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Department of Post-Mortem Communications
#51 Old 16th Jun 2018 at 10:32 AM
Quote:
Originally Posted by nitromon
oooo that's worth exploring. I also wonder if traits are related. Like snobby sims would go to executive clubs, rebellious sims to dive bars, athletic sims to sports, etc...
Yes, that factors in, too, as defined by the venues.xml.
Apart from the criminals Sims I usually find in dive bars are either evil, kleptomaniacs, daredevils. Tiara Angelista, a 2-star celebrity actress from Bridgeport, can often be found there instead of the upmarket lounges, because she's a kleptomaniac.

How much traits influence behaviour I can currently observe with a Sim that I placed in a world but do not actively play. It's a rich werewolf adult, retired master thief and with the Loves The Outdoors, Great Kisser, Snob, Childish, Athletic traits. Whenever I check I usually find him in the gym, the park with the playground equipment or the nectary (a favourite with snobs) and as he often runs around in his formal wear he must be hitting the lounges regularly, too. I've never seen him yet in the dive bar, or any other bar, and only saw him once in a club.
The Camera Eye
retired moderator
#52 Old 16th Jun 2018 at 12:17 PM
Quote:
Originally Posted by SneakyWingPhoenix
Thank you. That would come in handy. Though I wonder If it would be possible to do that to a save file/world.

Yes, you can do it to any world- the tutorial I linked to shows how.

If you want to make a world from a save file you need to follow this tutorial:
http://simfileshare.net/download/385218/
Lab Assistant
#53 Old 16th Jun 2018 at 3:20 PM
Quote:
Originally Posted by Don Babilon
First of all, placing the criminal, school, police, science and spa rabbitholes on the same lot won't help you increase your visitor count at all, because these rabbitholes don't attract any visitors.

Sorry to chime in here but which rabbitholes do attract visitors?
Mad Poster
Original Poster
#54 Old 16th Jun 2018 at 4:41 PM Last edited by SneakyWingPhoenix : 16th Jun 2018 at 4:51 PM.
Quote:
Originally Posted by nitromon
I never really experiment that much with bars/clubs. I have 4 bars/clubs in Riverview - sports, local, executive, and vampire. The only one that seems to be attractive to sims is the executive lounge for some reason. This is with and without the "hotspot" indicator. In fact the hotspot indicator seems pretty useless. In all 3, sport, local, and vampire, even with the hotspot it is rarely populated much. At most I get 5-6 sims in those lots. But the executive lounge can get up to 10 or more. What is more strange is... in the executive lounge, any sim who leaves... the lot will immediately attract more sims to replace them. The other 3 lots do not.

I have barely anything on the executive lounge - bar, bubble bar, music. Then regular furniture such as tables, sofas, etc... Sims just seem to like it.

executive?

Each Late Night lot do attract different types of sims and by their sub-type also. For example, Fusion lounges attract excitable and party animals, while repel Bookworms, Cowards, Loners or Shy and Neurotic. Different story with Exclusive lounge: + Star Quality, Snobs, Schmoozers, Dramatic, Charismatic, and Ambitious. - Evil, Frugal, Loners, Neurotic, Over-Emotional, or Slobs. Same applies to clubs and bars.

P.S. Sorry for my bad english.
Department of Post-Mortem Communications
#55 Old 16th Jun 2018 at 6:17 PM
Quote:
Originally Posted by Nocriel
Sorry to chime in here but which rabbitholes do attract visitors?
The bookstore and grocery stores, the diner and bistro, hospital, theatre, stadium, and city hall. Sims also use the arboretum and the vault of antiquity but I have never seen them visit a lot just for these.

Rabbitholes that won't attract visitors are the military base, the criminal hideout, police station, spa, science lab, the mausoleum, the film studio and all combo-rabbitholes (unless you use the mod).
Mad Poster
#56 Old 16th Jun 2018 at 9:41 PM
Quote:
Originally Posted by SneakyWingPhoenix
Each Late Night lot do attract different types of sims and by their sub-type also.


It's the primary reason I don't use that "more sims in club" mod I posted above. I have no idea how it is coded, I surmise it just pulls sims there randomly. Some people don't mind it, but I still prefer to see some sort of sorting for my clubs.

Quote:
Originally Posted by Don Babilon
Rabbitholes that won't attract visitors are the military base, the criminal hideout, police station, spa, science lab, the mausoleum, the film studio and all combo-rabbitholes (unless you use the mod).


I just found out about that spa one yesterday. I don't understand why this one doesn't pull, I mean sims should go to spas. But I had it for a few days and no sim comes over.

However, the bookstore+spa combo one does actually attract, and quite a lot. I've been using that one for a while now on one of my lots.

