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Mad Poster
#426 Old 10th Apr 2021 at 4:22 PM Last edited by Gargoyle Cat : 10th Apr 2021 at 6:54 PM.
Quote:
Originally Posted by eskie227
I still don't get the patent uproar. Obviously the article is gone so I can only make assumptions. Just because they received a patent doesn't mean it's in use, or assures it ever will be for that matter. Did they identify anywhere that this patented technology is actually in operation on any EA product, and if so, which ones?

There is no uproar; it is just EA doing their sleazy things.  There is no shortage of stories about this, you could look them up yourself.

This 'problem' as it were is not new.

Quote:
Fair Play & Dynamic Difficulty Adjustment

Ensuring play is fair is critical to all of us at EA, and we’ve tried to be as clear as possible that this commitment applies to us just as much as it does to our players. We’ve publicly said before that we do not use any scripting or “Dynamic Difficulty Adjustment” (DDA) or anything similar that would automatically adjust the difficulty of gameplay in FIFA, Madden and NHL Ultimate Team matches.

Our clear statements were recently challenged in a lawsuit that alleged we did, in fact, use DDA in Ultimate Team modes. We’re pleased to share that the plaintiffs have now dismissed their case. We provided them with detailed technical information and access to speak with our engineers, all of which confirmed (again) that there is no DDA or scripting in Ultimate Team modes. This is the right result.

While EA does own a patent for DDA technology, that technology never was in FIFA, Madden or NHL, and never will be. We would not use DDA technology to give players an advantage or disadvantage in online multiplayer modes in any of our games and we absolutely do not have it in FIFA, Madden or NHL.
https://www.ea.com/en-gb/news/fair-...ulty-adjustment

The lawsuit that is mentioned in EA's statement above happened in November of last year. 

https://www.gamesindustry.biz/artic...ulty-adjustment

EA seems to thrive on spending lots of money on these types of patents.  Problems with this go back to 2017.  If anybody thinks EA spends all of this cash on patents which they are never going to use, I've got a bridge for sale.

Screenshot below was taken from the following article...  https://www.eurogamer.net/articles/...es-arent-rigged




A bit suspect for something they never use, never mind the fact that FIFA is already a pay to win scam, I mean game.
Screenshots
Mad Poster
#427 Old 10th Apr 2021 at 11:23 PM
EA would NEVER do such things. It's just a single mistake bruh.

P.S. Sorry for my bad english.
Mad Poster
#428 Old 11th Apr 2021 at 11:51 AM
Yup, EA's way.  They do these things intentionally, but once they are caught, it is a mistake that they will repeat over and over again.

Not only did Android Wilson show himself for what he is ( a liar) but they also apparently rub elbows with people in the CA court system.  It took me less than 30 minutes to show that EA already does these things, but I guess the court just didn't have time to check things out for themselves in November. 
Inventor
#429 Old 11th Apr 2021 at 6:22 PM
I absolutely LOATHE adaptive difficulty. Believe it or not, there are a ton of games with adaptive difficulty. Resident Evil 4 is infamous for having this feature. If you play really well and have really accurate aim, the game will increase its difficulty without telling you. Conversely, if you die too many times or miss too many shots, the game will become easier. This adaptive difficulty disregards the setting chosen before and once the game reduces or increases your difficulty there's no going back. I believe difficulty should always be a player choice. Some people may choose a difficulty too hard or too easy for them, but that's THEIR choice. Player agency is paramount in good video games.
Mad Poster
#430 Old 11th Apr 2021 at 6:27 PM Last edited by Gargoyle Cat : 11th Apr 2021 at 11:56 PM.
Quote:
Originally Posted by Naus Allien
I absolutely LOATHE adaptive difficulty. Believe it or not, there are a ton of games with adaptive difficulty. Resident Evil 4 is infamous for having this feature. If you play really well and have really accurate aim, the game will increase its difficulty without telling you. Conversely, if you die too many times or miss too many shots, the game will become easier. This adaptive difficulty disregards the setting chosen before and once the game reduces or increases your difficulty there's no going back. I believe difficulty should always be a player choice. Some people may choose a difficulty too hard or too easy for them, but that's THEIR choice. Player agency is paramount in good video games.

I have zero doubt that this is in a lot of games. What gets me is EA tried yet again to pull a fast one and was called out on it. Then as of yesterday, I found out they lied about it in court.

EA is beyond even pretending of trying to do anything in good faith at this point.  They speak from their mouths and butts at the same time. This of course is not news, they just continue to confirm this fact.
Scholar
#431 Old 16th Apr 2021 at 11:56 AM
It still baffles me that methods in software can be patented. It is very unlikely that only one person in the world comes up with a certain solution to deal with a problem. It is like getting a patent for painting walls left handed. The abstractization in software also makes it almost impossible to determine what exactly the patent covers. This always comes down to legal debate where no one is sure who will win beforehand. A very expensive battle.

