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Give Me Some Talent

by FDSims4Mods Posted 19th Sep 2021 at 1:19 AM - Updated 16th Nov 2021 at 8:10 PM by FDSims4Mods
81 Comments / replies (Who?) - 6 Feedback Posts, 1 Thanks Posts
Last Mod Update: Nov. 16, 2021 [V1.04] - See the Changelog section for more details.

Short Description:

This mod adds more than 120 new traits that make sims learn skills faster or slower than usual. A sim will get them based on their previous life-stage skills level. So, toddler skills define how much faster (or slower) a sim will learn child skills. In its turn, child skills are important to determine which speed a sim will learn teen/adult skills.

In summary, this mod will punish your sims with they don’t have adequate toddler and child skills before growing up. For example, a toddler with insufficient “Movement Skill” will get traits that make them learn the “Motor Skill” slowly after growing up to a child. Similarly, child sims with insufficient “Motor Skill” tend to learn teen/adult skills linked to the “Motor Skill” (fitness, bowling, mountain climbing, etc.) slowly.

This feature only applies to played sims. Unplayed ones will randomly receive talent traits independently of their previous life stage skills levels.

All toddlers, and sims created at CAS, also randomly get some traits that make them good or bad at some skills. The same occurs for all sims created before this mod is installed. You can remove any talent trait you automatically received by this mod. You can also manually give any trait you want.

Detailed Description:



Add-Ons Descriptions

This mod comes with some optional features that make the game fit better the idea that skills are linked with their previous life-stage counterparts. Below, you can see a short general description of the optional features of this mod.
It doesn’t make sense a child can learn bowling without motor skill. To solve that problem, this mod (through an add-on) applies the same procedure used on other adult skills that a child can learn (like fishing). In this way, child sims will only learn bowling after maximizing the motor skill. As you can see in the names of add-ons files, other skills pass through a similar process (changing only the child skill they’re linked to).
Since a child learns video game skill after reaching level 10 in mental skill, playing video games should increase the mental skill instead of the motor one.
As said in its description, the mental skill is strongly linked to logical activities. Talking with dead people seems more a social activity than a logical one. So, now, a child sim will gain social skill (instead mental) when using the seance table. Moreover, they only start to gain the medium skill after maximizing the social skill.
Having a child with a superior level in all skills should be a rare situation, as is having one with an insufficient level in all skills. So, this mod makes learning toddler and child skills harder to make growing up a kid (or a toddler) with a superior level in all skills challenging. In this way, you will take much more time to reach high levels than before the mod installation.


Overrides, Compatibilities and Dependencies:

As you can see in the .package files’ names, only the optional add-ons override some XMLs. They only override features linked to the activity they modify. For example, the add-on that makes bowling gives motor skill overrides XMLs associated with the bowling feature. Avoid using these add-ons with other mods that override the same features.
You don’t need any Kits, Expansion, Game, or Stuff Packs to use this mod. However, if you install any package linked to an expansion, you will get talent traits of skill you cannot learn.

IMPORTANT: This mod requires Scumbumbo’s XML Injector Script Mod to work. If you don’t have it, you can download it at his Memorial webpage (www.scumbumbomods.com/xml-injector). You only need the script mod (the “.package” file isn’t necessary).

Translations:

At this moment, this mod is only available in the following languages:
  • English
  • Polish (by AuroraSky)
  • Spanish (by Patricia Martinez)
So, when using the game in another language, some parts (that uses text from the game) may appear in the desired language. Still, some text (those included by this mod) will appear in English.
If you are interested in translating this mod, please contact me. I can help you. When translating this mod, don’t forget to write that you did the translation in the text inside the “about this mod” button (string 0D735031).


How to install:

You must install the “.package” file with “BASEGAME” in its name and those with the expansions names you have.
After installing a new expansion, install the complementary mod file linked to this expansion. After doing it, you will get retroactive talent traits linked to the DLC you installed. For example, after installing the bowling expansion (and its mod file), your sim may get bad bowling talent traits if they had insufficient motor skill when they grew up. This will occur even if your sim was already an adult when the expansion was installed.