Sanity is overrated.

Nitromon is a type of Pokemon encountered in the Pokemon Nitrome Version series.

There. Mystery solved.
Department of Post-Mortem Communications
#57 Old 16th Jun 2018 at 10:36 PM
Quote:
Originally Posted by nitromon
(...)

However, the bookstore+spa combo one does actually attract, and quite a lot. I've been using that one for a while now on one of my lots.
With or without Overwatch?
It didn't in my game until Overwatch implemented the fix.
Mad Poster
#58 Old 16th Jun 2018 at 11:01 PM
Quote:
Originally Posted by Don Babilon
With or without Overwatch?
It didn't in my game until Overwatch implemented the fix.


Oh? I never tried it without overwatch, it is like an integral part of my sims now. hahaha. I remember reading about that in the past I think, but I don't remember seeing any options for it in the settings. I wish it does something to other rabbitholes like spa rabbithole.

Also, actually I'm not sure spa doesn't pull sims. I remember using the same rabbithole in my Luckypalm basecamp. It does pull sims, but only 1-2, not many... I'm not seeing any of it right now in my IP basecamp, but that may be due to it being a clean world and not enough sims.

Sanity is overrated.

Nitromon is a type of Pokemon encountered in the Pokemon Nitrome Version series.

There. Mystery solved.
Department of Post-Mortem Communications
#59 Old 17th Jun 2018 at 12:21 AM
I am also under the impression that in the past Sims did visit the spa, but now I never see any.

The changes in Overwatch to combo rabbitholes are not appearing under the options, they run in the background and have become part of OW since version 122. The visiting part is only a side-effect of icarus_allsorts fixing other combo-rh issues:

Quote:
Fixes for the following combo rabbithole issues. - icarus_allsorts
Rabbithole opportunities that cannot be completed at combo rabbitholes (afterschool ballet recitals, badging ceremonies and club auditions, the "Oh My Ghost!" opportunity, the Imaginary Friend Metamorphium Potion opportunity etc.). Note: Only fixes newly accepted opportunities. If your sim already has one of these opportunities at the time of installation, cancel it and use MC to give the sim the same opportunity if you want to complete it at a combo rabbithole.
Sims in the Professional Sports career losing all games played inside combo rabbitholes.
Sim not autonomously visiting or interacting with combo rabbitholes
Mad Poster
Original Poster
#60 Old 18th Jun 2018 at 10:38 PM
Trying to play a club in a particular city (for the first time may I say), but still nobody shows up apart from important npc such as a bouncer or mixologist. Not much differ from where I tried playing, except this type around only LN community lots and only one residential lots in which playable household is only resided (could it be that's what might prevent townies from spawning at all and thus why they don't show up at clubs?). Yeah I had heard that's a big issue that occurs to most simmers regarding those lots. Will have to try out methods from here again and see If it works without installing mods.

P.S. Sorry for my bad english.
Department of Post-Mortem Communications
#61 Old 18th Jun 2018 at 10:53 PM
I'm not sure whether I understand you correctly, but you do need people living in your city. Townies without a home won't come to your clubs.
9 LN venues? I'd say that you need at least 45-60 adult residents in order to see some significant change in visitor counts.
Mad Poster
Original Poster
#62 Old 21st Jun 2018 at 12:48 PM
Quote:
Originally Posted by Don Babilon
I'm not sure whether we aren't confusing two distinct things here: populating a world with Sims as residents and getting those Sims to actually go about town and visit (populate) community lots.

I don't know how Nraas handles populating empty residential lots but for a house to qualify as livable it needs enough beds and above all a fridge, a trashcan and a mailbox. Without a fridge you cannot move Sims in (except under certain conditions in Edit Town and in-game). When I still played with story progression on deleting the fridges was the way to guarantee that a house stayed empty.

And what If it doesn't have enough or any beds for that matter? Or is that just OR thing If fridge is not placed down?

ETA: Actually yeah, either a fridge or a bed must be placed to be able to move in sims through edit town. Though there was option to move in a couple of a lot that had one single bed, so certainly the count of that object shouldn't be a factor.

