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Paint from free reference

by dagger Posted 2nd Jun 2021 at 10:57 PM - Updated 2nd Jun 2021 at 2:10 PM by dagger
14 Comments / replies (Who?) - 8 Feedback Posts, 5 Thanks Posts
What it does:
This mod modifies the "Paint from reference" interaction, so the reference can be taken from any place.
Without this mod you can take the reference only from position of a painter sim.

How to use:
Find an easel and hit "Paint from reference" on it.
Before your sim will start the interaction pause the game.
Find a good place for taking a reference from.
Position your ingame camera in that place and unpause.

Credits:
Thanks to scripthoge for his injector script.
Type: Other

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
free_ref_paint.zip

Size: 1.3 KB · Downloads: 3,178 · 2nd Jun 2021
1.3 KB 3,178 2nd Jun 2021
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\

Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
  • Mod still not working? Make sure you have script mods enabled
 
14 Comments / Replies (Who?) - 7 Feedback Posts, 5 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Test Subject
#2 Old 3rd Jun 2021 at 12:53 AM
I place it in the mod file like others but the mod doesn't show in the game.
Test Subject
Original Poster
#3 Old 3rd Jun 2021 at 2:41 AM Last edited by dagger : 3rd Jun 2021 at 9:35 PM.
Make sure "Script Mods Allowed" checkbox is enabled in game options.

You may also like these mods:
https://modthesims.info/d/604610/pa...e-anywhere.html
https://modthesims.info/d/602945/se...ference-v4.html (The working version of this mod can be found on the author's website)
https://modthesims.info/d/536953/li...ower-level.html
Test Subject
#4 Old 3rd Jun 2021 at 3:35 PM
Hello
I don't know if I missed something, I put the "py" files in my mods but I have nothing in my game. Scripts are enabled in the settings.
thank you
Lab Assistant
THANKS POST
#5 Old 3rd Jun 2021 at 5:01 PM
Is the whole zipped file to be put in mods? or the free-ref folder or the scripts folder?
Test Subject
Original Poster
#6 Old 3rd Jun 2021 at 9:31 PM
It should be like this:
Mods\free_ref_paint\Scripts
Test Subject
THANKS POST
#7 Old 4th Jun 2021 at 12:07 AM
yo... you're a god????? I've wanted this for so long, thank you!
Virtual gardener
staff: administrator
#8 Old 4th Jun 2021 at 9:57 AM
Heya @dagger !

The game seems to depend on .zip files when it comes to reading scripts. I think it was only in the early days that adding .py files would work, whereas now the game primarily reads 'ts4script' files. The devs also seemingly did this, so that people wouldn't mistakingly unzip the script stuff itself and it no longer working because of that. So that's why they basically made zip files that had their extension changed to 'ts4script' so people can't unzip it by accident.

Now, it's pretty easy to create a ts4script (without any additional software really) by creating a zip file, and then change the .zip to ts4script: https://modthesims.info/t/577857

Alternatively, you can always dump your python files in the folders as explained here: https://sims4studio.com/thread/1514...ython-scripting
And just compress that and voila!

Blender and other python-dependant-softwares use this same exact method; the game sees the zip, also checks what's inside and 'hooks' the module to the rest of the python code to be included. Might be worth checking out! Also might be easier for your downloaders to install as well this way
Is Claeric
DELETED POST
5th Jun 2021 at 4:41 AM
This message has been deleted by HugeLunatic. Reason: not feedback
Test Subject
#9 Old 6th Jun 2021 at 6:14 PM
This mod don´t work, bcos it is a .py file and not a ts4script file as it should be. Please make a real ts4script file
Test Subject
THANKS POST
#10 Old 7th Jun 2021 at 8:40 AM
This will be great for my OTG sim, and completing the R2R challenge. Thank you for making this a Base Game mod!
Test Subject
#11 Old 9th Jun 2021 at 3:17 AM
Quote:
Originally Posted by torsten74
This mod don´t work, bcos it is a .py file and not a ts4script file as it should be. Please make a real ts4script file


unzip the zip file and paste it in the mods file,
the path should be like this:

Mods\free_ref_paint\Scripts

REMEMBER do not include the file with name MTS_(the mod)!!!
the game won't read the mod if you paste the whole unzipped file directly in the folder!!
Test Subject
THANKS POST
#12 Old 24th Jun 2021 at 1:31 AM Last edited by mrsvsimmer : 24th Jun 2021 at 1:38 AM. Reason: A seocond edit, as there's no need for a .package file.
I just renamed the ".ZIP " to ".TS4SCRIPT". Be sure to do that before you actually place the file in the mods folder, otherwise, it will not work.
Lab Assistant
#13 Old 20th Jul 2021 at 3:56 AM
This mod is throwing up LEs for me. I have it installed just the way you say Mods, free_ref_paint, Scripts. I have tried it both ways with the scripts zipped and with the scrip file un-zipped.
Test Subject
THANKS POST
#14 Old Yesterday at 5:47 PM
Many THANKS for this mod!
Suggestion: is it possible to make a mod in which the finished photo will be used as a reference? However, what if there is more than one photo in the inventory, hmm... It is possible to use something like the window used when buying something. Yes, there will be a very small picture, but if the photos are of different places, and not of the same object, then you will notice the difference... It's just a suggestion, maybe it's too complicated... It's just that I'm one of those who constantly accumulates a lot of photos and would like to use not only "drawn" paintings (although I have both a replacement for default paintings for drawing, and several standalone sets of paintings from the Sims4Studio website), but also photos for a change. In any case, your mod already improves this functionality... For which once again - THANK YOU VERY MUCH!