Acknowledgments:
  • Sims 4 Studio Team
  • Scumbumbo
  • Triplis

Changelog:

[2021/11/16] [V1.04]
  • BUG FIX: Now, you can properly disable (or enable) the monitoring system for non-active sims.
  • IMPROVEMENT: Added Spanish translation.
[2021/11/03] [V1.03]
  • IMPROVEMENT: Added Polish translation.
[2021/10/25] [V1.02]
  • BUG FIX: Talent Traits no more appear like Aspiration Traits.
  • BUG FIX: Some other minor issues are solved. Now, this mod’s packages no more appear as incompatible in the Better Exceptions Patch analysis.
[2021/09] [V1.01]
  • BUG FIX: Fixed a bug where you get notifications about the superior mental skill level forever.
  • BUG FIX: Fixed a bug where Bad at Mischief appears with the name and description of Bad at Charisma.
  • BUG FIX: Monitoring toddler skills traits now disappear after the toddler grows up.
  • BUG FIX: You will no longer gain cross-stitch talent traits when you shouldn’t.
  • IMPROVEMENT: The feature that makes it harder to maximize the toddlers and child skills is now optional. If you want to disable it, please do not install its Add-on file. (If you have already installed this mod, you need to download and install the “BaseGame” file again. Otherwise, this feature will not be disabled).
  • BUG FIX: Fixed the bug I created when solving the last bug.
  • BUG FIX: Children no more gain talents traits indefinitely after reaching level 10 in a child skill.
  • BUG FIX: Solved a bug that caused an error when adding traits through UI Cheats mod.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
FD_GiveMeSomeTalent_V1.04.zip

Size: 2.24 MB · Downloads: 13,823 · 16th Nov 2021
2.24 MB 13,823 16th Nov 2021
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\

Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
  • Mod still not working? Make sure you have script mods enabled
 
81 Comments / Replies (Who?) - 67 Feedback Posts, 12 Thanks Posts
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Page 4 of 4
Test Subject
#76 Old 12th Nov 2021 at 8:48 PM
Oh, thanks a lot and sorry for the disturbance
Lab Assistant
Original Poster
#77 Old 12th Nov 2021 at 9:33 PM
Quote:
Originally Posted by Tasmit
Oh, thanks a lot and sorry for the disturbance

No problem.
I'm happy we found the problem.
Test Subject
THANKS POST
#78 Old 15th Nov 2021 at 1:23 AM
Hi, I really liked the idea of your Mod ... I would like to translate the Mod to Brazilian Portuguese, how do I send you the translation?
Lab Assistant
Original Poster
#79 Old 16th Nov 2021 at 5:09 PM
Quote:
Originally Posted by SaahSimmer
Hi, I really liked the idea of your Mod ... I would like to translate the Mod to Brazilian Portuguese, how do I send you the translation?

You can share the translation file by sending me a google drive link via this private message system.
Test Subject
#80 Old 20th Nov 2021 at 7:44 PM
Is there any compatibility issues? I've found that when I pair this mod with MCCC, I get the last exception caught by MCCC. I tested it alone with just MCCC and received the same message.
Lab Assistant
Original Poster
#81 Old 22nd Nov 2021 at 10:47 PM
Quote:
Originally Posted by jazminzapata
Is there any compatibility issues? I've found that when I pair this mod with MCCC, I get the last exception caught by MCCC. I tested it alone with just MCCC and received the same message.

I've been using this mod with MCCC withou any problem.
Are you sure you not install a package file linked to a DLC you don't have?
Could you send me the LE report you get?
Lab Assistant
Original Poster
#82 Old 1st Dec 2021 at 12:03 AM
This mod seems to be working fine after the last game updated (Patch 1.82). If you have some problem with it, let me know.
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