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Dungeons & Dragons Races as Traits

by Emoria Posted 5th Aug 2020 at 8:47 PM - Updated 1st Aug 2020 at 4:44 PM by Emoria : meeting the criteria.
19 Comments / replies (Who?) - 12 Feedback Posts, 7 Thanks Posts
Have you ever been playing the sims and wished your sim who looks like an Elf would behave like one? Then this is the right mod for you!

I have included 13 traits located in the Lifestyle Section of the trait selection menu. 11 of these traits are full races and 2 are half races.
They are based on dungeons and dragons lore from the fifth edition player's handbook. They have modifiers as well as interactions and aging fixes to work with the ones from the handbook which I have listed below.

As well as having all of that they also interact with one another in accordance with D&D lore regarding the tensions between races.
Ex.
Sims feel uncomfortable in the presence of Tieflings.
Elves believe they are better than others for the most part.
Everyone is happy at the sight of a Gnome.
Dwarves have opinions on most other races.
Drows and Orcs are hostile.

I have not included any whims but there are a few buffs that occur for each race. These buffs typically do not last too long.
Ex.
Aquatic elves feel uncomfortable when out of water and are best suited for a life near water.
Gnomes REALLY like tinkering and working with their hands so they get a happy moodlet when tinkering.
Orcs can fight other sims upon introduction via social interaction.


Some notes:
+ or - a number means the sims learns that skill that much faster or slower
The greetings and battle cries are social interactions.

Without further procrastination here are the modifiers for each race:


Sun Elves
-Stop aging once they become young adult
-+2 speed to learning all physical skills
-+1 speed to learning all mental skills
-Night Vision buff
-don't need sleep
-Elvish Greeting

Moon Elves
-+2 speed to learning all Physical Skills
-+2 speed to learning all Social Skills and Relationships
- +2 performance bonus in all Charisma Careers
-Don't need to Sleep
-Night Vision buff
-Elvish greeting
-stop aging once they become a young adult

Wood Elves
-stop aging once they become a young adult
-don't need to sleep
-+2 speed to learning all physical skills
-+2 speed to learning all mental skills
-+1 speed to learning all nature skills
-Elvish Greeting
-night vision buff

Aquatic Elves
-stop aging once they reach young adult
-Uncomfortable when not in water
-Loner
-Prefer to be around family
-+2 speed to learning all physical skills
-+3 speed to learning singing skill
-Elvish greeting
-don't need sleep
-night vision buff

Drow
-Stop aging once they become a young adult
-+2 speed to learning all physical skills
-don't need sleep
-night vision buff
-Elvish Greeting

Gnomes
-Stop aging once they reach adult
-Everyone love Gnomes!(except Wood and Sun Elves)
-Require mental work to stay entertained
-+2 sped to learning all mental skills
-+3 speed to building all Social Skills and Relationships
-Gnomish Greeting
-night vision buff

Halflings
-Age normally
-+2 speed to learning all physical skills
-Happy moodlets from food
-+1 speed to learning all cooking skills
-Halfling greeting (can only be performed with other Halflings)

Dwarves
-+2 speed to learning all physical Skills
-Age Normally
-night vision buff
+1 speed to learning handiness skill
-Dwarven greeting

Orcs
-+3 speed to learning all physical skills
-2 speed to learning all mental skills
-Night Vision buff
-Aggressive toward other races
-Ocrish Battlecry

Half-Orcs
+3 speed to learning all physical skills
-Orcish battlecry

Tieflings
-Uncomfortable Aura (other sims are uncomfortable when near a Tiefling)
-Age Normally
-Night Vision buff
-+1 speed to learning all mental skills
-+2 speed to building all social skills and relationships
-Infernal Greeting

Humans
-+1 speed to learning all Skills
-Age normally

Half-Elves
-Stop aging once they become an adult
-+2 speed to learning all social skills
-+1 speed to learning all mental skills
-+1 speed to learning all Physical skills
-Night Vision buff
-Elvish Greeting






This mod only effects gameplay and does not come with my cc.

