#5
27th Jun 2010 at 10:01 PM
Posts: 2,832
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Reverse Vertex order flips the triangles over. They are one-sided, and MilkShape will display the backside either as black, or as invisible (as they are displayed in the game).
Cocomama gave you the solution, although the menu says "Draw Backfaces", and if it is checked, the back side of each face will display as black.
You access the display menu for each viewport by right-clicking on the viewport, and look at the status of the "Draw Backfaces" item.
You will see that yours is checked. Uncheck it to see the hair rendered properly.
Now that you have leaned to control the display, you can turn it on or off as needed while you work on the mesh.
If you like to say what you think, be sure you know which to do first.