I mean how can you even risk using a solution that might be kind of similar in a way to a patent without having serious legal backing as a company? I wonder how often big companies just buy a license to prevent potential expensive legal costs. And how many start up companies go out of their way to use a very different solution in their software because they don't have the money or time to be busy with legal battles? I'm convinced that it hinders innovation in software development.

These kind of patents only benefit lawyers imo, not developers. Patents should be about protecting an investment, not monetizing an idea that someone scribbled on a notepad during lunchtime.
Mad Poster
#432 Old 16th Apr 2021 at 1:51 PM
Quote:
Originally Posted by mithrak_nl
It still baffles me that methods in software can be patented. It is very unlikely that only one person in the world comes up with a certain solution to deal with a problem. It is like getting a patent for painting walls left handed. The abstractization in software also makes it almost impossible to determine what exactly the patent covers. This always comes down to legal debate where no one is sure who will win beforehand. A very expensive battle.

I mean how can you even risk using a solution that might be kind of similar in a way to a patent without having serious legal backing as a company? I wonder how often big companies just buy a license to prevent potential expensive legal costs. And how many start up companies go out of their way to use a very different solution in their software because they don't have the money or time to be busy with legal battles? I'm convinced that it hinders innovation in software development.

These kind of patents only benefit lawyers imo, not developers. Patents should be about protecting an investment, not monetizing an idea that someone scribbled on a notepad during lunchtime.

To patent any idea isn't cheap, but you may be on to something with the whole lawyer thing.

Here is the list of US patent fees:  https://www.uspto.gov/learning-and-...to-fee-schedule

Then there is the lawyer fees. They vary; depends on what a person is trying to patent. Software related patents cost $16,000 and beyond.  https://thervo.com/costs/how-much-does-a-patent-cost
Mad Poster
#433 Old 24th May 2021 at 10:42 PM
Quote:
Gamers spent billions more on videogames during the pandemic and companies are looking for more

In 2020, global videogame sales surged 25% to $191.12 billion, according to Lewis Ward, gaming research director at IDC. Those figures include PC games, console hardware and software, and direct mobile-game spending, while excluding in-game ad revenue and aftermarket gaming accessories. Underscoring the COVID-19 effect in that figure, Ward expects sales to grow modestly to $195.29 billion in 2021 and to $195.8 billion in 2022.

Electronic Arts Inc. EA, known for sports games such as “FIFA 21” and “Madden NFL 21” as well as action titles like “Apex Legends,” said it was accelerating its expansion across more platforms and countries along with growth from its recent acquisitions. The company just closed on its $2.4 billion acquisition of Glu Mobile Inc., after finishing off its $1.2 billion acquisition of Codemasters Group Holdings PLC in February.

In the U.S. alone, consumers spent $59.6 billion on gaming in the 12 months ended March 31, a 32% jump from the year-ago period, according to NPD Group analyst Mat Piscatella...


https://www.marketwatch.com/story/g...d=mw_quote_news

I spent my morning on the phone with a garden variety of companies.  None of them felt need to dazzle me with their nonsense.  Every single conversation was pleasant and polite.  No chest-thumping or beating of drums, it was nice. 

Is there a bottom to the pit, that is the question.
Mad Poster
#434 Old 3rd Jun 2021 at 6:32 PM
Quote:
A taxing look at EA's annual report | This Week in Business
In the past 15 years, EA has posted more than $6 billion in pre-tax profits. After taxes, that number… goes up?

EA filed its annual report with the Securities and Exchange Commission this week, giving us our yearly peek at the obscene amount of money the company makes from loot boxes.

STAT | $1.63 billion - EA's fiscal 2021 revenue from selling loot boxes for its sports games' Ultimate Team modes, or 29% of all the money it brought in for the year.

We are closing in on one out of every three dollars EA brings in coming from gambling. Or at least, gambling as it's defined in the Netherlands. Or in academic research. Or in the minds of most gamers.



https://www.gamesindustry.biz/artic...eek-in-business

And people continue to get mad at me when I say TS4 is NOT the bread winner for EA...

Quote:

EA chairman Larry Probst stepping down
Andrew Wilson to take over role

Long-standing chairman of Electronic Arts, Larry Probst, is due to retire from the role this year.

In a recent filing spotted by Seeking Alpha, Probst stated that he's decided to not stand for re-election at the company's annual meeting.

His decision to stand down was "not the result of any disagreement with management of the board".

Probst has been on EA's board of directors since 1991, and has served as chairman since 1994.

Following his departure, the number of people on the board will drop from nine to eight while succession planning takes place.

The board has selected Andrew Wilson to take over the chairman role, while lead independent director Luis Ubiñas will continue in his role for an additional two-year term.