This is my first mod!!! I appreciate constructive criticism!
Have fun, show me your creations, and get questingc:

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Emoria'sD&Dracesastraits.zip | drop both files into your mods folder

Size: 107.7 KB · Downloads: 3,823 · 5th Aug 2020
107.7 KB 3,823 5th Aug 2020
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\

Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
  • Mod still not working? Make sure you have script mods enabled
 
19 Comments / Replies (Who?) - 11 Feedback Posts, 7 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Field Researcher
THANKS POST
#2 Old 5th Aug 2020 at 9:59 PM
omg!!!!! thank you!!!!!!
Lab Assistant
THANKS POST
#3 Old 5th Aug 2020 at 10:59 PM
This is really good and very creative!! Nice job!
Instructor
THANKS POST
#4 Old 6th Aug 2020 at 3:11 AM
OMG!!! Ty so much! My game is devoted to my dungeons and dragons rpg characters and now it shall be truly upgraded Muahaha
Test Subject
THANKS POST
#5 Old 6th Aug 2020 at 7:42 AM
Thank You!!!!!!!!!!!
Test Subject
THANKS POST
#6 Old 6th Aug 2020 at 3:25 PM
OMG I Love this!! PLS add more races from the D&D Series (Xanathar Guide and Volos)
Mad Poster
THANKS POST
#7 Old 9th Aug 2020 at 10:27 AM
As an Elder Scrolls fan and previously a D&D fan, this looks like fun, thank you!
Test Subject
#8 Old 24th Aug 2020 at 8:07 PM
Great mod! Adds a lot of diversity to my CAS process. I would like to say that I'm not a D&D expert, but the Drow is severely lacking in buffs compared to other elves. I don't know if this is authentic to the lore, but it does make them feel less appealing. It'd also be nice to see more debuffs to other races. But overall, good stuff.
Test Subject
Original Poster
#9 Old 2nd Sep 2020 at 5:53 PM
Quote:
Originally Posted by universejake
Great mod! Adds a lot of diversity to my CAS process. I would like to say that I'm not a D&D expert, but the Drow is severely lacking in buffs compared to other elves. I don't know if this is authentic to the lore, but it does make them feel less appealing. It'd also be nice to see more debuffs to other races. But overall, good stuff.



reply:I did this according to the 5E rulebook, I too have always felt the drow had less benefits to playing as them however I did want to keep the mod true to the rulebook as I'm doing an entire D&D mod series based on the 5E rules in my spare time. Later on I might make a drows expanded mod as well as the others but that's still in brainstorming.
Test Subject
Original Poster
#10 Old 2nd Sep 2020 at 5:54 PM
Quote:
Originally Posted by gab0Lligth93
OMG I Love this!! PLS add more races from the D&D Series (Xanathar Guide and Volos)



As I continue working my way through the 5E rulebook I'll add additional races and monster races and once i'm finished with the 5E base book I'll be working on the modules and monster books.
Lab Assistant
#11 Old 4th Sep 2020 at 4:36 AM
Thanks SO much for this mod! Is it by any chance still working with the Sept 2020 update? Thanks again!
Test Subject
#12 Old 4th Sep 2020 at 9:59 AM
Thank you for this! I love this for my medieval/fantasy plays. I have a question about future possibilites, if that's okay? I was wondering what the ease/likelihood is of having the negative buffs when two "opposite" races interact gradually lessen over time. Or even eventually become "ally" races? For example, in my game I have half-elf and half-orc toddler, so he's constantly sad (being shunned by orcs- his dad) or angry ( at the pretty, mean elf- his mom). It's hilarious, but also terrible lol.
I have very little idea what goes into creating these kinds of traits/mods, so if this is way beyond what's possible, I understand. Just having the races is really, really cool, so thank you, again.
Test Subject
Original Poster
#13 Old 4th Sep 2020 at 6:51 PM
Quote:
Originally Posted by Luvs2Read
Thanks SO much for this mod! Is it by any chance still working with the Sept 2020 update? Thanks again!

Yes as far as I know it is
Test Subject
Original Poster
#14 Old 4th Sep 2020 at 6:54 PM
Quote:
Originally Posted by StarDark
Thank you for this! I love this for my medieval/fantasy plays. I have a question about future possibilites, if that's okay? I was wondering what the ease/likelihood is of having the negative buffs when two "opposite" races interact gradually lessen over time. Or even eventually become "ally" races? For example, in my game I have half-elf and half-orc toddler, so he's constantly sad (being shunned by orcs- his dad) or angry ( at the pretty, mean elf- his mom). It's hilarious, but also terrible lol.
I have very little idea what goes into creating these kinds of traits/mods, so if this is way beyond what's possible, I understand. Just having the races is really, really cool, so thank you, again.



