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Page 371 of 371
Mad Poster
#9251 Old 6th Jan 2021 at 4:25 PM
Another question- for anyone using the transmogrify mod (https://modthesims.info/d/592332/th...t-changer.html), is it possible to transmogrify rabbitholes?

I want to transmogrify the resort tower rabbithole onto the smallest resort rabbithole.
Alchemist
#9252 Old 6th Jan 2021 at 7:05 PM
Quote:
Originally Posted by jje1000
Another question- for anyone using the transmogrify mod (https://modthesims.info/d/592332/th...t-changer.html), is it possible to transmogrify rabbitholes?

I want to transmogrify the resort tower rabbithole onto the smallest resort rabbithole.


Yes it is possible. Actually, I do it all the time. I usually take the UNI buildings and turn them into a normal school, a city hall and an office/business building. I've also used a different rabbit hole for the fortune teller, the army, etc. The only thing that doesn't change, is the name of the rabbit hole. If you turn... hmm... let's say a crypt to something else, it will change but it will also still say in the message popup that Mr. Smith got a new job from the crypt, instead of food store or whatever the crypt is after the change. Easy thing to ignore, really.
Scholar
#9253 Old 6th Jan 2021 at 9:27 PM
Thank you! There's a few buildings I like the looks of but I wish they were other things-and rabbitholes whose buildings I really don't like or find inappropriate to my worlds, like the humongous brick city halls and elementary schools. That adobe military base looks a lot like schools where I come from. Though I'm not sure I'd like my education career sims to be "getting a job at the military base!"
Alchemist
#9254 Old 6th Jan 2021 at 10:46 PM
Quote:
Originally Posted by lucy kemnitzer
Though I'm not sure I'd like my education career sims to be "getting a job at the military base!"


I know. It does sound a bit odd. I haven't really looked into changing existing rabbit hole names, so I'm not sure how easy or hard that would be. Maybe MC could do it? Just a thought.
Scholar
#9255 Old 7th Jan 2021 at 1:34 AM
I'll definitely look into that! I think it might be hardwired though, now I think of it. My story progression notes for the journalism career mention "Doo Peas" business center, even though the rabbithole is an EA one with a different name.
-.-- -.-- --..
retired moderator
#9256 Old 7th Jan 2021 at 1:50 AM
Re: rabbithole names, it's a while since I've played Sims 3 but here's a note from when I was building one of my worlds:
Quote:
Rabbithole Names: Some of the rabbithole buildings are designed to have different names to that which the game gives them. For example, the spa should be called 'The Rose Nouveau Spa' instead of 'Sunflower Spa'. You could rename these in game to match the lot name using a debug enabler mod, or else have your sim purchase the lot to rename them. Unfortunately it is not possible to rename the rabbithole at world level, this information has to be stored in the save game.
Unless something has changed in later EPs, maybe this will help!
Field Researcher
#9257 Old 7th Jan 2021 at 8:52 AM
I just use the rabbit hole rugs and build a shell I like. I furnish it if I feel like it. But not everyone likes building so I hope you find a way to make that work, I am pretty sure it was in Nrass debug mod like Simsample mentioned that let's you fix the names on the rabbitholes.
Alchemist
#9258 Old 7th Jan 2021 at 2:11 PM
Quote:
Originally Posted by Mandelyn
I just use the rabbit hole rugs and build a shell I like. I furnish it if I feel like it. But not everyone likes building so I hope you find a way to make that work, I am pretty sure it was in Nrass debug mod like Simsample mentioned that let's you fix the names on the rabbitholes.


I tried rabbit hole rugs once (and they also made my crash for some reason) but there are so many nice shells in the game - mainly the UNI buildings - that I like to use. And aren't the shells a less of a load to the game, than actual buildings? At least I think they are. Anyway, I agree that it's good that there are options to both kind of players.
Scholar
#9259 Old 8th Jan 2021 at 2:24 AM
I love to build! But I also like some of the rabbithole shells, so I like to approach everything on a case by case basis.
Mad Poster
#9260 Old 11th Jan 2021 at 2:28 AM
Another question for the knowledgeable- do the Showtime Live Venue shell objects (Los Sueños, Brotherhood of Fine Fellows Hall) have any sort of scripting/opportunities attached to them? Same with the Hoi Polloi Event Center.

