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Buyable Cars for Mapless Travel

by roundgrass Posted 27th Oct 2020 at 1:25 PM
36 Comments / replies (Who?) - 7 Feedback Posts, 5 Thanks Posts
Tested in version 1.67.45.1020


Summary

Cars you can buy that actually do something (sort of)! Inspired by the fact that I am hella lazy and always visit the lots I can reach in the fewest clicks. I hoped this might inject some variation into my gameplay.

This mod adds some of the EA car models found using debug cheats to the Buy menu, and adds a custom travel menu when you click on them. This categorised menu populates with a list of all the non-residential lots found in your game (except those on destination worlds and in space) and allows your sim to travel there instantly by clicking on the name.

Get To Work lots like the Hospital are also accessible from this menu if you have that EP. It also includes secret lots, such as the Sylvan Glade, although your sim must have visited them at least once before they will appear. The Strangerville Hidden Lab will be available after you inspect the lab door. The Magic HQ is available for travel to any current or former spellcaster.

When your sim travels in this way, they will get a hidden buff that allows them access to the same travel menu by clicking on themselves, as well as a small visible Happy buff for travelling in comfort.

There are 2 downloads available, an all-in-one featuring all the cars, and another for you to pick and choose. If you just want the interactions to add to your own object, they can be found in their own file in the pick and choose download.


Features

The Travel Mechanic
  • Locations are sorted into categories with icons so they are easy to find. Categories only appear if a lot of that type exists in your save somewhere.
  • You can only travel using a car you own, and only Teen and older sims can drive.
  • When you click a location from the car?s menu, the sim will path to the car and then instantly travel to their destination once they reach it.
  • Your active sim will only have the "Drive to" menu when you click on them if they used a car or the "Drive to" menu to get to the current lot (the idea being they have parked their car and can use it to go somewhere else).
Most lots are sorted by their lot type, but other are grouped together in the following ways:
  • Drive to Park: Parks and National Parks are grouped together
  • Drive Somewhere Else: Generic lots and active career lots (Hospital, Police Station, Acting Studio, Science Lab) are grouped together
  • Drive Somewhere Special: Lots with their own special lot type are here such as Myshuno Meadows and the Von Haunt Estate
  • Somewhere Secret: Hidden lots such as the Sylvan Glade, Forgotten Grotto, Secret Lab (Strangerville) and Magic HQ are here, as long as you meet the necessary conditions (see above).

The Vehicles
  • Small improvements to EA models, such as adding footprints where they were missing, and updating textures so that the cars are more uniform in terms of metallic shine and window colour. I also improved some textures that were very pixelated when you zoomed in.
  • Prices, names and descriptions added to every vehicle, mostly based on their Sims 3 equivalents.
  • Cars can be found under Outdoor Activities and Transportation in the Buy menu.
  • A handful of additional swatches added to most of the models (none added to the cargo truck or limo).
  • Gameplay effects added to the cars:
    - An increase in bills to simulate the costs associated with owning/running a car.
    - A small negative eco rating, because driving a petrol/diesel car isn?t exactly eco-friendly.
    - An environment bonus, with the pricier cars having a bigger one.

Requirements/Conflicts

This mod has no requirements and uses no scripts. There?s a chance that it may not be compatible with older versions of the game, I haven?t tested it. This mod should not conflict with anything.

Please let me know if you have any problems!


Known issues

For whatever reason, when you?re visiting the Get To Work lots (i.e. Secret Lab, Police Station, Hospital) you cannot see any lots located in Del Sol Valley from the ?Drive To? menu, and vice versa. This is not an issue with the mod as far as I can tell, but some strange interaction between the Get To Work lot world and Del Sol Valley. If anyone has any idea how I can work around that, please PM me.


License

If you would like to add the interactions from this mod to another object and redistribute it you are completely free to do so, although I would prefer if you gave credit to this mod wherever you upload it.

Additional Credits:
Created with Sims4Studio.
Tags: #cars, #travel

Type: Object Mods

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Buyable Cars - All In One.7z | Single package with all cars included.

Size: 16.54 MB · Downloads: 18,040 · 27th Oct 2020
16.54 MB 18,040 27th Oct 2020
Buyable Cars - Pick and Choose.7z | Contains separate packages for each of the cars, so you can choose what you want.

Size: 16.54 MB · Downloads: 5,739 · 27th Oct 2020
16.54 MB 5,739 27th Oct 2020
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\

Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
  • Mod still not working? Make sure you have script mods enabled
 
36 Comments / Replies (Who?) - 16 Feedback Posts, 19 Thanks Posts
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Test Subject
#26 Old 31st Oct 2020 at 11:39 PM
Kawaii Stacy has an explore mod that would go great with this. Maybe contact her for a colab?
Smeg Head
#27 Old 1st Nov 2020 at 12:05 AM
Quote:
Originally Posted by roundgrass
Hi, thanks a lot for your reply! I already have visiting the career lots themselves working, there is just a strange interaction with those lots and Del Sol Valley. While you can visit the career lots from anywhere else in the game, for some reason in Del Sol Valley you cannot travel to the career lots using the same interaction that works everywhere else. The same is true in reverse, if you're already at a career lot, none of the lots from Del Sol Valley will populate in the menu. That's the problem I'm having.