Due to the way the source code is written at the moment I don't know of a way to make it so a buff lessens dependent on relationship level.
Lab Assistant
#15 Old 4th Sep 2020 at 11:10 PM
Default Thank you so much!
Quote:
Originally Posted by Emoria
Yes as far as I know it is


Thank you so much!
Test Subject
THANKS POST
#16 Old 7th Sep 2020 at 10:23 PM
Oooh so cool! Do you use that height slider script to get gnomes and halflings short, or some other mod/cheat code? I love the dress the gnome is wearing too!
Test Subject
Original Poster
#17 Old 10th Sep 2020 at 4:20 PM
Quote:
Originally Posted by dreamsunderstars
Oooh so cool! Do you use that height slider script to get gnomes and halflings short, or some other mod/cheat code? I love the dress the gnome is wearing too!


I use these body presets for gnomes plus height slider for gnome variety. This creator makes alot of the body presets I use for my fantasy save. c:

https://qianqiu-sh.tumblr.com/post/..._related_post=1

https://qianqiu-sh.tumblr.com/post/..._related_post=1
Test Subject
#18 Old 13th Sep 2020 at 9:15 PM
Quote:
Originally Posted by Emoria
Due to the way the source code is written at the moment I don't know of a way to make it so a buff lessens dependent on relationship level.

Understood! Thanks for your reply.
Test Subject
#19 Old 6th Oct 2020 at 3:29 AM Last edited by yiotaturtle : 6th Oct 2020 at 3:30 AM. Reason: formatting
I'm interested and admittedly I'm not overly familiar with Dungeons and Dragons outside of what has been adopted by other games and media, but the Water elves seem the most fleshed out. From what I've read in your descriptions, this is what I'd suggest as a direction to go in.

No elves can become astronauts, Tech Guru's, or Engineers, - bonuses to Civil Designer, Conservationist, Gardener, and Painter
Wood elves - happiness and learning debuffs in city, half buff in town and inside, happiness and learning full buffs outside
Sun elves - happiness and learning buffs during day but not at night, half buff in city
Moon elves - happiness and learning buffs during night but not during day

Gnomes - get happiness buff when in city and when have large household - or more than 5 people on lot? Can't become an astronaut, tech guru, painter, freelancer, gardener, military (covert operator branch), scientist, secret agent, or writer. Bonus to Criminal, Critic, Detective, Education, Entertainer, law, politician, social media, and style influencer. They either do it really well or not at all.

Halfling - bonus to cooking and mixology careers - happiness buff from cooking and mixing drinks as well as eating - debuff when household funds are low
Dwarves - bonus to Civil Designer, Doctor, Engineer, and Military careers - not going to be a good astronaut since heavy.

Drow - bonus to magic - buff during night but not during day, get buff when in city and when inside, Buffs to astronaut, tech guru, military, scientist, secret agent, writer, engineer, Criminal, athlete, critic, and law careers. Debuff to actor, politician. Can't become - Civil designer, conservationist, detective, doctor, education, style influencer. Happiness buff when performing magic, doing mischief, stealing things
Test Subject
Original Poster
#20 Old 14th Oct 2020 at 7:25 PM
Quote:
Originally Posted by yiotaturtle
I'm interested and admittedly I'm not overly familiar with Dungeons and Dragons outside of what has been adopted by other games and media, but the Water elves seem the most fleshed out. From what I've read in your descriptions, this is what I'd suggest as a direction to go in.

No elves can become astronauts, Tech Guru's, or Engineers, - bonuses to Civil Designer, Conservationist, Gardener, and Painter
Wood elves - happiness and learning debuffs in city, half buff in town and inside, happiness and learning full buffs outside
Sun elves - happiness and learning buffs during day but not at night, half buff in city
Moon elves - happiness and learning buffs during night but not during day

Gnomes - get happiness buff when in city and when have large household - or more than 5 people on lot? Can't become an astronaut, tech guru, painter, freelancer, gardener, military (covert operator branch), scientist, secret agent, or writer. Bonus to Criminal, Critic, Detective, Education, Entertainer, law, politician, social media, and style influencer. They either do it really well or not at all.

Halfling - bonus to cooking and mixology careers - happiness buff from cooking and mixing drinks as well as eating - debuff when household funds are low
Dwarves - bonus to Civil Designer, Doctor, Engineer, and Military careers - not going to be a good astronaut since heavy.

Drow - bonus to magic - buff during night but not during day, get buff when in city and when inside, Buffs to astronaut, tech guru, military, scientist, secret agent, writer, engineer, Criminal, athlete, critic, and law careers. Debuff to actor, politician. Can't become - Civil designer, conservationist, detective, doctor, education, style influencer. Happiness buff when performing magic, doing mischief, stealing things






This is great I've just been doing everything by the book using the fifth edition player's handbook. i haven't been adding anything just kinda going based on the real lore.