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I Buy. I Game. I Mod. Stop Stereotyping. Start Listening.

Date Posted: 23rd Jun 2013 at 11:40 AM

(After reading two articles this week about misogyny in the gaming world, one linked from Mootilda's MTS journal, I wrote this and posted it on facebook. I decided to post it here as well.)

I Buy. I Game. I Mod. Stop Stereotyping. Start Listening.

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Medieval and Fantasy Custom Careers: Explanations and Justifications

Date Posted: 23rd Jun 2013 at 10:00 AM

Explanations and Justifications
Now that I'm finished with school, I can return to making these careers. Below is a very long list of the careers I hope to make.

I realize a couple of these careers, like gardener, already exist in the game, but I despise self-employed careers; I want my sims to go to work and be done with it. Also, these careers will be geared specifically to medieval/fantasy descriptions. So the banker career, for example, will have level titles like exchequer and coin counter.

I know it doesn't seem to make sense for the grocer to be at the restaurant instead of the grocery. My justification is to keep the available rabbit holes to a minimum so NPC sims will have fewer modern careers to snatch up. Hence, healer at city hall, so as to avoid the modern medical career. The grocery I envision as a food prep location and the restaurant as the town market. The bookstore I envision as a polluting crafts location and the school as artistry and clean crafts, but I think I will actually reverse this.

All rabbit holes are Base Game. Using the rabbit hole rugs and doors, you can build whatever structures you like on these lots; I plan to use multiple small lots of the same rabbit hole type to prevent queue overload. To use these careers, you have to have the rabbit hole lot already in place before putting the career in the packages file or it won't show up. It's easy enough to remove the career, run your town without it and quit, then replace the career.

These careers will be basic and will not have chance cards?events? and all that, just skill requirements. They will be Base Game compatible, some with alternate Pets versions.

This list is tentative and subject to change. I cannot predict how fast I will get to churn these out. Also, some of these careers may not be accepted by MTS for being a wee bit risque (I plan to use cheeky innuendo and not blunt vulgarity). I will be happy to put a "Cheeky Innuendo Alert" n the file download page to warn off the pure of mind.

I welcome questions, ideas, and critiques!
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Salary and Status Classes

Date Posted: 23rd Jun 2013 at 9:58 AM

Salary and Status Classes
I want these careers to reflect Medieval class structures. Since MTS requires comparable wages/salaries to EA games. I’ve set the Level 10 minimum salary class to $3300 weekly since the Mystic Fortune Teller Level 10 is $3350 weekly. The highest EA salary is around 20,000 weekly (I think); I’ll be setting my maximum around $10,000 to 20,000. The actual wages of individual careers may be higher or lower than expected due to leisure time, supply/demand, ick factors, and danger considerations.


*Note*
Soldiers & Judicials
For Politics and War, the wages are lower since they are the servants of the realm, but technically their status is higher. This assumes provided with food and clothing by the government, and that they are honest and honorable. Most likely they are corrupt and will accept bribes. *HINT: Cheat Code*
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UPDATED 8/15 Rabbit Hole: Grocery (Food Prep) Careers

Date Posted: 23rd Jun 2013 at 9:56 AM

Rabbit Hole: Grocery (Food Prep) Careers
Notes:
S/C = Status/Class
L1/L10 = Levels 1&10 Weekly Wages
ATH= At Home career with 1-3 hours/1-2 days in the tavern
UTS= Under the Sea
Fangs = Vampire Friendly

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Rabbit Hole: Restaurant (Market) Careers

Date Posted: 23rd Jun 2013 at 9:54 AM

Rabbit Hole: Restaurant (Market)
Notes:
S/C = Status/Class
L1/L10 = Levels 1&10 Weekly Wages
ATH= At Home career with 1-3 hours/1-2 days in the tavern
UTS= Under the Sea
Fangs = Vampire Friendly

Comments 0
Rabbit Hole: School (Dirty Crafts) Careers

Date Posted: 23rd Jun 2013 at 9:52 AM

Rabbit Hole: School (Dirty Crafts)
Notes:
S/C = Status/Class
L1/L10 = Levels 1&10 Weekly Wages
ATH= At Home career with 1-3 hours/1-2 days in the tavern
UTS= Under the Sea
Fangs = Vampire Friendly

Comments 0
Rabbit Hole: Bookstore (Cleaner Crafts) Careers

Date Posted: 23rd Jun 2013 at 9:49 AM

Rabbit Hole: Bookstore (Cleaner Crafts)
Notes:
S/C = Status/Class
L1/L10 = Levels 1&10 Weekly Wages
ATH= At Home career with 1-3 hours/1-2 days in the tavern
UTS= Under the Sea
Fangs = Vampire Friendly

Comments 0
Rabbit Hole: Theatre Careers

Date Posted: 23rd Jun 2013 at 9:46 AM

Rabbit Hole: Theatre Careers
Notes:
S/C = Status/Class
L1/L10 = Levels 1&10 Weekly Wages
ATH= At Home career with 1-3 hours/1-2 days in the tavern
UTS= Under the Sea
Fangs = Vampire Friendly

Comments 0
Rabbit Hole: Hideout (Stables and Docks) Careers

Date Posted: 23rd Jun 2013 at 9:24 AM

Rabbit Hole: Hideout (Stables and Docks)
Notes:
S/C = Status/Class
L1/L10 = Levels 1&10 Weekly Wages
ATH= At Home career with 1-3 hours/1-2 days in the tavern
UTS= Under the Sea
Fangs = Vampire Friendly

Comments 0
Rabbit Hole: Mausoleum (Magic and Criminal) Careers

Date Posted: 23rd Jun 2013 at 8:39 AM

Rabbit Hole: Mausoleum (Magic and Criminal) Careers
Notes:
S/C = Status/Class
L1/L10 = Levels 1&10 Weekly Wages
ATH= At Home career with 1-3 hours/1-2 days in the tavern
UTS= Under the Sea
Fangs = Vampire Friendly


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