OPTIONAL INTRODUCTION (my story of getting reunited with TS1)
So yeah... I'm still interested in playing, modding, creation for TS1. I went back to this game a few months ago, after more than ten years of absence, just to remember what it was and... and I was hooked immediately. True, you can't have proper legacies, which is my only type of playing Sims BUT you can still have babies, age them up, and with Makin' Magic, they can even grow to adulthood. And when it's time for older generations to pass away, I kill them with hunger or the legendary Ladderless Pool of Death. True, there's no genetics, so no way of spreading the desired features, but I find it so exciting when a baby or kid grows up and takes this totally random appearance (the uglier the funnier!). So it's like, TS2 is my "serious" and carefully planned main legacy and TS1 is a spontaneous, whimsical journey into the incredible wackiness of this game.
So I downloaded tons of cc for TS1 but it annoys me that some objects don't show in the subcategories (you know, Desks, Dining Tables, End Tables...), but only in the All Surfaces category. Is there a way to put those in their proper sub-categories? The object-creation tutorials I found seem to have been written before Hot Date, when sub-categories didn't exist.
Edit: Don't bother answering! Literally minutes after I published this post I found the solution! (It happens so darn often, doesn't it?) So for those who might be looking for answer: download the Sims Hot Date Object Organizer from here: http://www.thesimsdepot.com/sims-1/...ol-stuff/tools/
-All endtables have the same price, name and description found in the Sims2.
-Change colour in build mode, simple pick up the object in build mode, then place it back down to use different recolours. Works on all location lots.
-Crazy 8 Table, Contempto Adirondack End Table, Merokkan End Table and Here and There Thing sprites reduced to one.
-Glass/transparency added to the Gliteri & Co Trieste End Table with a separate sprite.
Changes to original mesh/textures
-Removed the curtain from the Country Comfort Corner Table.
-Added a red texture to match the red marble texture for the Tri Tip Table.
-Changed some surface textures to match The Goldend Ratio Table better.
Hello everyone, my name is Alan, and I'm still a big fan of the original Sims. So much so, that during the times of lockdown and furlough, I just dived into the world of creating and editing objects for the original game.
05/02/2021 So I went ahead and made the other bookshelfs in the Sims 2, all based on my modded Craftmeister Booknook, with recolours enabled in build mode. All put in one far file.
(The accessory files are separate, does anyone know how to add accessory files into far files? also does anyone know the flag for the hand tool in build mode? come to mind this method of recolours would be odd once I move onto build items)
You should delete the the old Craftmeister Booknook as it's inculded in this far file.
Preview of all the possible recolours in build mode, simple pick up the object in build mode, then place it back down to use different recolours.
-All bookshelfs have the same price, name and description found in the Sims2.
-New command added 'Read About' With this you can gain any interest point. You roughly gain the same amount points as if you was reading the magazines found downtown, but these don't decrease other points or tank fun. (Press the tab button to cycle the menus to get to Hollywood, Technology and Romance)
-Gain interest, skills or improve grades at home or any location lot.
-Sims gain cooking and mechanical points slightly faster then the base game bookshelf's.
-Sim's with a maxed out interest in food gain cooking skills faster and Sim's with maxed in technology gain mechanical skills faster.
-Sim's with Playful points between 0-4 gain skills faster. (Interests remain the same)
-Child Sim's get faster grades with a max interest in School or have 0-4 playful points
-Sim's can fill the fun bar fully
-Sim's with Playful points between 0-4 gain more fun.
-New book added when reading, not a replacement! (Make sure to extract the accessory mesh and texture into skins)
-New pop when your Sim gain a skill point! (Live PIP must be turned on or you'll just hear a sound effect)
-No more game pausing or clicking to remove dialog boxes. This new pop only only lasts for five seconds and your game will keep running whatever speed your on.
-No pop for interest or grades improving.
-Less dramatic rejection to studying, replaced with a simple disapproving animation and messaging saying "I'm not in the mood to study" with the new pop up.
-Change designs when you are in build mode, simply pick up and place the object back down in build mode to change designs, a small sound effect will let you know something has changed. This will only happen in build mode and not buy mode. This works with all location lots is well.
-Each design has four rotations.
-Removed A+ money bonus. Just not a fan of this happening. (Only for this bookcase, doesn't effect other or the chances of this happening when returning home from school)
I made and tested this with the complete collection, users with Hotdate or higher should be okay. Please let me know of any issues.
