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- Lots and Housing - Roman Bath (November Theme) **IT'S CC TIME*
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- Lots and Housing - Roman Bath (November Theme) **IT'S CC TIME*
#1
10th Nov 2011 at 7:04 PM
Last edited by hudy777DeSign : 27th Nov 2011 at 7:13 PM.
Roman Bath (November Theme) **IT'S CC TIME*
OKI'm big fan of ancient world especially Greek and Roman, i studied a lot about it in my high school.
I didn't know what to make, I suck in making clothing and then mykke11 suggested to make roman bath
so here is rough preview of roman bath for November theme
There is still a lot of work but i think this is main concept
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#2
10th Nov 2011 at 7:48 PM
Posts: 92
I would probably remove the little square of roof around the bath, i don't know why but it kind of bugs me. [See the pic for more detail.]
My mini website: Skimmer55
My mini website: Skimmer55
#3
10th Nov 2011 at 7:55 PM
Woah, this looks awesome. I feel inferior to your Sims awesomeness, but my only suggestion would be to possibly add some decor items, like statues or greenery.
“Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.”
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“Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.”
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#5
10th Nov 2011 at 9:26 PM
Quote: Originally posted by efolger997
Woah, this looks awesome. I feel inferior to your Sims awesomeness, but my only suggestion would be to possibly add some decor items, like statues or greenery. |
I'm making exterior first, i was thinking of furnish it after the main building is finished.
I'm also thinking to replace main pool with some kind of continuous hot-tub.
I have several sculptures of my own i'll post pictures soon
VISIT MY NEW SITE hudy777DeSign
#6
11th Nov 2011 at 12:13 AM
Here are some new previews
it really looks much better without roof in the middle, thanks
To be done:
need to remove shine from corner arch
make new door-arches at front of building
remove fountains from main building
replace textures on the arches
decorate interior
make continuous hot-tub (hope i will succeed in this )
Quote: Originally posted by Skimmer55
I would probably remove the little square of roof around the bath, i don't know why but it kind of bugs me. [See the pic for more detail.] |
it really looks much better without roof in the middle, thanks
To be done:
need to remove shine from corner arch
make new door-arches at front of building
remove fountains from main building
replace textures on the arches
decorate interior
make continuous hot-tub (hope i will succeed in this )
VISIT MY NEW SITE hudy777DeSign
#7
11th Nov 2011 at 4:45 PM
Posts: 92
woah, really good work, it looks so much better, now you put in the vaulted ceilings. Maybe, though, you shouldn't think about rushing trying to put in loads of updates, maybe you should think of doing all the tweaks needed before uploading an update. but otherwise keep up the good work
My mini website: Skimmer55
My mini website: Skimmer55
#8
11th Nov 2011 at 6:47 PM
Posts: 526
Thanks: 1762 in 7 Posts
Something about the roof is bothering me. I'm not sure if it's the color, the pitch, the texture... It just doesn't seem to feel very "roman" to me. Perhaps it's because it's the same roof I see on so many other buildings that it just screams TS3, but perhaps trying different color/texture combinations?
I agree that the middle pool looks much better without the roof and the vaulted ceiling looks very cool.
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I agree that the middle pool looks much better without the roof and the vaulted ceiling looks very cool.
Cagley Family Legacy (A Random Legacy Challenge)
#9
11th Nov 2011 at 8:57 PM
Last edited by Volvenom : 11th Nov 2011 at 9:19 PM.
I really don't like those 2 stories columns there is something not greek about the shape in the middle. I think the greeks columns is much more slender and elegant. The 1 story columns is much better.