P.S. Sorry for my bad english.
Scholar
#63 Old 22nd Jun 2018 at 2:57 PM
I've moved sims onto empty lots with no more than a section of wall,trash can and mailbox and they can be moved in if I don;t have home inspections enabled on any level like Mover,Master COntroller or story progression.Adding new families means they'll eventually start to go out though mostly just to Garden house or the makret at first and they'll add the pool soon after as it's also their main fishing hole with the pool always being very well-stocked with fish spawners.I see empty deserted community lots when my town is in it's earlier years most of the time as the population isn't very big until after the town has been around for a number of years and others arrive to settle in and make it their new home.
Department of Post-Mortem Communications
#64 Old 22nd Jun 2018 at 4:59 PM
In Edit Town it is enough to place something on the lot, a floor tile would suffice, for the lot to qualify as move-in-able. Moving via the phone is different, though.
Mad Poster
Original Poster
#65 Old 23rd Jun 2018 at 12:46 AM
Installed over NRASS Story Progression, just so I can filled the town with more sims quicker (had move in 30 sims manually with edit world last time I remember in previous save). I'll try immigrating (spawn) a few more.

P.S. Sorry for my bad english.
Mad Poster
Original Poster
#66 Old 26th Apr 2019 at 3:12 PM
Having problems attracting Sims to commercial lots in general, particularly with the ea's store cinema venue. I just want preferably 10 or just even 5 Sims to arrive and watch movies. Anyway, here's the world's info:
- There are nine playable households in the town.
- Three lots (excluding no visitors one): two of which are hangouts; other is owned resort by active household.
- Dive lot.
- Pretty much it.
- The only rabbits exist are town hall (in residential penthouse lobby), theater and diner (within cinema) and a bistro in premium associated lot.

Any suggestions? If all else fails, I'll try out and install the mods (if recommended any) to increase the population. But I'll leave that as my last resort, as I like to keep things vanilla as possible.

ETA: yeah sorry for doubling posting (and reviving, albeit it's my thread). I did so in hopes of bringing attention of maybe helping me out again. You guys are great and LOVE the helpful support
-
-

P.S. Sorry for my bad english.
Mad Poster
#67 Old 26th Apr 2019 at 11:04 PM
If you have theatre and diner RH on this cinema lot, it should attract plenty of sims. But it also depends on your total available sims and whether it is work/school hours. Also, sims tend to stay home during rainy days.

Sanity is overrated.

Nitromon is a type of Pokemon encountered in the Pokemon Nitrome Version series.

There. Mystery solved.
Lab Assistant
#68 Old 26th Apr 2019 at 11:32 PM
I know I'll probably ruin your dreams more than they already are, but as another owner of the cinema set, I can tell you that even if you manage to make the sims visit your cinema lot, they won't watch movies. They never did in my games. Maybe the movie interactions are not autonomous? Or maybe it was a glitch on my part? I don't know, but I can tell you for sure that I've locked some sims in a room with just the big screen and they died, but still refused to watch it before doing so.

I am terribly sorry to say it, but the cinema set is a big EA joke that we have wasted our money on. I don't know if TS2 had cinemas, but let's hope that EA will learn from their mistakes for future content and games.
Mad Poster
Original Poster
#69 Old 26th Apr 2019 at 11:49 PM
@TheThirdWizard I only see one Sim watch the movies that a time. Rarely or never two. I had remove other interactive-fun items that sims are obsessed with (bars, the computer and refrigerator (I would lock If they didn't contain rabbit holes).

@nitromon I did just that. I might consider learning and doing the object-advertisement tweaks, If these doesn't change to my advantage after sufficient number of Sims resided to diversify their spreading

P.S. Sorry for my bad english.
Mad Poster
Original Poster
#70 Old 26th Apr 2019 at 11:49 PM
@TheThirdWizard I only catch one Sim watch the movies that a time. Rarely or never two. I had remove other interactive-fun items that sims are obsessed with (bars, the computer and refrigerator (I would lock If they didn't contain rabbit holes). Actually, no I didn't remove bars, I just transmogifier-d them into island counters by duplicating the script of their matching ones.

@nitromon I did just that. Still hardly did anything. I might consider learning and doing the object-advertisement tweaks, If this doesn't change to my advantage after sufficient number of Sims resided to diversify their spreading

P.S. Sorry for my bad english.
Mad Poster
#71 Old 26th Apr 2019 at 11:51 PM
Quote:
Originally Posted by TheThirdWizard
I can tell you that even if you manage to make the sims visit your cinema lot, they won't watch movies. ...
I am terribly sorry to say it, but the cinema set is a big EA joke that we have wasted our money on.


Yeah it was a pretty big let down, like most EA store items such as the so called Tepk Jap Restaurant set.

However, there are ways to make it more functional. First I think the lot is too big, it is better to create your own small mini lot. If you are going to use the actual lot, put hidden markers on as much parts as possible and only use 1 theatre room.

Second, lot type should be set to hangout, rebel hangout, etc... as I believe sims tend to look for "fun" activities on those lots instead of the general "visitors allowed" which they don't have preferred activity.

