Replies: 100 (Who?), Viewed: 13946 times.
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Mad Poster
#26 Old 11th Jun 2018 at 2:01 PM
Quote:
Originally Posted by Don Babilon
The world I am currently playing is, I think, medium sized. At least there are still quite a few unoccupied lots in it. I could add, hm, maybe 15 more families, until I begin to run out of space.


Ahh I see, yeah I can't stand empty lots, so I filled them all up. Back when I played SV and Bridgeport, I can always remember every single household and where they are. But in Riverview, I'm constantly lost in edit town when I switch households b/c I can't remember where they are. Weirdest is when I see resident sims in YA/adult years that I don't even remember seeing as child or teens.

Sanity is overrated.

Nitromon is a type of Pokemon encountered in the Pokemon Nitrome Version series.

There. Mystery solved.
Mad Poster
#27 Old 11th Jun 2018 at 3:20 PM
One thing I have issues with, and it's something I mentioned in the rabbit hole thread, is how small the worlds are. And the scaling issues that are caused by it. Sunset Valley works perfectly fine as a small-ish town, but Bridgeport isn't adequate at all. In B'88, I feel like I can barely show Bridgeport because of how small it is. I can't get interesting footage of it, it's just too small. So I'm having to come up with a lot of other ways to portray Bridgeport. I have other city worlds standing in for Bridgeport where needed, and in the future I may have to use full-on CGI and stuff to create cityscapes.

Hypocrisy is only okay if I do it.
( Join my dumb Discord server if you're into the whole procrastination thing. But like, maybe tomorrow. )
Mad Poster
#28 Old 11th Jun 2018 at 6:03 PM
There more I read about this game, the more I realize that I don't know jack.

It seems as though marking my military lot as "No Visitors" took care of the problem I was having. I have my game open to that one lot, it's 12:51 PM in game. Unlike before where there would be chaos, it is quiet and clean.
Mad Poster
#29 Old 12th Jun 2018 at 1:12 AM
Quote:
Originally Posted by GrijzePilion
One thing I have issues with, and it's something I mentioned in the rabbit hole thread, is how small the worlds are.


The biggest world I have now is the New York world, but I only use it for vacation. It's not as detailed as the other world you posted earlier, but it definitely does give that big city feel. New York. I only played it a few times, I can't imagine if I max the population like Riverview how it would perform.

I think I like SV/BP size. Riverview is still too big in my opinion. But more so, it is soooo boring and the houses are sooo boring. Hopefully after my downtown conversion is complete it will be a little more interesting.

Sanity is overrated.

Nitromon is a type of Pokemon encountered in the Pokemon Nitrome Version series.

There. Mystery solved.
Mad Poster
Original Poster
#30 Old 13th Jun 2018 at 3:44 PM
So I had put a bunch of few rabbit holes in the vampire lounge. The Club wasn't filled much with sims, but that's likely due I had came (well, the police escorted me to there because my vampire was a bit naugthy at the hospital) past opening hours, so it was closed. However, some sims did ARRIVE outdoors of the lot, which is some kind of progress.

Have yet to check, but I'll try to check and see If anybody arrives at the lounge story.

P.S. Sorry for my bad english.
Department of Post-Mortem Communications
#31 Old 13th Jun 2018 at 10:30 PM
It's not a good idea to place rabbitholes on a lot type that has opening and closing times. It conflicts with that most RHs are supposed to be accessible for 24 hours.
Test Subject
#32 Old 13th Jun 2018 at 11:17 PM
Quote:
Originally Posted by Don Babilon
It's not a good idea to place rabbitholes on a lot type that has opening and closing times. It conflicts with that most RHs are supposed to be accessible for 24 hours.

Could placing subway stations on a community lot be any problem? I use a lot of these, because they are more space efficient than placing small, dedicated subway stations. My sims can't enter the venue building when it is closed, but that's okay and maybe I let them tag the wall instead...
Department of Post-Mortem Communications
#33 Old 14th Jun 2018 at 12:41 AM
Subway stations are okay. They are usually outside the venue building and therefore not very much affected by closing times and only your active Sims use it. Other rabbitholes are more problematic because the game pushes inactives to visit them at all times.
Mad Poster
#34 Old 14th Jun 2018 at 1:01 AM
Even past 4 in the night? I might be wrong but I recall the game having an aversion to Sims being away from home after 4 and untill.....7?

Hypocrisy is only okay if I do it.
( Join my dumb Discord server if you're into the whole procrastination thing. But like, maybe tomorrow. )
Mad Poster
#35 Old 14th Jun 2018 at 1:04 AM
Quote:
Originally Posted by Don Babilon
It's not a good idea to place rabbitholes on a lot type that has opening and closing times. It conflicts with that most RHs are supposed to be accessible for 24 hours.


If the rabbithole is placed "outside," like a subway rabbithole, it is fine and they work separately. For example, if you create a row of small businesses with 1 room/building as your playable while a fake room/building with a rabbitholedoor for a corner market, the rabbithole will still work if the lot time is closed.