Did some research: I found a good picture of Parthenon in Greece, It has Dorian columns. It may perhaps have a similar shape, but it's also constructed to be seen from below. It has vertical carvings too. The ancient's was very much aware of what eyes would see. I think these EA columns is fat in the middle, the greek version is perhaps a bit wider in the middle, but not that much in my opinion. I would try'n use the 1 story columns there instead, or you can use different columns.
http://www.sacred-destinations.com/...-alan-grant.htm
EDIT. About the roof. I tried using the other versions available to me on my roman villa today. They really don't look good. I ended up on the same roof color. You could try making more out of the top of the columns/roof section. Awesims have cornices you might find useful, perhaps not really roman
I picked up another pics along the way, shows the work on that section: http://en.wikipedia.org/wiki/File:S...enordnungen.jpg
My youtube videos: http://www.youtube.com/user/TullaRask?feature=mhum
My blog: www.volvenomtullarask.com
Did some research: I found a good picture of Parthenon in Greece, It has Dorian columns. It may perhaps have a similar shape, but it's also constructed to be seen from below. It has vertical carvings too. The ancient's was very much aware of what eyes would see. I think these EA columns is fat in the middle, the greek version is perhaps a bit wider in the middle, but not that much in my opinion. I would try'n use the 1 story columns there instead, or you can use different columns.
http://www.sacred-destinations.com/...-alan-grant.htm
EDIT. About the roof. I tried using the other versions available to me on my roman villa today. They really don't look good. I ended up on the same roof color. You could try making more out of the top of the columns/roof section. Awesims have cornices you might find useful, perhaps not really roman
I picked up another pics along the way, shows the work on that section: http://en.wikipedia.org/wiki/File:S...enordnungen.jpg
My youtube videos: http://www.youtube.com/user/TullaRask?feature=mhum
My blog: www.volvenomtullarask.com
#10
11th Nov 2011 at 11:21 PM
Posts: 306
Thanks: 947 in 21 Posts
1, i think this looks awesome, but yeah there is something about the roof colour that doesnt sit right... 2, vaulted ceiling= amazing!!! ive never even thought of trying that!! how'd you do it?!
on an unrelated note. the parthenon's pillars were slightly wider in the middle to give the impression that they were straight from a distance, as if you look at something from far away it seems to curve outwards at the edges, so they made them curve out a bit in the middle to eliminate this.
in all fairness I wouldnt be too bothered about this as the columns should be 2 stories tall (at least) and you can only do as much as the game allows for!! though i dunno if theres a better column in the game for this task.
i didnt know this was the theme for the month!! where does everyone find this out?! roman is my favourite period ever!!!! i need to start building something INSANE for the month :D
I'm the sexy guy with half an orange in my face ;)
on an unrelated note. the parthenon's pillars were slightly wider in the middle to give the impression that they were straight from a distance, as if you look at something from far away it seems to curve outwards at the edges, so they made them curve out a bit in the middle to eliminate this.
in all fairness I wouldnt be too bothered about this as the columns should be 2 stories tall (at least) and you can only do as much as the game allows for!! though i dunno if theres a better column in the game for this task.
i didnt know this was the theme for the month!! where does everyone find this out?! roman is my favourite period ever!!!! i need to start building something INSANE for the month :D
I'm the sexy guy with half an orange in my face ;)
#11
12th Nov 2011 at 4:38 AM
You're doing great so far, I especially love the vaulted ceiling
Your pattern choices are great and the feel is very roman, so just a few things that I can think to improve this at this point:
1. I agree with the roof. The pitch is high and the color just jumps out. If you have WA, there are these very nice red and orange roofs you could try out. If you don't have that game, then I would suggest CC roof.
2. The wallpapers need detailing. It's a classical roman shape that you have there, and it is quite boxy, so you can reduce that feel by using your great texture selecting skills on the walls too
I too love the ancient cultures, and am making a roman villa for the theme, all though it will be so big I'll never finish it in time
ps. So nice to have you back, it's been ages since I've seen you on the forums!
Your pattern choices are great and the feel is very roman, so just a few things that I can think to improve this at this point:
1. I agree with the roof. The pitch is high and the color just jumps out. If you have WA, there are these very nice red and orange roofs you could try out. If you don't have that game, then I would suggest CC roof.