Wilson is going to be chairman and CEO? That's gross nor is it supposed to be that way.
Scholar
#435 Old 4th Jun 2021 at 6:48 PM
J.S. Sterling put this pretty straightforwad (as usual )

*NSFW*

https://www.youtube.com/watch?v=WBHkurGE0lc

Fox-Lambert (A)RL
hiatus 'till the life run again in the normal-abnormal way
favorite quote: "When ElaineNualla is posting..I always read..Nutella. I am sorry" by Rosebine
self-claimed "lower-spec simmer"
Mad Poster
#436 Old 4th Jun 2021 at 7:39 PM
How long will it be before Maxis stuffs messaging of 'converting' into TS4?
Lab Assistant
#437 Old 11th Jun 2021 at 7:25 AM
Field Researcher
#438 Old 11th Jun 2021 at 5:59 PM
Buuh, I wish they had stolen the sims source code.
Lab Assistant
#439 Old 12th Jun 2021 at 3:29 PM
It would've taken them a year to untangle it if they had've.

People seldom do what they believe in. They do what is convenient, then repent. - Bob Dylan
Instructor
#440 Old 13th Jun 2021 at 5:32 AM
I happened across this comment for why Simulation lag occurs:

Quote:
the root cause of the simulation lag is bacause of the autonomy system is coded to use only one SINGLE CORE and it's shared with the graphic engine. meanwhile the graphic engine is a Multi-core process. this causes a bottleneck when you have a (very)large family.




I will never understand this team.
Instructor
#441 Old 14th Jun 2021 at 12:41 AM Last edited by Mspigglypooh : 14th Jun 2021 at 12:46 AM. Reason: wrong date for EA Play
Sooo was EA Play Live 2021 leaked? I saw this video (https://youtu.be/5o0L4mrTGvs?t=69) where it shows sims 5 on the list for spring of 2022.... I think EA Play is July 22nd if I'm not mistaken... But wow TS5... hahahaha Gonna be an interesting drop... I for one wouldn't touch it, but I will be popping in along the way to be nosy and see how its going.
Mad Poster
#442 Old 14th Jun 2021 at 1:51 PM
Quote:
Originally Posted by Mspigglypooh
Sooo was EA Play Live 2021 leaked? I saw this video (https://youtu.be/5o0L4mrTGvs?t=69) where it shows sims 5 on the list for spring of 2022.... I think EA Play is July 22nd if I'm not mistaken... But wow TS5... hahahaha Gonna be an interesting drop... I for one wouldn't touch it, but I will be popping in along the way to be nosy and see how its going.


I'm not telling you what to do, but I would take these lists with a chunk of salt. The reason I say that is A) There has been rumors about TS5 coming out for the past 4 years. Maybe one of these days people on places like 4Chan, Reddit, ect... will be right, but one can only cry wolf so many times. B) "They have been talking about it for a few years". Who is they? Is this the same mysterious 'they' my doctor always refers to when he wants me to agree with him, but never reveals who these people are? LOL It hasn't been Maxis or EA, so unless this person is going to give a name to the group of people he's talking about, I wouldn't put much behind what is being said.
Instructor
#443 Old 14th Jun 2021 at 4:38 PM
Quote:
Originally Posted by Gargoyle Cat
I'm not telling you what to do, but I would take these lists with a chunk of salt. The reason I say that is A) There has been rumors about TS5 coming out for the past 4 years. Maybe one of these days people on places like 4Chan, Reddit, ect... will be right, but one can only cry wolf so many times. B) "They have been talking about it for a few years". Who is they? Is this the same mysterious 'they' my doctor always refers to when he wants me to agree with him, but never reveals who these people are? LOL It hasn't been Maxis or EA, so unless this person is going to give a name to the group of people he's talking about, I wouldn't put much behind what is being said.


Bet it's correct lol
Mad Poster
#444 Old 14th Jun 2021 at 4:56 PM
Quote:
Originally Posted by DeservedCriticism
Bet it's correct lol


What makes you say that?
Instructor
#445 Old 14th Jun 2021 at 6:07 PM
Quote:
Originally Posted by Gargoyle Cat
What makes you say that?


Because unfortunately some of the most seemingly unbelievable rumors often turn out to be true. I remember when FO4's premise leaked and it was very quickly laughed off as "Kotaku being Kotaku" and "Bethesda is bad, but they're not THAT bad." Fast forward to release and the jumpsuits + opening sequence were looking very familiar....

