CC Plans, Starlet Eyes
Date Posted: 20th Jul 2021 at 9:29 PM Views: 134
If you want to know why I've been gone for so long, see the post below. If you just want cc updates, keep reading.

I no longer am planning on making occult/pet additions to my Starlet eyes. I'm no longer happy with how they look, but I will update them to LRLE format in the near future. I encountered a weird possible glitch with them (and discovered it happens in like, all cc default eyes) where some textures are pixelated/crunchy, and some appear fine until I put certain hairs, accessories, clothes on a sim. I've tested this with no cc in my game except the eyes themselves, and some EA CAS items still cause otherwise fine textures to pixelate/crunch. This does not appear to happen with 'contacts' in the face paint category, but I need to do more testing. Currently, I'm planning on releasing the update for the eyes after I figure out what's going on and if there's anything I can do about it, but if it proves to take a long time to figure out (or if there's nothing I can do), I'll go ahead and update the eyes.

As I said, I only plan to update the Starlet eyes to LRLE format, and am no longer going to make matching pet/occult versions. However, I am currently working on remaking the file I used to make the Starlet eyes. Anyone who downloaded the recolor resource zip for it may be familiar with the layer file I used to make them, which only had one sclera, one iris, one pupil, one highlight, and one lowlight. This structure is really only good for making that single eye, which isn't ideal for making add-ons/matching sets for other life states. Even if I did they'd probably not match very well because it's been so long.
Instead, I am making a stupidly complex new version with tons of different scleras, irises, pupils, highlights, and lowlights, each with different edge sharpness options (except sclera). I've already made some good progress. I have the scleras finished (unless I get more ideas lol). The irises were done, but that was before I decided to include different edge sharpness options, so they have to be redone. I've got all the 'normal' pupils done, save for some types of animal pupils I want to include, and I plan on making a few dozen more fun/fantasy pupils as well. Haven't really gotten to highlights/lowlights, or the shading for the irises. Once I am satisfied with the basics of this file, I plan on making a new set of eyes. It will be a lot easier to make eyes for different life states with this type of layer structure, at least for me.
Unfortunately, pixelation/crunching still happens with the LRLE (and even made one of my Starlet eyes that still worked in RLE2 format that was fine, start crunching when I converted it to LRLE).
Also, I will not be releasing the entire layer structure with any eyes I make with this new file. Currently I'm planning on only releasing relevant folders/layers with the eyes they go with. Maybe I'll release the whole thing after I make everything I want, but the file is already massive and complicated.

The other big project that is on the horizon is a skin tone overhaul. I was so excited when they announced they would be adding more to the game and making them adjustable, but then they came out and the cool tones all looked like corpse skin in lighter colors and ash city in darker colors. I don't think more than like, two or three of them looked like actual human skin, which is really irritating as a p i n k b i t c h with cool toned skin.
So, I'm planning on default replacements for most if not all of the EA skins (and replacing and expanding the occult colors). The bigger portion of this project will be the overlay system I want to develop for skin details. I'm going to try to make it as extensive as possible, and make it Kijiko-lashes compatible (I won't use the same CAS part as one of their CAS part options--iirc they offer two). I plan on making several versions of the overlays to make them work for all skin tones so that light skin tones do not look like strobe lights and dark skin tones do not look matte/flat. As of now, I want to make a full-body overlay (compatible with body morphs; undecided if this will be a default replacement or a skin detail), separate upper and lower lid overlays, nose overlays, cheek overlays, mouth corners/dimples, possibly some chin overlays, freckles, and moles.
I know there are already lots of good overlays and skinblends out there, but I struggle to use them because the things I like tend to be scattered between several creators who may or may not have compatible skin details (like having to choose between person A's eyelids and person B's nose because they are the same CAS part). This is something I am primarily going to make for myself and my own convenience, and it's going to be big enough that I might as well share it. The more options the merrier imo.

That's basically it for my current plans. I am not going to give any sort of timeline for when any of this will get done, because there is still a lot going on in my life right now that is up in the air. I don't know what I'll be doing or how I'll be feeling in a few weeks, so I don't want to have to keep announcing delays if shit happens.

Recent Comments for: CC Plans, Starlet Eyes
CC Plans, Starlet Eyes
By copperIIsulfate (20th Jul 2021 at 9:40 PM)
Someday I also want to get around to making some makeup. Again, there's a lot of really good stuff out there already, but I want to make my own for convenience. If I make it, I might as well share it.
By the time I get around to the skin overhaul, I think I'll want to set up a Discord server or something so it's easier to communicate with people, get ideas, and maybe have some people beta test.

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