2. The wallpapers need detailing. It's a classical roman shape that you have there, and it is quite boxy, so you can reduce that feel by using your great texture selecting skills on the walls too
I too love the ancient cultures, and am making a roman villa for the theme, all though it will be so big I'll never finish it in time
ps. So nice to have you back, it's been ages since I've seen you on the forums!
Before you ask... It needs moar bushes!
~My landscaping videotutorials~ | ~CFE tiptorial - a set of CFE videos by me~
~My landscaping videotutorials~ | ~CFE tiptorial - a set of CFE videos by me~
#12
14th Nov 2011 at 12:30 AM
Last edited by hudy777DeSign : 14th Nov 2011 at 1:41 PM.
Here are some new changes:
-reshaped pool with Neptune (roman god of sea and water) mosaic in the middle (need to light it up a bit)
-new roof pattern and shape
-added some sculptures and plants
-new columns (more Roman feel i hope)
-new floor and wall textures
To do next:
-in those three rooms opposite of entrance i will make some kind of lounge room with love-seats
-add some more mosaics (romans kinda loved them)
-make some furniture
Custom content so far
-reshaped pool with Neptune (roman god of sea and water) mosaic in the middle (need to light it up a bit)
-new roof pattern and shape
-added some sculptures and plants
-new columns (more Roman feel i hope)
-new floor and wall textures
To do next:
-in those three rooms opposite of entrance i will make some kind of lounge room with love-seats
-add some more mosaics (romans kinda loved them)
-make some furniture
Custom content so far
VISIT MY NEW SITE hudy777DeSign
#13
14th Nov 2011 at 1:37 AM
Posts: 80
Thanks: 495 in 11 Posts
Something with the roofs on the ends. Maybe reverse them so they slant down away from the other roof. That's all I can think of right now. I'm really loving this lot, especially the mosiac. I thought it was a real-life picture for a good second.
#14
14th Nov 2011 at 10:16 AM
I think the roof on those high columns around the pool is missing some edge, I was thinking perhaps you can use something like this pattern. It's the same as yours around the middle, but then it has this rope like edge on the outside. Since you make them yourself?
By skaribanan at 2011-11-14
The new columns are much better.
My youtube videos: http://www.youtube.com/user/TullaRask?feature=mhum
My blog: www.volvenomtullarask.com
By skaribanan at 2011-11-14
The new columns are much better.
My youtube videos: http://www.youtube.com/user/TullaRask?feature=mhum
My blog: www.volvenomtullarask.com
#15
18th Nov 2011 at 12:00 AM
Last edited by hudy777DeSign : 18th Nov 2011 at 11:11 AM.
I did some major updates and here are some of them
some of this fountains will be replaced with hot-tubs
- added second floor on whole building
- made oval walls and added two cupolas
- made some new furniture
- added some new fountains
some of this fountains will be replaced with hot-tubs
VISIT MY NEW SITE hudy777DeSign
#16
18th Nov 2011 at 3:56 PM
Posts: 526
Thanks: 1762 in 7 Posts
The roof looks great! I think it's really looking good now.
The round walls look amazing, too. Makes me wish we had those in the regular game!! =)
Is there anything you can do with the back of the building? It is looking a little plain compared to the rest. Perhaps adding decorative columns, or even wallpaper with columns on it?
I think once you start tossing around furniture/decor items, it's going to look fantastic!
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The round walls look amazing, too. Makes me wish we had those in the regular game!! =)
Is there anything you can do with the back of the building? It is looking a little plain compared to the rest. Perhaps adding decorative columns, or even wallpaper with columns on it?
I think once you start tossing around furniture/decor items, it's going to look fantastic!
Cagley Family Legacy (A Random Legacy Challenge)
#17
18th Nov 2011 at 6:07 PM
Quote: Originally posted by Redhead Creations
The roof looks great! I think it's really looking good now. The round walls look amazing, too. Makes me wish we had those in the regular game!! =) Is there anything you can do with the back of the building? It is looking a little plain compared to the rest. Perhaps adding decorative columns, or even wallpaper with columns on it? I think once you start tossing around furniture/decor items, it's going to look fantastic! |
Thanks for the advice, I was already thinking about putting some kind of "wall crawling plants" not just on the back of the building but on the sides too
I'm also working on some new statues and hot-tub
VISIT MY NEW SITE hudy777DeSign
Test Subject
#18
19th Nov 2011 at 8:37 AM
Posts: 27
wow !! where did you get the vaulted ceiling??