3rd, the movie screen is just a huge TV and shares the same fun attractor, which is not very high. So you have to avoid putting in or actually remove if they're available - bars, arcades, etc... anything that promotes fun.

Now with those changes met, put in the theatre rabbithole somewhere on the lot to attract sims. This should get you a relatively functional cinema.

Quote:
Originally Posted by SneakyWingPhoenix
I might consider learning and doing the object-advertisement tweaks, If this doesn't change to my advantage after sufficient number of Sims resided to diversify their spreading


Um, there's a NRAAS tool... Retuner? That allows you to modify these things. You can change the movie screen fun attractor to maximum. Or even change RH's to attract more sims to your lot.

Sanity is overrated.

Nitromon is a type of Pokemon encountered in the Pokemon Nitrome Version series.

There. Mystery solved.
Mad Poster
Original Poster
#72 Old 26th Apr 2019 at 11:57 PM
Quote:
Originally Posted by nitromon
Yeah it was a pretty big let down, like most EA store items such as the so called Tepk Jap Restaurant set.

However, there are ways to make it more functional. First I think the lot is too big, it is better to create your own small mini lot. If you are going to use the actual lot, put hidden markers on as much parts as possible and only use 1 theatre room.

Second, lot type should be set to hangout, rebel hangout, etc... as I believe sims tend to look for "fun" activities on those lots instead of the general "visitors allowed" which they don't have preferred activity.

3rd, the movie screen is just a huge TV and shares the same fun attractor, which is not very high. So you have to avoid putting in or actually remove if they're available - bars, arcades, etc... anything that promotes fun.

Now with those changes met, put in the theatre rabbithole somewhere on the lot to attract sims. This should get you a relatively functional cinema.

Pretty much the qualities my place down theater is set to be minus containing hidden room markers. I haven't thought of doing that, but even If I did you can't really place them in the hallway as the auditoriums are only accessible through such lobbies within inside. Yeah it's a shame really, as I really love and like the design of the lot. They could also have done other numerious awesome (actual *food bars*, movie-exclusive speakers for any tv, popcorn + snacks take-able to movie rooms etc.), but I guess that's what you can expect from store content rather expansion packs.

I wonder if an arcade assignment would change behavior of Sims to engage more in fun-boosting recreational stuff like tvs. Kinda sucks I don't have UNI.

P.S. Sorry for my bad english.
Mad Poster
#73 Old 27th Apr 2019 at 12:05 AM
Quote:
Originally Posted by SneakyWingPhoenix
Pretty much the qualities my place down theater is set to be minus containing hidden room markers. I haven't thought of doing that, but even If I did you can't really place them in the hallway as the auditoriums are only accessible through such lobbies within inside. Yeah it's a shame really, as I really love and like the design of the lot.


I haven't really touched this set after I got it b/c I just wanted the store contents to make my own theatre. But I did try it out, plopping one in one of my vacation worlds. From what I remembered, most sims hangs around the bars b/c I had them changed into community bars with bartenders. A couple of them would go and watch the movies. It was really lame. Some sims even prefer to play the chess table than watch the movies.

The whole lot is just too big in my opinion for the little function that it does. I put hidden markers in any rooms that I don't want. Only have 1 movie room available, the other is hidden with the theatre RH. But even so... think I would probably remove the whole upstairs and even the outside patio area. They're all redundant and pointless. People go to movie theatres to watch movies, not to do these things.

Sanity is overrated.

Nitromon is a type of Pokemon encountered in the Pokemon Nitrome Version series.

There. Mystery solved.
Mad Poster
Original Poster
#74 Old 27th Apr 2019 at 2:11 PM
Its design is arguably flawed. It contains like 6 non-professional bars, which makes obssessed be over them and go around blending drinks in all them after each drink. I'll really consider making a modified version in alternative save where it contains just a single auditorium without lobby (like make it outside) and demolish every cafe room per testing.

P.S. Sorry for my bad english.
Mad Poster
#75 Old 12th Oct 2019 at 6:00 AM
Bumping it up:

What are the most attractive lots needed to round out a majority of the activities in TS3? I'm trying to avoid Bridgeport syndrome (too many lot types and not enough sims), so I'm interested in the most efficient lot arrangement in pushing sims out onto lots.

From SneakyWingPhoenix's suggestions:

High Traffic
- 1 Arcade
- 1 Exclusive Lounge
- 1 Disco Club
- 1 Local Watering Hole
- 1 Festival Grounds + space for Showtime performers
- 1 Big Park
- 1-2 Visitor allowed lots + rabbitholes & consignment/coffeehouse registers
- 1 Stylist
- 1 Hangout

Medium Traffic (Filler)
- Small Parks
- Visitor Allowed Lots
- 1 Laundromat
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