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Replies: 1 (Who?), Viewed: 2866 times.
#1
5th Sep 2007 at 5:41 AM
Posts: 1,821
Thanks: 73 in 5 Posts
Frustrated...
Is it possible to add wallmasks to an object and how can i link them to the object's tiles?It's about the door which has 5 tiles and just 3 wallmasks with the middle one being repeated 3 times.Makes hard to achieve what i want.
I wish to add 2 more wallmasks to the door so it has one for each tile.
I have been trying and experimenting for one month with no avail.All i need to perfect is the wallmask but all i achieve is banging my head on the wall.
Thanks in advance
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#2
5th Sep 2007 at 7:50 AM
Last edited by MaryLou : 5th Sep 2007 at 9:51 AM.
Reason: typing error
Posts: 403
Thanks: 48431 in 74 Posts
Theoretically I think it is possible.
For a 5 tiles you need only 3 textures, but 10 TXMT and 10 LGHT if the door must have lights, (pay attention when you add the new lights file: clone the lights that refer to the middle tile you already have, add the new blocks and references in the cres and change their position into cLightRefNode)
Did you have already tried some like this?:
The 3 textures:
filename-5tiles-0-0-0-n-wallmask_txtr
filename-5tiles-1e-0-0-n-wallmask_txtr
filename-5tiles-4e-0-0-n-wallmask_txtr
The 10 TXMT
filename-5tiles_0_0_0_n_wallmask_txmt ( this call txtr 0-0-0-n)
filename-5tiles_0_1s_0_s_wallmask_txmt ( this call again txtr 0-0-0-n)
filename-5tiles_1e_0_0_n_wallmask_txmt (this call txtr 1e-0-0-n)
filename-5tiles_1e_1s_0_s_wallmask_txmt ( this call again txtr 1e-0-0-0-n)
filename-5tiles_2e_0_0_n_wallmask_txmt ( this call again txtr 1e-0-0-0-n)
filename-5tiles_2e_1s_0_s_wallmask_txmt ( this call again txtr 1e-0-0-0-n)
filename-5tiles_3e_0_0_n_wallmask_txmt ( this call again txtr 1e-0-0-0-n)
filename-5tiles_3e_1s_0_s_wallmask_txmt ( this call again txtr 1e-0-0-0-n)
filename-5tiles_4e_0_0_n_wallmask_txmt ( this call txtr 4e-0-0-0-n)
filename-5tiles_4e_1s_0_s_wallmask_txmt (this call again 4e-0-0-0-n)
The 10 LGHT
filename-5tiles_0_0_0_n_light_lght
filename-5tiles_0_1s_0_s_light_lght
filename-5tiles_1e_0_0_n_light_lght
filename-5tiles_1e_1s_0_s_light_lght
filename-5tiles_2e_0_0_n_light_lght
filename-5tiles_2e_1s_0_s_light_lght
filename-5tiles_3e_0_0_n_light_lght
filename-5tiles_3e_1s_0_s_light_lght
filename-5tiles_4e_0_0_n_light_lght
filename-5tiles_4e_1s_0_s_light_lght
If you like my creations, you may consider to make a little donation to support my site and my modding activity.
MaryLou's Sims 2 World - MaryLou Sims 2 Forum (Italiano)
For a 5 tiles you need only 3 textures, but 10 TXMT and 10 LGHT if the door must have lights, (pay attention when you add the new lights file: clone the lights that refer to the middle tile you already have, add the new blocks and references in the cres and change their position into cLightRefNode)
Did you have already tried some like this?:
The 3 textures:
filename-5tiles-0-0-0-n-wallmask_txtr
filename-5tiles-1e-0-0-n-wallmask_txtr
filename-5tiles-4e-0-0-n-wallmask_txtr
The 10 TXMT
filename-5tiles_0_0_0_n_wallmask_txmt ( this call txtr 0-0-0-n)
filename-5tiles_0_1s_0_s_wallmask_txmt ( this call again txtr 0-0-0-n)
filename-5tiles_1e_0_0_n_wallmask_txmt (this call txtr 1e-0-0-n)
filename-5tiles_1e_1s_0_s_wallmask_txmt ( this call again txtr 1e-0-0-0-n)
filename-5tiles_2e_0_0_n_wallmask_txmt ( this call again txtr 1e-0-0-0-n)
filename-5tiles_2e_1s_0_s_wallmask_txmt ( this call again txtr 1e-0-0-0-n)
filename-5tiles_3e_0_0_n_wallmask_txmt ( this call again txtr 1e-0-0-0-n)
filename-5tiles_3e_1s_0_s_wallmask_txmt ( this call again txtr 1e-0-0-0-n)
filename-5tiles_4e_0_0_n_wallmask_txmt ( this call txtr 4e-0-0-0-n)
filename-5tiles_4e_1s_0_s_wallmask_txmt (this call again 4e-0-0-0-n)
The 10 LGHT
filename-5tiles_0_0_0_n_light_lght
filename-5tiles_0_1s_0_s_light_lght
filename-5tiles_1e_0_0_n_light_lght
filename-5tiles_1e_1s_0_s_light_lght
filename-5tiles_2e_0_0_n_light_lght
filename-5tiles_2e_1s_0_s_light_lght
filename-5tiles_3e_0_0_n_light_lght
filename-5tiles_3e_1s_0_s_light_lght
filename-5tiles_4e_0_0_n_light_lght
filename-5tiles_4e_1s_0_s_light_lght
If you like my creations, you may consider to make a little donation to support my site and my modding activity.
MaryLou's Sims 2 World - MaryLou Sims 2 Forum (Italiano)
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