I want to remove some to make way for other lots, but I want to make sure my sims can reach the top of the Showtime careers without them and aren't missing out on any sort of specific opportunities.
Alchemist
#9261 Old 11th Jan 2021 at 11:25 AM
Quote:
Originally Posted by jje1000
Another question for the knowledgeable- do the Showtime Live Venue shell objects (Los Sueños, Brotherhood of Fine Fellows Hall) have any sort of scripting/opportunities attached to them? Same with the Hoi Polloi Event Center.
I want to remove some to make way for other lots, but I want to make sure my sims can reach the top of the Showtime careers without them and aren't missing out on any sort of specific opportunities.


Well, when it comes to the Brotherhood of Fine Fellows Shell, I haven't ever got any opportunities from it. I've also used its shell for my own clubs just fine. Same goes for the Los Sueños shell. Not sure about Hoi Polloi, though.
Instructor
#9262 Old 11th Jan 2021 at 1:25 PM
Question for builders. I have been trying for a while now to get a short wall for the roof of the gym I'm working on working. The kind you have on a flat roof and need CFE to make.

I've got the making them part down. But the problem comes when I try to connect them to anything else. When I try to connect them to the rest of the building, the ends always distort even with CFE off. I can't get them to stay at their respective heights, the short wall always goes up about halfway to "connect" with the higher wall. If I don't have to connect it to anything, like the very top of a building, it works fine. It's only when I have to connect it to something else that's higher.

I hope it's just something obvious that I'm missing. I've seen it work with the University gym, so I know it can be done.

You have been chosen. They will come soon.
Trainee Moderator
staff: trainee moderator
#9263 Old 11th Jan 2021 at 5:09 PM
Quote:
Originally Posted by Jathom95
Question for builders. I have been trying for a while now to get a short wall for the roof of the gym I'm working on working. The kind you have on a flat roof and need CFE to make.

I've got the making them part down. But the problem comes when I try to connect them to anything else. When I try to connect them to the rest of the building, the ends always distort even with CFE off. I can't get them to stay at their respective heights, the short wall always goes up about halfway to "connect" with the higher wall. If I don't have to connect it to anything, like the very top of a building, it works fine. It's only when I have to connect it to something else that's higher.

I hope it's just something obvious that I'm missing. I've seen it work with the University gym, so I know it can be done.
I think the only way to deal with this is having the higher wall made up of a wall the same height as the short one you're connecting it to, with another level of walls on top of that to make it taller.

Like if you're connecting a garage to a house on a foundation, you need to make the base of the garage a wall that's as high as the foundation, and then a wall on top of that to make a total wall height of 1 wall + foundation height, which will match with the house on the foundation.

Hope that makes sense
Instructor
#9264 Old 11th Jan 2021 at 6:01 PM
Quote:
Originally Posted by zoe22
I think the only way to deal with this is having the higher wall made up of a wall the same height as the short one you're connecting it to, with another level of walls on top of that to make it taller.

Like if you're connecting a garage to a house on a foundation, you need to make the base of the garage a wall that's as high as the foundation, and then a wall on top of that to make a total wall height of 1 wall + foundation height, which will match with the house on the foundation.

Hope that makes sense


That does make sense actually! I'm going to try that when I open up the game next.

You have been chosen. They will come soon.
Mad Poster
#9265 Old 11th Jan 2021 at 6:04 PM
Quote:
Originally Posted by Sorceress Supreme
Well, when it comes to the Brotherhood of Fine Fellows Shell, I haven't ever got any opportunities from it. I've also used its shell for my own clubs just fine. Same goes for the Los Sueños shell. Not sure about Hoi Polloi, though.


This was my thoughts as well- it seems like the private venue shells are just decorative, but the Large Venue shells are combo rabbithole/shells.

