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- table mirror bounding box problem
Replies: 0 (Who?), Viewed: 3687 times.
#1
22nd Oct 2011 at 6:27 PM
Posts: 91
Thanks: 3435 in 10 Posts
table mirror bounding box problem
Hello, guys! I've created a small mirror to be placed on tables/counters/etc (changed bhavs correspondingly as was described in Numenor's modding thread on object placement).But now the problem is that my mesh parts are floating in the air all displaced. I realize that it has something to do with bounding box of the cloned mirror... But I have no clue whatsoever how to fix it...
I don't know if this issue has already been addressed, but I haven't found any information that could help.
Any advice? Thanks a lot in advance!
Attached files:
MESH_yuliya_83_tablemirror.rar (7.3 KB, 8 downloads) - View custom content | ||||||||||
Size Packed Ratio Date Time Attr CRC Meth Ver ------------------------------------------------------------------------------- MESH_yuliya_83_tablemirror.package 39574 7421 18% 22-10-11 22:44 .....A. 2044EB6C m3b 2.9 ------------------------------------------------------------------------------- 1 39574 7421 18% |
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