#19
19th Nov 2011 at 11:02 AM
Quote: Originally posted by scot954
wow !! where did you get the vaulted ceiling?? |
I made it
Test Subject
#20
19th Nov 2011 at 12:41 PM
Posts: 27
^^ really wow!! great job
#21
22nd Nov 2011 at 7:59 PM
Some minor changes made:
-added fog/steam above pool
-made custom bath tub (I'm thinking of replacing it with new bigger one)
-added some flowers
i also tried to make some kind of ivy on the back of building, but i don't think it's look really good or it's just me
-added fog/steam above pool
-made custom bath tub (I'm thinking of replacing it with new bigger one)
-added some flowers
i also tried to make some kind of ivy on the back of building, but i don't think it's look really good or it's just me
Forum Resident
#22
23rd Nov 2011 at 2:22 AM
I was trying to make a Roman bath for this theme where the hot tub was more like a bath. This meant raising the hygiene more and have it so the Sims will use the naked outfit instead of a swimsuit. I never could get the script to work for my hot tub, but if you want to use it and have a crack at it for your own hot tub, here is how far I got:
If you do manage to use it and get it running, all I ask is that you PM me and tell me how you managed to get it working.
Quote:
using System; using System.Collections.Generic; using System.Text; using Sims3.Gameplay.Objects.Miscellaneous; using Sims3.Gameplay.Interactions; using Sims3.Gameplay.Actors; using Sims3.Gameplay.Autonomy; using Sims3.SimIFace; using Sims3.UI; namespace Sims3.Gameplay.Objects.Plumbing.Yournamehere { public class RomanBathTub : HotTubGrottoCeleb { // Fields [TunableComment("Range: 0-100. Chance of Sim getting Pregnant on TryForBaby."), Tunable] private static float kBabyMadeChance = 40f; [Tunable, TunableComment("Weighted values for chance of baby getting these traits: None, Hydrophobic, PartyAnimal")] private static float[] kBabyTraitChance = new float[] { 40f, 30f, 60f }; [Tunable] private static GameObject.EnvironmentMotive kEnvironmentTuning = new GameObject.EnvironmentMotive(); [Tunable, TunableComment("Range: Positive floats. Description: Decrease in fatigue per sim hour from hottub posture.")] private static float kFatigueLossPerHour = 60f; [TunableComment("Range: Positive floats. Description: Normal Amount Sims gain fun (de-stress) per sim hour when in the hot tub."), Tunable] private static float kHotTubDestressAmount = 65f; [TunableComment("Range: Positive floats. Description: Skinny dip Amount Sims gain fun (de-stress) per sim hour when in the hot tub."), Tunable] private static float kHotTubDestressAmountIfSkinnyDipping = 85f; [TunableComment("Range: Positive floats. Description: How much hygiene Sims gain per sim hour when in the HotTub posture."), Tunable] private static float kHotTubHygieneGainPerHour = 90f; [TunableComment("Range: Positive int. Description: How many sim minutes it takes to remove the sore buff."), Tunable] private static int kNumMinsToRemoveSoreBuff = 60; [Tunable, TunableComment("Range: 0-? Description: Number of Puddles to make when hot tub is broken.")] private static int kNumPuddlesToMakeWhenBroken = 5; [Tunable] private static RepairableComponent.Tuning kRepairableTuning = new RepairableComponent.Tuning(); public override bool SitDown(Sim s, Slot slot, Sim invitedBy, bool isAutonomous) { Sim.SwitchOutfitHelper switchOutfitHelper = null; bool isSkinnyDipping = invitedBy.IsSkinnyDipping(); if (isSkinnyDipping) { switchOutfitHelper = new Sim.SwitchOutfitHelper(s, 3, 1, false); } else { switchOutfitHelper = new Sim.SwitchOutfitHelper(s, 3); } switchOutfitHelper.Start(); HotTubBase container = base.Container as HotTubBase; base.get_Host().AddToUseList(s); if (container.SitDown(s, slot, this, switchOutfitHelper, isSkinnyDipping, invitedBy, isAutonomous)) { if (s.HasExitReason(0x800)) { InteractionInstance cancelTransition = s.get_Posture().GetCancelTransition(); s.get_InteractionQueue().PushAsContinuation(cancelTransition, true); return false; } return true; } base.get_Host().RemoveFromUseList(s); return false; } // Properties public override float BabyMadeChance { get { return kBabyMadeChance; } } public override float[] BabyTraitChance { get { return kBabyTraitChance; } } public override string BrokenFXName { get { return "ep3HotTubGrottoCelebBroken"; } } public override GameObject.EnvironmentMotive EnvironmentTuning { get { return kEnvironmentTuning; } } public override float FatigueLossPerHour { get { return kFatigueLossPerHour; } } public override float HotTubDestressAmount { get { return kHotTubDestressAmount; } } public override float HotTubDestressAmountIfSkinnyDipping { get { return kHotTubDestressAmountIfSkinnyDipping; } } public override float HotTubHygieneGainPerHour { get { return kHotTubHygieneGainPerHour; } } public override string JetFXName { get { return "ep3HotTubGrottoCelebJets"; } } public override string JetFXUpgradedName { get { return "ep3HotTubGrottoCelebJetsUpgraded"; } } public override int NumMinsToRemoveSoreBuff { get { return kNumMinsToRemoveSoreBuff; } } public override int NumPuddlesToMakeWhenBroken { get { return kNumPuddlesToMakeWhenBroken; } } public override RepairableComponent.Tuning RepairableTuning { get { return kRepairableTuning; } } } |
If you do manage to use it and get it running, all I ask is that you PM me and tell me how you managed to get it working.
#23
23rd Nov 2011 at 12:01 PM
^^
i'm not into this kind of stuff, i dont know how to edit those scripts so you won't get much help from me.
Sorry
i'm not into this kind of stuff, i dont know how to edit those scripts so you won't get much help from me.
Sorry
Forum Resident
#24
23rd Nov 2011 at 7:02 PM
I'm sorry if that came out wrong. I didn't mean to make it sound like I was asking for help on it. I meant that you can use that script to your liking for your custom made hot tub if you'd like. I apologize for not being clear about that.
Regarding your bath house, I think you have done an amazing job!
I am not sure how helpful these will be, but here are some references:
http://en.wikipedia.org/wiki/Thermae
http://en.wikipedia.org/wiki/Roman_Baths_(Bath)
http://www.historyonthenet.com/Romans/bath_house.htm
http://www.odysseyadventures.ca/art...sters_baths.htm
http://www.mariamilani.com/ancient_...roman_homes.htm
Regarding your bath house, I think you have done an amazing job!
I am not sure how helpful these will be, but here are some references:
http://en.wikipedia.org/wiki/Thermae
http://en.wikipedia.org/wiki/Roman_Baths_(Bath)
http://www.historyonthenet.com/Romans/bath_house.htm
http://www.odysseyadventures.ca/art...sters_baths.htm
http://www.mariamilani.com/ancient_...roman_homes.htm
#25
23rd Nov 2011 at 7:09 PM
This is looking lovely, I was about to suggest a fog emitter effect for the steam, but you beat me to it!
I built Roman Baths for a world I'm creating, and I put hypocaust floors in with the fog emitter underneath (I used the dragon steam effect to make the whole tepidarium steamy).
Great work so far, I particularly like the pillars and floor textures.
I built Roman Baths for a world I'm creating, and I put hypocaust floors in with the fog emitter underneath (I used the dragon steam effect to make the whole tepidarium steamy).
Great work so far, I particularly like the pillars and floor textures.
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