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um, you realize there's no real reason (other than a nearly suicidal perfectionism) for you to change the texture name, right?
but if you must
first, go in the txtr, and copy the filename there
then, look up the txmt, you'll find a line there called 'stdMatBaseTextureName'
click on it, and in the box to the right you should be abel to change the 'Value'
replace the text after ##0x1C050000! with your new texture name,
and make sure to get rid of _txtr at the end.
then commit
in the menu above, go to 'tool/object tools/fix integrity'
just click 'ok' there and save
if you did it right, you should see the correct texture in the preview of the gmdc