Literally all I want is to extract the models and textures to import into another program for examination. But I can't find any information for modding gamecube games. Has it become lost knowledge at this point? Have people given up? :cry: :cry: :cry:
So the other day I got a little bored on The Sims 1. So I decided that I would get a mod that would make things fun. I chose the weapons mod. So I tried installing it into the Maxis/The Sims directory. I put the .far file into the Downloads and the .skn, .bmp, and .cmx files into the skin folder in GameData. Then I used FARout to import the .cfp files into the animation .far file. So then I figured that it was installed. So I ran the game and it ran perfectly but the mod didn't appear in the game. My other mods did, but I looked in the catagory where the weapon store is supposed to be and it's not there. Nothing from the mod is there. So how do you install this mod? Is it just that it's outdated or is it incompatible with my expansion packs? I'm running The Sims Complete Collection on Windows 7 and the game runs smoothly with little to no problems and loads other mods perfectly. :help:
Hello all. You may know me from other sites as Prog, ProgMetalMan, Grizz, or something of that nature. (Ignore my old posts from back when I was dora >:-P and didn't know how to internet.)
So, I used to be really into the Sims 2 about five years ago, back in fifth or sixth grade. I got pretty fluent with things like SimPE and I think I still have a GUID block allocated to me somewhere. Then I kind of moved away from it, and basically now my computer (same one as then, sans the entry level video card; had to switch to onboard :wtf: ) cannot handle it.
My Sims collection sat gathering dust for a while until my 8-year-old sister started playing The Sims 3 at a friend's house. She nagged me to get it running on our own computer. The only title that she could play because of sexual content was The Sims 1 base game. (Well that and I didn't really feel like figuring out which expansion packs included the WooHoo precursor.)
What I found was that she sucks at The Sims. I know, harsh. But she decided to create my family. The only one who had any personality was my mother who was a prudent neat freak. :lol: When I intervened, my unemployed parents were about to kill each other, my sister was failing school, we had spent thousands of dollars on a playground, had a $1500 bathtub, no stove, no cash on hand, and no other entertainment sources. So I sold off that junk, got pretty decent jobs, and within a day or two my Sims abilities were back in full swing and we were far better off than we ever were IRL.
So what happens? Before I was even awake my sister decided to play The Sims. She apparently managed to neglect us all enough to leave me passed out in front of a pool ladder so that my mother would drown. So, how can I revive her?
IIRC this was quite a bit easier with SimPE. I downloaded IFF Pencil 2, but it looks like any trace of her sans the gravestone was ripped from the .FAM file. Her character file still exists if that helps.
Thanks in advance.
I cannot find the Sims Transmogrifier folder where it puts the cloned objects (.\downloads\transmogrified\objectname.iff). I want to put my cloned object into the User Objects folder to have it in-game. I tried cloning the "Manila 1000 Aquarium" (or "bigfishtank.iff"). For some reason, I even can't find that original file anywhere on my computer (search function on my entire disk). It's only available for me on Community Properties, but I also wanted it for buying mode for my sim's houses.
I looked up for it in following folders (don't wonder 'bout it, I'm from Germany):
C:\Program Files (x86)\Maxis\Die Sims\GameData
C:\Program Files (x86)\Maxis\Die Sims\
C:\Program Files (x86)\Maxis\
In the folder "Die Sims" (my Sims program folder), there is a folder named "Downloads", but I can't find any folder in it that is named "transmogrified".
Before asking, yes, I configured that all hidden folders and files are shown. I also tried typing in the full folder path. No results for any folder existing that path.
I hope you can help me. I can't find that folder, but the Sims Transmogrifier clearly says that it exists. :wtf:
Edit: I found the path of them. I just wonder, why the path is:
C:\Users\Username\AppData\Local\VirtualStore\Program Files (x86)\Maxis\Die Sims\Downloads\Transmogrified
I only thought; WTF, why in AppData? Why does Transmogrifier choose this path? I found it when I clicked in my Sims program folder on "compatibility files" in the list above, where I can choose the view of my folder etc. When I clicked it, the explorer automatically opened the folder path mentioned above.
i have been playing the first sims ever since i was 5, not sure why but out of all the sims games (1, 2 and 3) sims 1 will forever be my favorite
anyway, before my old windows XP crashed, i had a wonderful hack called "magic fruitcake", some of you might of heard of that... im able to play the sims on my windows 7 now but i tried looking for the magic fruitcake again but the old site is now some weird advertising site that i dont understand why its an advertising only site (oh yes, because people LOVE online advertisements :rofl: )
there are motive booster hack objects but no 24/7 static/lock objects for motives anymore... if there are im having 0% luck in finding them!!
does anyone happen to know anywhere i can get the magic fruitcake again (since the old site no longer exists, im certain the "no share unless given permission" thing no longer applies? so i guess the hack can now be shared?), something similar to the magic fruitcake (a one sim constant use, can stop using at any time, never spoils, 24/7 static motives at "level 9" for all sims on the lot) or any creators can re-make the magic fruitcake (buy mode price was $70) or use a different usable object (computer, chips, shower?! :rofl: , etc.) and price it at $100 or less in the game?
if anyone out there can help out, i will truly be FOREVER grateful and be FOREVER in your debt!!
