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#302
13th Jul 2012 at 7:54 PM
Posts: 7,513
Thanks: 2676 in 33 Posts
Cher. Yep, that's her mecca and she rules! I loved her show.
Resident member of The Receptacle Refugees
Let's help fund mammograms for everyone. If you want to help, Click To Give @ The Breast Cancer Site Your click is free. Thank you.
Resident member of The Receptacle Refugees
Let's help fund mammograms for everyone. If you want to help, Click To Give @ The Breast Cancer Site Your click is free. Thank you.
#303
13th Jul 2012 at 10:03 PM
Relevant elephant: http://forum.thesims3.com/jforum/po...61.page#9012194
Test Subject
#304
15th Jul 2012 at 3:17 PM
Posts: 30
Installing Gold... Hope it's worth it.
Forum Resident
#305
17th Jul 2012 at 2:32 PM
Posts: 831
I've really been enjoying Lucky Palms, but apparently something weird is happening with the wild animals. It will kind of slow down a bit, then I'll get a notification on Overwatch that it recovered missing sims, and it's always the same three animals, two with the last name Dog and a horse with the last name of Horse. I guess they're strays? It keeps happening every night in the game. Are they stuck or what?
I don't even like the strays anyway. If I want my sims to have a pet, I'll make the pet in CAS and merge it with their household. Strays just get in the way and loiter on my sims' lots. Is there a safe way to remove all the strays from the game without it generating new ones? I play with Story Progression turned off, but I don't know if that would effect the strays.
I don't even like the strays anyway. If I want my sims to have a pet, I'll make the pet in CAS and merge it with their household. Strays just get in the way and loiter on my sims' lots. Is there a safe way to remove all the strays from the game without it generating new ones? I play with Story Progression turned off, but I don't know if that would effect the strays.
#306
17th Jul 2012 at 3:04 PM
Posts: 6,839
Thanks: 1343 in 7 Posts
Quote: Originally posted by ShortyBoo
I've really been enjoying Lucky Palms, but apparently something weird is happening with the wild animals. It will kind of slow down a bit, then I'll get a notification on Overwatch that it recovered missing sims, and it's always the same three animals, two with the last name Dog and a horse with the last name of Horse. I guess they're strays? It keeps happening every night in the game. Are they stuck or what? I don't even like the strays anyway. If I want my sims to have a pet, I'll make the pet in CAS and merge it with their household. Strays just get in the way and loiter on my sims' lots. Is there a safe way to remove all the strays from the game without it generating new ones? I play with Story Progression turned off, but I don't know if that would effect the strays. |
Forum Resident
#307
17th Jul 2012 at 3:32 PM
Posts: 831
The dogs had the last name Dog and the horse had the last name Horse. I have no idea what that means. So if they are part of the adoption thing, why are they missing? I did see at least one adoption tag thing on the map, and it's a sim that doesn't have any pets.
#308
17th Jul 2012 at 3:55 PM
Posts: 6,839
Thanks: 1343 in 7 Posts
Quote: Originally posted by ShortyBoo
The dogs had the last name Dog and the horse had the last name Horse. I have no idea what that means. So if they are part of the adoption thing, why are they missing? I did see at least one adoption tag thing on the map, and it's a sim that doesn't have any pets. |
Forum Resident
#309
17th Jul 2012 at 4:03 PM
Posts: 831
Quote: Originally posted by babele44
I meant proper first names like "Froufrou Dog" instead of "Stray Dog". The game gives any random family child pets for a certain period of time for you to adopt. After a while the adoption caravan moves on to the next household and deletes the former pets. I have turned that system off with Overwatch but when I had it still running I got those recovering missing Sims message on a regular basis. |
Oh, ok. Yeah, they had proper names. I guess I'll just disable the option in Overwatch then. I had to do the same awhile back because I had used the AM command BodySnatch.
So is there some way to delete the strays and wild animals so they won't generate? They're still quite annoying and I'd rather not have them in my game.
#310
17th Jul 2012 at 4:08 PM
Posts: 1,539
Thanks: 666 in 3 Posts
I keep getting a message that the unicorn is stuck. It always gets stuck at the fishing plant thing.
I have to say again that I really wish they would have included more small lots in this world. Not 10x10 but maybe 20x20. Most are like 30x30 or 40x40. I hate building big!
And lots that are not lined up to the road annoy the hell out of me!
TS3 aliens? Finally! Now give us OFB and proper apartments, damnit! - EA, you are breaking my heart. - I give up.
I have to say again that I really wish they would have included more small lots in this world. Not 10x10 but maybe 20x20. Most are like 30x30 or 40x40. I hate building big!
And lots that are not lined up to the road annoy the hell out of me!
Lab Assistant
#311
17th Jul 2012 at 4:24 PM
Posts: 116
Quote: Originally posted by ShortyBoo
I don't even like the strays anyway. If I want my sims to have a pet, I'll make the pet in CAS and merge it with their household. Strays just get in the way and loiter on my sims' lots. Is there a safe way to remove all the strays from the game without it generating new ones? I play with Story Progression turned off, but I don't know if that would effect the strays. |
Twallan's Register mod has that functionality.
#312
17th Jul 2012 at 4:24 PM
Posts: 5,986
Quote: Originally posted by ShortyBoo
So is there some way to delete the strays and wild animals so they won't generate? They're still quite annoying and I'd rather not have them in my game. |
Twallan's Register mod includes an animal control feature that allows you to set the number of strays and wild horses yourself, including 0 if you don't want them in a given world.
#313
17th Jul 2012 at 4:24 PM
Posts: 1,599
Ive, there's quite a bit of curved street in LP, and since lots don't have curved sides we are bound to have funky lot alignment in many places. I've decided to be satisfied as long as enough of the lot aligns with the street to make the driveway look as though it is connected (fat lot of good that actually does since the car teleports onto the street anyway). My preferred lot sizes are 30x20, 30x30, 30x40 and 40x40, but I've still managed to fill up the bigger lots.
TS2 and TS3: Where adult sims potty train their toddlers.
TS4: Where adult sims make Angry Poops.
Which game is made for the juvenile minded?
TS2 and TS3: Where adult sims potty train their toddlers.
TS4: Where adult sims make Angry Poops.
Which game is made for the juvenile minded?
#314
17th Jul 2012 at 10:27 PM
Posts: 1,539
Thanks: 666 in 3 Posts
Quote: Originally posted by zigersimmer
Ive, there's quite a bit of curved street in LP, and since lots don't have curved sides we are bound to have funky lot alignment in many places. |
Well obviously.
I just see some lots in this world that's not aligned that could have been, or at least a part of it could have.
#315
22nd Jul 2012 at 4:07 PM
Posts: 1,539
Thanks: 666 in 3 Posts
Sorry for the double posting here no (post more people, goddamn!)
I have encountered a weird problem. The 64x64 lot that is on the way out of town (towards the waterfall and all that), when I play a family there, whatever family (have swapped several times and bulldozed the lot many times, rebuilt something new), it seems like the sims don't have free will and only do what's needed to survive. Pets work "as normal" but not the sims.
Any other lot is fine, just not that one. Bah.
TS3 aliens? Finally! Now give us OFB and proper apartments, damnit! - EA, you are breaking my heart. - I give up.
I have encountered a weird problem. The 64x64 lot that is on the way out of town (towards the waterfall and all that), when I play a family there, whatever family (have swapped several times and bulldozed the lot many times, rebuilt something new), it seems like the sims don't have free will and only do what's needed to survive. Pets work "as normal" but not the sims.
Any other lot is fine, just not that one. Bah.
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