In this case, the big question is whether or not there are specific opportunities/gigs attached to the Hoi Polloi shell, or if I can just replicate its functions using just the Binder Clips Center + a more space-saving theater rabbithole.
Alchemist
#9266 Old 11th Jan 2021 at 7:46 PM
Quote:
Originally Posted by jje1000
In this case, the big question is whether or not there are specific opportunities/gigs attached to the Hoi Polloi shell, or if I can just replicate its functions using just the Binder Clips Center + a more space-saving theater rabbithole.


If there are any opportunities etc. attached to that shell, would those show up in the shell specific game files? With S3PE perhaps? Just a thought.
Test Subject
#9267 Old 14th Jan 2021 at 3:09 AM
Do I need an expensive gaming PC to run The Sims 3 smoothly? I'm planning on getting a desktop soon, and I'm really not sure what kind of budget I should be setting for myself.
Field Researcher
#9268 Old 14th Jan 2021 at 6:35 AM Last edited by Deshong : 15th Jan 2021 at 5:22 PM.
Quote:
Originally Posted by Nouh
Do I need an expensive gaming PC to run The Sims 3 smoothly? I'm planning on getting a desktop soon, and I'm really not sure what kind of budget I should be setting for myself.


A top of the line gaming computer just for TS3 would be pointless in my opinion so the answer is no in my opinion. If you only care about playing TS3 to its fullest potential without the computer being an issue, then I would suggest searching for older hardware released in 2012. However, that's not something you may find pre-built unless someone reputable was selling their old gaming computer if you are not into building your own.

My first gaming desktop I built played TS3 well. Unfortunately, the motherboard died after about 6 years and because it's old I would have to go online to find a possible new replacement or an used one. Anyway, the computer specifications are:

Win 7 64-Bit (You may want to go with 64-Bit just in case later down the line TS3 for PC does get a 64-Bit version.)

8 GB RAM (For now, TS3 doesn't need any more than this and has room for some multi-tasking, however, the developers say for the best performance you should close any other programs before running TS3. Depending on the computer, it may vary whether there will be any issues or not. If a 64-Bit version ever does come out then you can always upgrade later as long as the motherboard supports larger RAM capacity. I think some support up to 32 GB or more of RAM.)

Intel Core i7 3770K @ 3.5 GHz (The minimal requirements state at least 2.4 GHz but if you want faster processing, routing, liveliness of simulation then the higher the GHz, the better. Or so that has been my experience coming from different computers and each one better than the last. If I had to guess recommended requirements then it would be 3.2 GHz or higher. Getting a CPU that's already overclocked may be a better option.)

Geforce GTX 660 2 GB VRAM (This seemed more than efficient and I was quite happy with my build. Though because it's old ShadowPlay, a free recorder which comes with an updated driver, doesn't perform so well with TS3 and stutters and lags a bit. The more VRAM, the better to help with graphic intensive games. Now TS3 is not GPU intensive but mostly CPU intensive, however, some custom content just goes overboard with 4K, high poly counts, etc so be careful with that. While the GPU might handle it, TS3 game engine has a limit to what it can handle. Be responsible about what you put in your game if you choose to use mods/cc.)

Edit: 1 TB HDD (The size of the HDD and/or SSD will depend on your storage needs. Before this system I came from 500 GB HDD gaming laptop and was near its limit with space to spare for other computer operations. So I decided to double that to have more storage because I store a lot of TS3 and it takes up a lot of space like screenshots, videos before I move it to the external HDD plus multiple TS3 game folders since I like to switch.)

Edit: Full HD 1920 x 1080 @ 60 FPS monitor (Higher resolutions than this will make the U.I. smaller but the image clearer. If you get a monitor or already have one with higher resolutions then you can always try it out in TS3 options menu to see if you can accept that. Or change it back to whatever you are comfortable with. Also note: Higher resolutions may cause poor game performance depending on the computer configuration. So you may want to test it out to find the right settings for you. Currently, on the computer below the resolution I'm playing at is 2560 x 1440 @ 144 FPS. The higher the frames per second on a monitor, the more smoother a game's movement will look. 60 FPS is really good though and in case you may want to get or already have a monitor with a higher FPS, TS3 seems to pick up on that when you want to change it in the options menu. It will be greyed out in windowed mode though and the fps cannot be set unless through external programs.)