I found this out when I tried placing a criminal hideout rabbithole in one of my clubs. It is one of the few rabbitholes where sims would use late at night. When the rabbithole is located facing the inside of the building, or anywhere inside the club, once the lot closes everyone in the rabbithole is booted and the rabbithole is closed. However, when I moved the rabbithole to an outside wall facing towards the outside, it works independently of the club and is not affected by the hours.

----

Btw, same as subways. I use to create subways to replace the ugly green subway rabbithole. I would have real subways in the basement of buildings with rabbithole rugs/doors. Later I realized lots with hours, I have to scrap them b/c none of the subway worked after the lot closes. Subway is just like any other rabbithole, when placed outside, they are independent of the lot restrictions. But when placed inside, they won't work when lot closes.

Sanity is overrated.

Nitromon is a type of Pokemon encountered in the Pokemon Nitrome Version series.

There. Mystery solved.
Department of Post-Mortem Communications
#36 Old 14th Jun 2018 at 1:41 AM
Quote:
Originally Posted by GrijzePilion
Even past 4 in the night? I might be wrong but I recall the game having an aversion to Sims being away from home after 4 and untill.....7?
It depends on their work hours. Sims in the criminal career or Sims in city worlds will visit the hospital in the middle of the night occasionally.
Theorist
#37 Old 14th Jun 2018 at 12:15 PM
Some good advice here. Also don’t be afraid to use lots of Arsil NPC markers.

#BlairWitchPetition
TS3 NEEDS: TENNIS COURTS > BUSES > PIGS/SHEEP
Can't find stuff in build and buy mode? http://www.nexusmods.com/thesims3/mods/1/?
Mad Poster
Original Poster
#38 Old 14th Jun 2018 at 4:03 PM
Quote:
Originally Posted by Don Babilon
Subway stations are okay. They are usually outside the venue building and therefore not very much affected by closing times and only your active Sims use it. Other rabbitholes are more problematic because the game pushes inactives to visit them at all times.

So why would there be a problem to place any other type of rabbit hole outside? I thought those that have the opening and closing hours kick sims out of a visible building and escorts them in? Though If it that's not the case, can I add bistro (which works from 11 AM - 11 PM) to a particularly late night assignment club that runs at the evening?

P.S. Sorry for my bad english.
Mad Poster
#39 Old 15th Jun 2018 at 2:01 AM
Quote:
Originally Posted by SneakyWingPhoenix
So why would there be a problem to place any other type of rabbit hole outside? I thought those that have the opening and closing hours kick sims out of a visible building and escorts them in? Though If it that's not the case, can I add bistro (which works from 11 AM - 11 PM) to a particularly late night assignment club that runs at the evening?


I didn't quite understand that screenshot you posted, then I realized you're putting "actual" rabbitholes? I'm hoping that's just for testing. There are rabbithole rugs/doors you can use.

Anyways, you can put any rabbithole "outside" and they will not be affected by lot hours. However, I forgot to explain earlier that even rabbitholes that have extended hours such as the 24-hr market rabbithole, sims will NOT use them typically past 10pm. Therefore if you want to populate latenight clubs, this method will not work. I first discovered this in the thread where I created combo residential + community lots . After 10 pm, the rabbithole will no longer pull sims.

There IS a mod however, which specifically help you populate clubs and lounges, etc... As explained by others before, Latenight clubs/lounges, etc... do not work well on non-city maps. So this mod is extremely useful in those instances.

MSC! Mod - More Sims in Clubs

Sanity is overrated.

Nitromon is a type of Pokemon encountered in the Pokemon Nitrome Version series.

There. Mystery solved.
Mad Poster
Original Poster
#40 Old 15th Jun 2018 at 4:25 AM
Although you already posted that link to the mod, but thx anyway. I'll try it out.

P.S. Sorry for my bad english.
Mad Poster
#41 Old 15th Jun 2018 at 4:56 AM
Quote:
Originally Posted by SneakyWingPhoenix
Although you already posted that link to the mod, but thx anyway. I'll try it out.


I did? Sorry, I'm getting a little senile in my old age.

Sanity is overrated.

Nitromon is a type of Pokemon encountered in the Pokemon Nitrome Version series.

There. Mystery solved.
Department of Post-Mortem Communications
#42 Old 15th Jun 2018 at 9:37 AM
Maybe we should ask beforehand how many Sims you consider to be enough to call a lot "populated"? What you did to the centre of Sunset Valley makes me cringe a bit, to be honest.

First of all, placing the criminal, school, police, science and spa rabbitholes on the same lot won't help you increase your visitor count at all, because these rabbitholes don't attract any visitors. In a properly working game Sims will only be pushed to these for their work and then be pushed to go home immediately after the shift has ended. They won't stay.
Secondly, unless you use Overwatch, combo-rabbitholes (in your case the city hall-police-military, bistro-business and Business-spa (?)) won't do a thing, because they don't attract visitors. Overwatch fixes that.
Am I getting this right that these rabbitholes are ALL on a lot that is now tagged as a vampire lounge? May I ask what mod(s) you use for rabbithole tuning? Because the blue lounge map tag shows up in your map view alongside the red rabbithole tags, something that is not default behaviour.