Is it possible in "The Sims 1" to create custom 3D meshes and animation data somehow?
I know that it's quite easy to change texture images for existing objects (once I've done it the hard way, by hex-editting the data files; now I know there's Transmogrifier for that). But what I need is to create custom characters (non-human; that's why I need to mod the entire 3D meshes and animations too). Is such thing possible?
If there's such possibility, please direct me to some places where I can read about it or software I can use to achieve it. Maybe some documentation for the file formats and data structures involved?
I'm a nerdy programmer, so don't be shy to post technical information.
I am a computer science student and I stumbled upon a really cool article (http://www.qrg.northwestern.edu/pap...in_The_Sims.pdf) about the engine that the original sims used. I was wondering if anyone knows where I can get a copy of Edith so I can poke around inside the sims. Its not really important, I am just really curious about how the game is built.
If anyone could point me in the right direction that would be great.
I have gone back playing TS1. I 've decided it's either TS3 or TS1
TS2 is just frustrating, buggy, feels incomplete, and there is no reason for playing it, now that we have TS3.
TS1 however is classic (there's nothing like playing vacation, superstar & makin magic) and easy to mod and best of all it runs superfast in nowadays computers. hay!
I am actually making a super mod pack for TS1. I got the hang of modding it, and my aim is to deeply change the gameplay, the ui, fix all the buggy things, implement new stuff based on ts2 and ts3, change all the lots, and make achievement missions. i just hope i don't get tired and drop this idea.
So I'm way old school. Haven't played Sims for awhile, and just recently decided to start playing Sims 1 again (ironically, I've been watching a lot of home makeover shows that got me in the mood to be creative haha)
I've been looking for codes that might allow me to put tiles on sloped grounds so I can have (i.e. a hot tub) up on a hill, but cant connect any paths to it. And all the codes I find seem to be for the more updates versions of Sims and don't work. Can someone please lead me in the right direction to find codes that fit the original Sims games?
And if this topic isn't in the right place, feel free to move it. :D
I have tired to find meshing tutorials but it seems like they are all gone. I always get "page not found" :(
I really could use some information about how to get maxis' mesh in blender or in milkshape. I have cloned the objects that I want to re-mesh with Transmogrifier and after that, I exported the file but i have no idea what to do :D
I've been trying to make Magic Town a bit more interesting by using some of the stuff that came with the other expansion packs, but I noticed that the mask display that spawns Miss Lucile isn't available anywhere but Old Town.
Since she can max a sims's health with a good fortune telling, I'd love to have her available near a magic show stage.
Is there any program that can safely recategorize or unlock maxis-made objects or clone them?
I don't know if this is where I should post this or if custom content is the terms I should be using, but I need :help: . I want to build a home (house or castle) that is all glass or mirrors. I also want to furnish it in glass or mirors.
I'm thinking that The Sims 1 and 2 have been out long enough that maybe someone else has thought of this but, I am having trouble figuring out a search string that doesn't bring thousands of responses. I have spent the last month trying to search for these materials, including this site. I have found complete glass homes(furnished and unfurnished) that are absolutely beautiful(thanks to all the wonderful creators out there :lovestruc ). But I really want to build and furnish my own. Hope these are the proper terms.
I need to know if I can get this (glass or mirror) stuff in all aspects of the build and buy modes of The Sims Complete Collection? Well, actually in all of The Sims(1, 2, and 3) Also, can I put these custom contents into all of the neighborhoods of these games? If so, how?
I would love to download and install everything that I have found but I worry that there is soooo much that the game will slow down, freeze or crash because of it. Am I wrong to assume, if I just get the objects or stuff for the build and buy modes maybe that won't happen? Please help me with this. Thank you all for your time, talent and trouble. :)
There are some paintings and decorative items in makin magic that I would like to recreate for the sims2, but I don't know how to extract the textures from the game files or where exactly they are located.
I've been browsing the .far files with paladin's FAR Out program, but I've only been able to find the skin textures in .bmp's with it.
Is there any program available that can extract textures from objects in the game?
Hopefully someone still keeps an eye on this corner of the forum ^^
I am looking for a mod or a way to alter the game to...well, make time go slower. Days seem to pass in an instant in the original game, whereas The Sims 2 made it seem like you had a lot more time to do things. I dont know if this is because of motive decay speeds, or what...