Edit: Personally, I always find it extremely easy to test out a new computer with TS3 as is. No game altering mods at all is ideal because you can purely test your computer's capability with TS3 so you know the as is performance compared to when you start adding mods/cc. Then you can always better manage your game performance because you know how it's supposed to play and means some mods/cc is dragging your performance down. Of course, it is up to you whether you value quality performance vs poor performance.

Edit: There are also YouTube videos/knowledgeable persons that are helpful when it comes to finding the right balance in performance. (Ambient Occlusion is not supported in TS3 and I would not recommend trying to force something a game does not support through external programs.)

Tested: Graphics settings and how they affect performance
https://www.youtube.com/watch?v=DW2m14vzFM8

Here are a couple of websites I found useful when building my first desktop. Even if you are not building, this information is still useful to know once you get all the information about what's inside a pre-built computer.
https://modthesims.info/wiki.php?ti...em_Requirements

This is great for comparing CPU's, GPU's, etc to find out which is better in performance. Also, great for other kinds of information specific to what you may want to know.
https://www.passmark.com/

For example: Comparing two CPU's or two GPU's to find out which is better suited to what you want your gameplay experience to be but also according to your budget. But again, TS3 is a game released in 2009 and continued through 2013. I suggested hardware from 2012 because The Sims Studio seems to have updated the new GPU's to the list for the game to recognize but not for 2013 and onwards, naturally. Though personally, I highly doubt the game recognizing your GPU matters in that sense and seems to be just there to have preset in-game options already set for you, but what does matter is the game is using the GPU by default and not an onboard integrated card from the CPU. As long as the connection, VGA or DVI or HDMI cable is in the right place concerning a desktop, the GPU should automatically become the default graphics device when plugged into where it is supposed to be...in the back of the video card, not the motherboard. Of course, it says this on the instructions of how to set up your new gaming desktop or so it does when I got my pre-built gaming desktop. The one I built I didn't know that, lol, but a quick search on the internet easily rectified my error. Now I know. Also, TS3 still does not recognize the RTX 2070 and I have zero issues and I don't ever plan to force it to recognize it either as I personally find it pointless as I can play just fine like I did on the other older systems that did recognize the GPU. So yeah, that's my experience and conclusion to that.
https://www.cpubenchmark.net/compar...7-9700K/2vs3335
https://www.videocardbenchmark.net/...2070/2152vs4001

Here in this topic I link below you will see screenshots and videos from this specific computer mentioned above. This is for you to get an idea as a starting point. Anything better than this, should play TS3 just fine with all EP's/SP's/Store Content/Some mods...be careful of mods because a lot of it, just puts too much on the game engine. And the game engine is only a 32-Bit program already running mostly CPU intensive simulation. Plus, there's also a reason why high poly counts just ruin the games performance when it's just overkill.

Some screenshots were from an older computer and because the resolution is less, you should be able to tell. Plus it took me how many years to finally use the better resolution options, lol.

https://forums.thesims.com/en_us/di...0/my-s3-game/p3

Edit: There's also these videos which better represents how TS3 plays as is on the computer specs above.

https://youtu.be/RecjZIs6N-E

https://youtu.be/eGZxSsm5sUc


========

Here's the computer specifications that I play now and it's performance. Though Isla Paradiso is known to have issues so that's why there's freezing which I do fix in-game based on a Simmer's, BlueSpaarkle's guide, how to fix IP lag.

Win 10 64-Bit
16 GB RAM
Intel Core i7-9700K @ 3.6 GHz
NVidia Geforce RTX 2070 8GB VRAM
1 TB NVMe SSD
1 TB HDD

This build is overkill for TS3 and so I did not get it specifically for that game. It's for Cyberpunk 2077, Control and other real-time ray tracing games, etc. But I can confirm in my experience that TS3 plays just fine with this newer hardware thankfully. Not sure what's the big deal with some saying TS3 runs horrible on newer hardware...my guess its incompatible computer configurations.

https://youtu.be/HUKUSsNOQ3c

Edit: Here's another video, better recorded and in a different neighborhood.

https://youtu.be/BtfrhN8rGpA

One more thing. If you go for a pre-built gaming computer beware that not all of them are the same, as in, performance. It's always best to do a lot of research before purchasing. Look at a lot of reviews, know everything that is inside the computer and whether it's good for what you want or not. You cannot always trust the salesperson to tell you the truth so I suggest to do your homework. Okay actually one more thing, everything in the computer matters, not just the GPU and CPU if you really want the best performance out of a gaming computer. The motherboard matters, the RAM and speed matters, the fans/cooling/airflow system matters, the SSD/HDD and speed matters, etc.