You are welcome to reverse engineer my old Portal Travel mod - http://simsasylum.com/tfm/index.php...get-to-work-ep/ - to get around these Del Sol Valley and Film Studio issues you are having. There are no issues travelling around from anywhere to anywhere, then "back home" again. Well, I say no issues, although I have not updated the object mod since 1.62 due to retiring through lack of interest in the packs Maxis have been releasing. Not sure if it needs an update, perhaps with the off-the-grid update of 1.63. Though I did make object not to be connected to off-the-grid system, given the nature of it being available to be placed from build mode or carried and placed by by sims as a private on-lot object or public off-lot, world area transport method.

Even so, I guess you'd be more interested in achieving balanced, unrestricted travel to and from, while anywhere, without issues, so the mod and its connecting travel XML sequences may help you with that.

If the upcoming Snowy pack is as decent as I think it looks, I may well return to the public up-to-date modding trail myself in near future. But, at the very least, I hope it can help you iron out your DSV travel and Studio Career lot issues.

"Become a government informer. Betray your family and friends. Fabulous prizes to be won!" Red Dwarf - Back to Reality.

Find all my TS4 mods and lots here: Main Website - simsasylum.com My Section - coolspear's Mods & Lots
Lab Assistant
THANKS POST
#28 Old 1st Nov 2020 at 1:36 AM
This is really cute. Thank you!
Test Subject
#29 Old 2nd Nov 2020 at 9:47 AM
i seem unable to find this in build mode? even using the search bar brings no results for any of the cars
Test Subject
THANKS POST
#30 Old 4th Nov 2020 at 12:21 AM
Super cool idea! Can't wait to try this. I sorely miss having to save up for a car like in TS2 & 3, so this will also give something to work towards!
Test Subject
#31 Old 6th Nov 2020 at 12:25 PM
great mod! would be really cool to add the option for sims to travel in groups
Test Subject
THANKS POST
#32 Old 8th Nov 2020 at 11:12 PM
What a great mod! Saving up and having a car is something I have missed from TS2 & 3 and this is such a nice, simple way to fill in that void and future updates sound even better.
Lab Assistant
#33 Old 13th Nov 2020 at 9:46 PM
Quote:
Originally Posted by coolspear1
You are welcome to reverse engineer my old Portal Travel mod - http://simsasylum.com/tfm/index.php...get-to-work-ep/ - to get around these Del Sol Valley and Film Studio issues you are having. There are no issues travelling around from anywhere to anywhere, then "back home" again. Well, I say no issues, although I have not updated the object mod since 1.62 due to retiring through lack of interest in the packs Maxis have been releasing. Not sure if it needs an update, perhaps with the off-the-grid update of 1.63. Though I did make object not to be connected to off-the-grid system, given the nature of it being available to be placed from build mode or carried and placed by by sims as a private on-lot object or public off-lot, world area transport method.

Even so, I guess you'd be more interested in achieving balanced, unrestricted travel to and from, while anywhere, without issues, so the mod and its connecting travel XML sequences may help you with that.

If the upcoming Snowy pack is as decent as I think it looks, I may well return to the public up-to-date modding trail myself in near future. But, at the very least, I hope it can help you iron out your DSV travel and Studio Career lot issues.

I hope you do buddy,missing your mods,well a few are still working great some others needs to look at ps is this still working with the new add on?

If it ain`t Dutch it ain`t much
keep your friends close but your enemies closer
Lab Assistant
#34 Old 16th Nov 2020 at 9:07 AM
Is there an animation of the sims getting in the car?
Test Subject
#35 Old 6th Dec 2020 at 8:30 PM
This is really cool! I would love though if you could make some of the cars be "electric" and so give a positive eco rating
Lab Assistant
THANKS POST
#36 Old 23rd Dec 2020 at 5:52 AM
It only lacks a drive home option!
Test Subject
THANKS POST
#37 Old 29th Dec 2020 at 8:03 PM
This is such a great idea for a mod! It actually makes the cars useful objects instead of mere fancy decorations. And the mapless traveling option really saves time especially when you want to travel to another world. Great job!

Others have already made very good suggestions, but I'd like to add some: Maybe functions that'd make the cars different from one another besides the price, like better travel buffs for more expensive cars and the ability to pick up friends depending on the size of the car (like 3 for the smallest, 4 for the medium-sized and up to 6 for the limo).

Keep up the good work!
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