also includes Vampire Thirst / Simbot Scrap Reserves
Hygiene => also includes Plantsim Water motive

The occult-specific needs that I know of and that would be relevant for this mod are:
MermaidDermalHydration => Hydration (Mermaids only)
BatteryPower => Battery Power (Plumbots only)
Maintenence => Maintenance (Plumbots only)
CatScratch => Scratching (Cats only)
DogDestruction => Destruction (Dog only)

Anything more specific than this, you'd probably need to attach a new script (I think?) to the Motive Mobile object, although sadly I don't have any experience with that.
Lab Assistant
#5 Old 8th Oct 2021 at 8:46 AM
Quote:
Originally Posted by YamiTheDragon
Depends on which occult needs we're talking. From what I can tell, a lot of occult motives are just regular motives with a different name/description/images.

Iirc, during my testing I found that:
Hunger => also includes Vampire Thirst / Simbot Scrap Reserves
Hygiene => also includes Plantsim Water motive

The occult-specific needs that I know of and that would be relevant for this mod are:
MermaidDermalHydration => Hydration (Mermaids only)
BatteryPower => Battery Power (Plumbots only)
Maintenence => Maintenance (Plumbots only)
CatScratch => Scratching (Cats only)
DogDestruction => Destruction (Dog only)

Anything more specific than this, you'd probably need to attach a new script (I think?) to the Motive Mobile object, although sadly I don't have any experience with that.

I mean the maximum toilet motive for everyone except mummies and plantsims. Also for the remaining motives.