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Less Apparition (Updated 30/08/21)

by beestew Posted 11th Jun 2021 at 9:54 AM - Updated 30th Aug 2021 at 3:20 PM by BartekStu
 
36 Comments / Replies (Who?) - 27 Feedback Posts, 8 Thanks Posts
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Instructor
#26 Old 4th Jul 2021 at 4:59 PM
@BartekStu I've just added Less-Apparition-compatible versions of Sensible Birdwatching and Insects Sanity.
Lab Assistant
Original Poster
#27 Old 4th Jul 2021 at 11:40 PM
Quote: Originally posted by Nopke
@BartekStu I've just added Less-Apparition-compatible versions of Sensible Birdwatching and Insects Sanity.


That's awesome! I'll update the compatibility listing right away, thank you for taking the time!
Lab Assistant
#28 Old 5th Jul 2021 at 5:41 AM
does the skipping rope satisfy any 'buy new toy' want on kids? same with baseball, football, waterballoon,etc.
Lab Assistant
Original Poster
#29 Old 5th Jul 2021 at 10:54 AM
Quote: Originally posted by guirnaldas
does the skipping rope satisfy any 'buy new toy' want on kids? same with baseball, football, waterballoon,etc.


Oh, I really like this idea! The items lack this functionality currently but I will most likely add it in the future.
Field Researcher
#30 Old 5th Jul 2021 at 5:52 PM
This mod just keeps getting better and better! I love guirnaldas' idea (more variety has long been sorely needed).

I also noticed that this partly addresses a long-standing pet peeve of mine:

Quote:
Entertain.../Freestyle and Freestyle For Tips (Self Interaction) The initiating Sim now needs at least one Creativity Skill Point to Freestyle, and at least three to Freestyle for tips. In addition, the initiating Sim may not have less than 3.85 Playful points or less than 5 Outgoing points. You cannot edit these values by BCON unfortunately - if you want different values, you will have to edit the BHAVs themselves.


Would it be possible to make every perform interaction require a buyable tip jar?
Lab Assistant
Original Poster
#31 Old 5th Jul 2021 at 10:24 PM
Quote: Originally posted by croiduire
This mod just keeps getting better and better! I love guirnaldas' idea (more variety has long been sorely needed).

I also noticed that this partly addresses a long-standing pet peeve of mine:



Would it be possible to make every perform interaction require a buyable tip jar?


Ah, the mod at this time doesn't add an object requirement to the 'Entertain For Tips' Feature, just a skill requirement (you most likely already know this, just making sure for my own sake ).
However a mod that added an object requirement to most if not all 'Perform.../For Tips' interactions would certainly be doable and even crossed my mind when I was putting the original set together. I think I decided against it in the end because I thought it did not fit in the spirit of 'less apparition' - a buyable tip-jar that came with a Simoleon label pre-taped-on and coins at the bottom of it is the same handwavy sort of thing as Sims magically materializing items is in the first place.

That said, what's a deal breaker for me isn't a deal breaker for everyone! I'll look into making a Less Apparition-flavoured Entertain For Tips mod. If I get around to it, I'll let you know when it's up for download!
Field Researcher
THANKS POST
#32 Old 6th Jul 2021 at 12:44 AM
Thanks for the buyable update! I love making hobby stores and forcing npcs to pay-up for their idle animations.
Field Researcher
#33 Old 6th Jul 2021 at 12:49 AM
Quote:
However a mod that added an object requirement to most if not all 'Perform.../For Tips' interactions would certainly be doable and even crossed my mind when I was putting the original set together. I think I decided against it in the end because I thought it did not fit in the spirit of 'less apparition' - a buyable tip-jar that came with a Simoleon label pre-taped-on and coins at the bottom of it is the same handwavy sort of thing as Sims magically materializing items is in the first place. That said, what's a deal breaker for me isn't a deal breaker for everyone! I'll look into making a Less Apparition-flavoured Entertain For Tips mod. If I get around to it, I'll let you know when it's up for download!


Thank you so much; that would be greatly appreciated! As you say, everyone has a different crane from which they suspend their disbelief. I can easily pretend that the few sims I would allow to perform in public took a couple of minutes to prep their jars. (Ancient factoid: back in my misspent youth I learned that beggars and buskers actually would put a few coins or bills in their tip jars (cans, guitar cases, etc.) before starting to play--"priming the pump" so to say; doing so improved tips significantly!) The thing that makes me crazy is when zero creativity townies bogart the instruments I like to include in bars and coffee shops whilst my 10 point playables (who need the money) have to wait, or never get a chance to perform at all. In my ideal game, no one with less than 8 creativity points will be allowed to even own a tip jar!
Lab Assistant
#34 Old 25th Jul 2021 at 12:52 PM
Maybe this is complex and will go against the purpose of this mod but I think it would be a nice feature if instead of hiding actions from piemenu you could grey them out, kinda how the 'Influence to' works when sims don't have enough points. That way you could easily tell which sims have certain objects without having to check their inventory everytime and to know right away that you need an object to perform certain action. I may be wrong but I think I've seen some hacks that even show tooltips on greyed out menus.
Lab Assistant
Original Poster
#35 Old 29th Jul 2021 at 3:14 PM
Quote: Originally posted by guirnaldas
Maybe this is complex and will go against the purpose of this mod but I think it would be a nice feature if instead of hiding actions from piemenu you could grey them out, kinda how the 'Influence to' works when sims don't have enough points. That way you could easily tell which sims have certain objects without having to check their inventory everytime and to know right away that you need an object to perform certain action. I may be wrong but I think I've seen some hacks that even show tooltips on greyed out menus.


Hmm, it might be possible, but it would be generally trickier than usual because these don't use the 'Make/Change Action String' Primitive. I think I've thought of a way around it though, I'll see if it works. If it does, there may be an alternate version coming in a month or so.

Tooltips? I'm not sure if those are implemented at all in Pie Menus in TS2, thought they do exist in 3 and 4 - unless you mean changing the text of the Pie Menu itself to function as a tooltip.
Test Subject
#36 Old 2nd Nov 2021 at 4:40 AM
Hello thank you for the mods! I thought I should let you know that the link for the need beds for pillow fight file is linked to the waterballoon file instead. Please ignore if fixed or if this is some glitch on my end!
Test Subject
THANKS POST
#37 Old 25th Dec 2021 at 12:57 PM
tbh i've been looking for this mod for ages because I forgot who I installed it for and I couldn't find a freaking shovel for like 4 months and it drove me nuts. Good mod though
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