I've a day to look around, so I'll examine the human NPC. It seems that it is not really safe to manipulate. Moreover, the GLOBAL "NPC Create OOW" isn't usable without default replacing the human NPC ; so I've tried to create my own line in Primitive Constant 132 to use GLOBAL "NPC Create OOW" but it doesn't work : the controller NPC pool doesn't recognize it.
I'll see that later, for now I'll try to transfer all informations of Mannequin's pie menu to the podium instead of the NPC, inspiring myself from the human statue :
- Save NPC ID in the podium => create attribute "NPC ID"
- OK ! -

It seems that it was all that was needed for the NPC to keep the same pose and outfit category (but not the outfit itself), but only if you say yes to the saving when quiting. If you save separatly, then quit, it won't save the NPC.
=> create a retrieve Mannequin BHAV ?
=> create a loading BHAV that will use the attribute "NPC ID"
- Keep NPC informations in the podium
=> create attributes "Chosen Pose" & "Chosen Outfit Category" to keep them - OK ! -
=> create several links in the NPC to "My Container Id" in order to transfer informations to the podium - OK ! -

Is it still necessary ? Yes, for the mannequin's pose not to be resetted when changing outfit.
- Cut the "Customize" Interaction in several different interactions (one for each outfit category
- OK ! - + one for buy jewel + one for change appearance)
- Add a system to choose the age of Mannequin in Community (not start live) => one recolor = one age ?
- Block all customize & category interaction with guardian + Add Unpack interaction & guardian + add skin unpack + change init category in naked => when first init, there's only the interaction "unpack" and it is alwys in an unpack appearence
NOT POSSIBLE WITHOUT GLOBAL DR OF AN NPC => only guardians are
- OK ! -