Replies: 3 (Who?), Viewed: 3681 times.
Lab Assistant
Original Poster
#1 Old 13th Jan 2014 at 7:13 AM
Twallan's Errortrap Help : EventCallBack
Just looking to see if anyone can help me understand this log:

<?xml version="1.0" encoding="utf-8"?>
<NRaas.ErrorTrap>
<ModVersion value="94"/>
<BuildVersion value="0.2.0.205"/>
<Installed value="BaseGame, EP1, SP1, EP2, SP2, EP3, SP3, EP4, SP4, EP5, SP5, EP6, SP7, EP7, EP8, SP8, EP9, EP10, SP9, EP11"/>
<Enumerator value="10"/>
<Content>


-- Script Errors --

OnProcessEventCallback
Counter: 202
Sim-Time: Thu. at 9:03 PM
Start-Time: 01/09/2014 22:37:20
PreLoadup-Time: 01/09/2014 22:40:00
Loadup-Time: 01/09/2014 22:45:38
Log-Time: 01/13/2014 01:04:45

System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x00034 ldfld.u1 in Sims3.Gameplay.Objects.Electronics.VideoGameSystemBase+PlayVideoGameSystem+Definition:Test (Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.Objects.Electronics.VideoGameSystemBase,bool,Sims3.SimIFace.GreyedOutTooltipCallback&amp (3E4CB0D0 [43DC1000] [56D2A150] [0] [89E731D0] )
#1: 0x0014b callvirt in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionDefinition`3:Test (Sims3.Gameplay.Interactions.InteractionInstanceParameters&amp;,Sims3.SimIFace.GreyedOutTooltipCallback&amp (3E4CB0D0 [vt:89E7310C] [89E731D0] )
#2: 0x0005d callvirt in Sims3.Gameplay.Abstracts.Sims3.Gameplay.Abstracts.GameObject:TestInteractions (Sims3.Gameplay.Interfaces.IActor,System.Collections.Generic.List`1,Sims3.Gameplay.Interactions.InteractionInstanceParameters&amp (56D2A150 [43DC1000] [2334443056/0x8b24c630] [vt:89E7310C] )
#3: 0x0005a call in Sims3.Gameplay.Abstracts.Sims3.Gameplay.Abstracts.GameObject:HasAnyInteraction (Sims3.Gameplay.Interfaces.IActor,Sims3.Gameplay.Interactions.InteractionInstanceParameters&amp (56D2A150 [43DC1000] [vt:89E7310C] )
#4: 0x00047 callvirt in Sims3.Gameplay.UI.Sims3.Gameplay.UI.HudModel:CurrentSimHasValidInteractionsOn (Sims3.SimIFace.ObjectGuid,Sims3.UI.ScenePickArgs) (316CC540 [vt:905566E4] [vt:905566EC] )
#5: 0x0009c callvirt in Sims3.UI.Sims3.UI.SceneMgrWindow:ChangeCursorIfNeeded (Sims3.UI.ScenePickArgs) (58FCB000 [vt:9055661C] )
#6: 0x0002b call in Sims3.UI.Sims3.UI.SceneMgrWindow:OnTick (Sims3.UI.WindowBase,Sims3.UI.UIEventArgs) (58FCB000 [58FCB000] [5264E0A8] )
#7: 0x00000 in Sims3.UI.Sims3.UI.UIEventHandler`1:Invoke (Sims3.UI.WindowBase,Sims3.UI.UIEventArgs) (55FCCAC8 [58FCB000] [5264E0A8] )
#8: 0x00031 callvirt in Sims3.UI.Sims3.UI.UIEventHandlerGlue`1:Invoke (Sims3.UI.WindowBase,Sims3.UI.UIEventArgs) (0343B3D0 [58FCB000] [5264E0A8] )
#9: 0x000a7 callvirt in Sims3.UI.Sims3.UI.UIManager:ProcessEvent (uint,uint,Sims3.UI.WindowBase,Sims3.UI.WindowBase,int,int&amp;,int,single,single,single,single,bool&amp;,string) ([812063833] [12] [00000000] [58FCB000] [0] [-1873452248] [0] [0] [0] [0] [0] [475525360] [2FD78330] )
#10: 0x00046 call in Sims3.UI.Sims3.UI.UIManager:ProcessEvent (uint,uint,uint,uint,int,int,int,single,single,single,single,bool&amp;,string) ([812063833] [12] [0] [812063833] [0] [5336400] [0] [0] [0] [0] [0] [475525360] [2FD78330] )
#11: 0x00034 call in Sims3.UI.Sims3.UI.UIManager:ProcessEventCallback (uint,uint,uint,uint,int,int,int,single,single,single,single,bool&amp;,string) ([812063833] [12] [0] [812063833] [0] [5336400] [0] [0] [0] [0] [0] [475525360] [2FD78330] )
#12: 0x00034 call in NRaas.NRaas.ErrorTrap:OnProcessEventCallback (uint,uint,uint,uint,int,int,int,single,single,single,single,bool&amp;,string) ([812063833] [12] [0] [812063833] [0] [5336400] [0] [0] [0] [0] [0] [475525360] [2FD78330] )
#13: 0x00000 in Sims3.SimIFace.Sims3.SimIFace.UIEventCallback:Invoke (uint,uint,uint,uint,int,int,int,single,single,single,single,bool&amp;,string) (31096000 [812063833] [12] [0] [812063833] [0] [5336400] [0] [0] [0] [0] [0] [475525360] [2FD78330] )
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Lab Assistant
Original Poster
#2 Old 13th Jan 2014 at 7:17 AM
I'm now seeing the logs really go on a roll when I am mousing over my video game system (since i saw (Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.Objects.Electronics.VideoGameSystemBase,bool,Sims3.SimIFace.GreyedOutTooltipCallback&amp) but I placed a different gaming system and it does the same
Lab Assistant
Original Poster
#3 Old 13th Jan 2014 at 7:21 AM
If this kind of tv has video games built in im thinking thats what the problem was incase anyone else has had or is having this issue

Top Secret Researcher
#4 Old 13th Jan 2014 at 4:21 PM
Hi Jenstl.. you might want to post that over at NRaas. You can upload the script error over there and someone will look at it for you.
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