Are you really dead-set on using all Late Night bars and clubs? Because as I said in a previous post, in a non-city world they don't pull that many Sims in the first place. The tuning file calls that "intensity". The intensity of a vampire lounge is 50. Now compare this to the intensity of the UL arcade, which is 250, and you can see that an arcade is 5 times more attractive than a lounge, while 50 is on the same level with a beach or fishing spot. Bars score even lower than the lounges (40). You'll have more visitors in a Salon than in a bar, actually (Salon is 75).

In my Sunset Valley I have exactly 1 lounge and it is rather well-visited because it only has to compete with 1 hangout and 1 arcade.
Mad Poster
Original Poster
#43 Old 15th Jun 2018 at 9:25 PM
Anything that attracts sims (to a club/lounge/bar/hangout). I learned that they behave differently from other assignments, or shall I say the way it attracts sims.

1. I see.
2. I have overwatch.
3. This was only during when I had just error trap and overwatch.

What about having just a lounge, a bar and a club with only one out of their three types? Would that be in any way of practical? Or should I just go with one of those three (lounge/bar/club).

P.S. Sorry for my bad english.
Mad Poster
#44 Old 15th Jun 2018 at 9:28 PM
Quote:
Originally Posted by Don Babilon
Maybe we should ask beforehand how many Sims you consider to be enough to call a lot "populated"? What you did to the centre of Sunset Valley makes me cringe a bit, to be honest.

Depends on the size, of course. A bar will look full with 10, a cinema or a conference center will need at least 30 to get there.

Hypocrisy is only okay if I do it.
( Join my dumb Discord server if you're into the whole procrastination thing. But like, maybe tomorrow. )
Mad Poster
Original Poster
#45 Old 15th Jun 2018 at 9:54 PM
Doesn't something define a world as a town or a city? Does such classification affect the game? Most importantly, how do I switch a town into a city?

P.S. Sorry for my bad english.
The Camera Eye
retired moderator
#46 Old 15th Jun 2018 at 10:06 PM
Quote:
Originally Posted by SneakyWingPhoenix
Doesn't something define a world as a town or a city? Does such classification affect the game? Most importantly, how do I switch a town into a city?

All of these questions are answered here:
http://modthesims.info/showthread.php?t=424374
The tutorial is linked in the first post.
Mad Poster
Original Poster
#47 Old 15th Jun 2018 at 10:12 PM
Thank you. That would come in handy. Though I wonder If it would be possible to do that to a save file/world.

P.S. Sorry for my bad english.
Mad Poster
#48 Old 16th Jun 2018 at 1:09 AM
I never really experiment that much with bars/clubs. I have 4 bars/clubs in Riverview - sports, local, executive, and vampire. The only one that seems to be attractive to sims is the executive lounge for some reason. This is with and without the "hotspot" indicator. In fact the hotspot indicator seems pretty useless. In all 3, sport, local, and vampire, even with the hotspot it is rarely populated much. At most I get 5-6 sims in those lots. But the executive lounge can get up to 10 or more. What is more strange is... in the executive lounge, any sim who leaves... the lot will immediately attract more sims to replace them. The other 3 lots do not.

I have barely anything on the executive lounge - bar, bubble bar, music. Then regular furniture such as tables, sofas, etc... Sims just seem to like it.

Sanity is overrated.

Nitromon is a type of Pokemon encountered in the Pokemon Nitrome Version series.

There. Mystery solved.
Department of Post-Mortem Communications
#49 Old 16th Jun 2018 at 9:54 AM
That's my experience, too. Among the three lounge types "exclusive" is the most popular and "vampire" the least. Similar with the other venue types: local watering hole seems to be the most attractive and dive bar the least; and disco club the best with pool club at the bottom.

That is on the condition that none of these have any bouncer ropes; those tank the rating of every venue.

With regard to the lounges one of my theories is that it may be tied to the wealth of the inhabitants, because I see the rich ones there more often than the poor ones and as any world will become richer over time the exclusive lounge becomes more and more attractive. In my current game, which is still fresh, the fusion lounge fares better than the exclusive one.
Mad Poster
#50 Old 16th Jun 2018 at 10:19 AM
Quote:
Originally Posted by Don Babilon
With regard to the lounges one of my theories is that it may be tied to the wealth of the inhabitants,


oooo that's worth exploring. I also wonder if traits are related. Like snobby sims would go to executive clubs, rebellious sims to dive bars, athletic sims to sports, etc...

Sanity is overrated.

Nitromon is a type of Pokemon encountered in the Pokemon Nitrome Version series.

There. Mystery solved.
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