Sometimes I wonder about those who claim to have gaming computers but says TS3 runs poorly. Possibly could be bottlenecking. There are non gaming computers that run TS3 just fine, provided it has its limits, of course. So yes, I have come to the conclusion that TS3 is not the problem and runs extremely well with no mods for a mostly CPU intensive 32-bit program. By the way, the Isla Paradiso video has no mods except NRass NoCD. Just pure official TS3. Now that is how you know you got a good purchase. TS3 does not need mods to run and if it does...I wonder about that too.

Because I'm Fragile...but I'm not "that" fragile.
Scholar
#9269 Old 15th Jan 2021 at 2:04 AM
Suddenly there is a red glowing sparkle bit on various items in my sim's house. It was on a computer for a couple sim days and then on a living room chair (or maybe on the floor under it). I don't recall this ever happening before. The sparkle goes away eventually. Anybody know what it is?
Test Subject
#9270 Old 15th Jan 2021 at 6:12 AM
@lucy: Pretty sure those are booby traps from Generations and/or Supernatural, set by children/teens/fairies. Pranks can be set up for sims in general or specific sims, and will not set off for the prankster.

Question: Has anyone thrown a gift-giving party on a community lot? My host family won't interact with the gift rug, other than to call guests to open presents. Surely that's not working as intended?
Instructor
#9271 Old 15th Jan 2021 at 5:27 PM
@zoe22 Just chiming back in to say that that suggestion for my question about short walls worked great! Thanks so much for that. I thought I was about to lose my sanity trying to figure that one out lol.

You have been chosen. They will come soon.
#9272 Old 18th Jan 2021 at 5:24 AM
Is there a way to make movement on various lots, such as houses, easier or less time consuming? It shouldn't take my sim an hour to come down for breakfast starting from when he gets out of bed.
Scholar
#9273 Old 18th Jan 2021 at 6:21 AM
Quote:
Originally Posted by BlackjackGabbiani
Is there a way to make movement on various lots, such as houses, easier or less time consuming? It shouldn't take my sim an hour to come down for breakfast starting from when he gets out of bed.


This is why I prefer smaller houses! Also, I prefer 2 story houses because the path from one place to another can be shorter than in 1 story houses. 3 stories seems to lose the advantage. I always make the stairways doublewidth, or if I'm using spiral staircases I prefer to have 2 of them in opposite corners of the house. Hallways are usually 3 spaces wide and also short! Bedrooms do not have to be bigger than 4X5 spaces unless they have other uses. EA likes to make houses with a lot of diagonal walls and weird crannies- if I use one of their houses I usually redo the interior walls to make straightforward spaces. I'm pretty sure that diagonal walls subtract navigable space on both sides.

There's a lot of furniture placement combinations that are technically "legal," like the coffee table right in front of the couch, and they don't exactly necessarily cause route fail, but they might cause a sim to go out of their way to get places. So I like to leave open walking room on the way to everything a sim has to go to repeatedly. Also I usually do the public parts of a house-kitchen, living room, eating area- as a great room, open-plan sort of thing, though I tend to place the stairs and half-bath in a way to break up the floor and guide traffic. Keeping the furnishings rather simple might help, so you don't have a kitchen the size of a hotel's with twenty countertops all bedecked with small appliances between the stove and the refrigerator. I have also come to the conclusion that dishwashers are worse than sinks for routing and getting the work done.
Trainee Moderator
staff: trainee moderator
#9274 Old 18th Jan 2021 at 6:12 PM
NRaas Relativity can also be used to make time (the sim clock) go a bit slower, so sims won't take as long to get places
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