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Fancy, Festive, Photographer, Morbid & Rocker Traits

by jessienebulous Posted 27th Oct 2020 at 11:41 AM - Updated 4th Oct 2021 at 11:43 PM by jessienebulous : Added Brazilian Portuguese version to downloads
 
17 Comments / Replies (Who?) - 11 Feedback Posts, 5 Thanks Posts
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Test Subject
THANKS POST
#2 Old 28th Oct 2020 at 1:52 AM
As what I would call, a trait 'whore', thank you!
Lab Assistant
Original Poster
#3 Old 28th Oct 2020 at 1:59 AM
Quote: Originally posted by MrsSoares
As what I would call, a trait 'whore', thank you!


Are you suggesting I make a trait called "Whore?" I've actually considered such a trait, though to keep it Sims-friendly I'd probably call it "Lusty" or something along those lines
Lab Assistant
THANKS POST
#4 Old 28th Oct 2020 at 10:28 PM
I will take any trait mod that actually changes anything other than emotion frequency <3
Lab Assistant
Original Poster
#5 Old 28th Oct 2020 at 10:45 PM
I definitely hope you enjoy these then
Test Subject
THANKS POST
#6 Old 31st Oct 2020 at 5:19 PM
This mod looks great, I think I like this set out of all your mods, as this one has the most detail for the traits, and makes a good impact on the game. I suggest going forward with your traits being like this one with how detailed they are, Also are you gonna keep them updated?
Lab Assistant
Original Poster
#7 Old 31st Oct 2020 at 9:34 PM
Quote: Originally posted by Uzilala
So I'm having a problem. I downloaded both this mod and your other trait pack mods, and none of the traits are appearing in-game, no matter what I do. I've looked in CAS, and also in the add trait menu in the "More CAS Traits For Sims" mod by chingyu1023 (for some reason, custom traits that don't appear in CAS will sometimes appear in that menu). But your traits aren't anywhere in my game. I even tried adding them with the equip_trait cheat, but it just said "no names matched". Obviously, I'm puzzled. I might expect this from a severely outdated mod, but these clearly are not. Unless I've made a huge mistake or your mods have special installation instructions I missed, I don't know what to do.


My best guess is there is a mod conflict that's preventing you from using traits that were made Zerbu's Mod Constructor. I have no idea how to remedy that, unfortunately. If I figure it out I will certainly let you know.
Lab Assistant
Original Poster
#8 Old 31st Oct 2020 at 9:39 PM
Quote: Originally posted by MichaelaDrabbant
This mod looks great, I think I like this set out of all your mods, as this one has the most detail for the traits, and makes a good impact on the game. I suggest going forward with your traits being like this one with how detailed they are, Also are you gonna keep them updated?


I'm glad you like them! I do plan to do my best to update them as needed. I used Zerbu's Mod Constructor to make these but I'm learning how to write actual code and plan to do my future traits by writing my own code entirely, which will make it easier to make any changes necessary because I'll have a better understanding of the actual mechanics behind the game. My plan is to write proper gameplay mods someday, but I won't forget about the traits I've made
Lab Assistant
THANKS POST
#9 Old 1st Nov 2020 at 1:22 AM
These are cooollll! Thank you so much.
Lab Assistant
Original Poster
#10 Old 1st Nov 2020 at 2:39 AM
Quote: Originally posted by Nightingale21
These are cooollll! Thank you so much.


You are very welcome! I hope you have fun with them
Test Subject
#11 Old 5th Nov 2020 at 1:29 AM
Quote: Originally posted by jessienebulous
I'm glad you like them! I do plan to do my best to update them as needed. I used Zerbu's Mod Constructor to make these but I'm learning how to write actual code and plan to do my future traits by writing my own code entirely, which will make it easier to make any changes necessary because I'll have a better understanding of the actual mechanics behind the game. My plan is to write proper gameplay mods someday, but I won't forget about the traits I've made


Thanks for responding! Can't wait too see what else you do!
Test Subject
THANKS POST
#12 Old 6th Nov 2020 at 6:37 PM
Obrigada por disponibilizar em português! ♥
Instructor
#13 Old 11th Nov 2020 at 5:15 PM
Just thought I'd let you know traits made with MC4 need an update for the latest patch or they break sims profiles in relationships.
Lab Assistant
Original Poster
#14 Old 11th Nov 2020 at 5:18 PM
Quote: Originally posted by NateTheL0ser
Just thought I'd let you know traits made with MC4 need an update for the latest patch or they break sims profiles in relationships.


Good to know, thank you!
Test Subject
#15 Old 15th Nov 2020 at 11:30 AM
Tradução PT-BR
Traduzi o stbl, se quiser incluir no package.
Ótimo trabalho! Obrigada.
Attached files:
File Type: 7z  S4_220557DA_00000000_1107CA864CD0F263%%+STBL.7z (6.1 KB, 10 downloads)
Test Subject
#16 Old 16th Apr 2021 at 5:53 PM
This is great! Could I help update these for the Nov patch? If they were working before that it should be a really simple fix, I found a tutorial by Zero (http://www.patreon.com/posts/tutorial-custom-31937410) and I'm a newbie modder, but have been learning to edit with Sims 4 Studio. (Alternately, if you used Zerbu's mod constructor to make these, you should be able to download the updated mod constructor and export them again and it should be automatically fixed.)

I'm also interested in making a variation on the Morbid trait to use for some of my sims, I want some morbid sims in my game that aren't necessarily night owls, and who can still be sad when a friend dies/etc. but would have slightly different/less strong moodlets in that case, etc. If I made a new version of your Morbid trait, would you want to upload it as an option here, or could I have permission to upload it myself and link back to you?
Lab Assistant
Original Poster
#17 Old 30th Sep 2021 at 9:40 PM
Quote: Originally posted by samines
This is great! Could I help update these for the Nov patch? If they were working before that it should be a really simple fix, I found a tutorial by Zero (http://www.patreon.com/posts/tutorial-custom-31937410) and I'm a newbie modder, but have been learning to edit with Sims 4 Studio. (Alternately, if you used Zerbu's mod constructor to make these, you should be able to download the updated mod constructor and export them again and it should be automatically fixed.)

I'm also interested in making a variation on the Morbid trait to use for some of my sims, I want some morbid sims in my game that aren't necessarily night owls, and who can still be sad when a friend dies/etc. but would have slightly different/less strong moodlets in that case, etc. If I made a new version of your Morbid trait, would you want to upload it as an option here, or could I have permission to upload it myself and link back to you?


Sorry for the belated response! I was out of the loop for a while dealing with personal and medical junk, but I'm back now. I plan to update these traits very soon. It will be a bit of a chore, because I did use the Constructor and even when I install the new version and export the files, they still break the game. So, I'm probably going to have to go back through and just manually copy everything for every trait. It'll be tedious but worthwhile in the end. And I have no problem with you fiddling around with my trait, as long as you link back to me. I'm glad you enjoy my work. Cheers!

-Jessie Nebulous

Mod Site & Patreon
Test Subject
#18 Old 25th Jan 2022 at 1:41 AM
Heya, Quick suggestion. What about a Happy moodlet when morbid sims are nearby other morbid sims? I'm thinking something like
"Aberrant Associate"
"Yes! Someone who can appreciate the darker side of life!"


Happy+1
Maybe they can talk dark topics such as death, afterlife, etc. In a social labelled "Gruesome discussion".

Interactions with shared-trait sims ar always fun. Rockers jamming out together? Photographers trading lighting secrets? Yes please!