Plus, it's not that outlandish tbh. The Sims Team is wildly uncreative, and if we ask ourselves what pack ideas are left, I can name:

-Bands
-Fairies
-Werewolves
-Horses
-Cars

The problem is every single one of these requires talented scripters/coders, so they're sure as hell gonna be reluctant to touch it. Meanwhile, they're so uncreative that honestly, as much as they love lazy locational-based EPs, I do have enough doubt in their creativity that now that we have "BEACH" and "MOUNTAINS," I sincerely wonder if they're capable of recognizing the hundreds of other possible vacation destinations.

tl;dr I'm sure they're out of ideas, so they're ready to jump ship. It aligns with the standard lifeline of a Sims Game (would mean the game isn't living tooooo much longer compared to 3), it aligns decently with the timeline of wanted ads we saw for Sims 5, and their attitude lately suggests they're indeed out of ideas. I mean look at the last survey: it was basically the Haunted theme vs. Knitting, and then when Knitting won, what's the next pack concept....? Yep. Paranormal. They're totally out of ideas and grabbing anything people suggest, but slowly but surely, all the suggestions are "get off your ass and work," so we can't have that. Time to euthenize Sims 4 if it means they don't have to work.

But yeah we'll see. Not saying 100% for sure it'll be announced, just saying it doesn't seem farfetched and I myself am - based on experience with rumors in the past - very hesitant to just dismiss rumors unless something seems glaringly fake about them.
Test Subject
#446 Old 14th Jun 2021 at 6:13 PM
I know this is a minor thing, but it's really annoying that the price of Dream Home Decorator is $30 CAD like Journey to Batuu even though the USD price didn't go up like with that one.
Mad Poster
#447 Old 14th Jun 2021 at 6:44 PM
Quote:
Originally Posted by DeservedCriticism
Because unfortunately some of the most seemingly unbelievable rumors often turn out to be true. I remember when FO4's premise leaked and it was very quickly laughed off as "Kotaku being Kotaku" and "Bethesda is bad, but they're not THAT bad." Fast forward to release and the jumpsuits + opening sequence were looking very familiar....

Plus, it's not that outlandish tbh. The Sims Team is wildly uncreative, and if we ask ourselves what pack ideas are left, I can name:

-Bands
-Fairies
-Werewolves
-Horses
-Cars

The problem is every single one of these requires talented scripters/coders, so they're sure as hell gonna be reluctant to touch it. Meanwhile, they're so uncreative that honestly, as much as they love lazy locational-based EPs, I do have enough doubt in their creativity that now that we have "BEACH" and "MOUNTAINS," I sincerely wonder if they're capable of recognizing the hundreds of other possible vacation destinations.

tl;dr I'm sure they're out of ideas, so they're ready to jump ship. It aligns with the standard lifeline of a Sims Game (would mean the game isn't living tooooo much longer compared to 3), it aligns decently with the timeline of wanted ads we saw for Sims 5, and their attitude lately suggests they're indeed out of ideas. I mean look at the last survey: it was basically the Haunted theme vs. Knitting, and then when Knitting won, what's the next pack concept....? Yep. Paranormal. They're totally out of ideas and grabbing anything people suggest, but slowly but surely, all the suggestions are "get off your ass and work," so we can't have that. Time to euthenize Sims 4 if it means they don't have to work.

But yeah we'll see. Not saying 100% for sure it'll be announced, just saying it doesn't seem farfetched and I myself am - based on experience with rumors in the past - very hesitant to just dismiss rumors unless something seems glaringly fake about them.


We'll see. I didn't say it wasn't happening, but I am tired of the endless "TS5 next year!" Year passes..."TS5 will be out next year!" Another year passes... Whatever. Most of these people that spout this stuff have no clue how fiscal years work which is how EA runs. According to EA's fiscal calender, it already is spring of 2022. EA / Maxis will announce something if and when there is something to announce.

If TS4 is coming to a close, it is a strange time to introduce a new type of pack or what are now called kits. Kits alone could keep TS4 around for years.
Instructor
#448 Old 14th Jun 2021 at 8:06 PM
Quote:
Originally Posted by Gargoyle Cat
We'll see. I didn't say it wasn't happening, but I am tired of the endless "TS5 next year!" Year passes..."TS5 will be out next year!" Another year passes... Whatever. Most of these people that spout this stuff have no clue how fiscal years work which is how EA runs. According to EA's fiscal calender, it already is spring of 2022. EA / Maxis will announce something if and when there is something to announce.

If TS4 is coming to a close, it is a strange time to introduce a new type of pack or what are now called kits. Kits alone could keep TS4 around for years.


Hey fun fact for you: the new EP releases the same exact date of EA Play, so it'd get out the door before the announcement that would hinder sales.

If that doesn't sound like scummy business practices, I dunno what does.
Alchemist
#449 Old 14th Jun 2021 at 11:46 PM
I am fairly certain 5 is in the works and coming, and it is just a matter of when? And what it will be? Who knows?
One horse disagreer of the Apocalypse
#450 Old 15th Jun 2021 at 9:50 AM
I seem to remember an interview with one of them where they made oblique references to future directions for the sims games

"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
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