#1
2nd Jan 2020 at 8:51 PM
Last edited by Erisa : 3rd Jan 2020 at
10:45 PM.
Reason: Marking as resolved
Posts: 27
Thanks: 2 in 1 Posts
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[Resolved] My Custom Career Not Displayed In Game
Greetings. I am trying to create a custom career from an EA career's xml I extracted.
So I modified all the parts which mention the EA career and replaced with new instance IDs.
career_Adult_Dreamer has
810CDC885C6C36C7 as instance ID and so on for the other files. I think the reference ID is
9299049808837490375? I use 64 bit for the instance IDs and the reference IDs of all the files I am modifying. Hopefully I do it right.
Code:
<?xml version="1.0" encoding="utf-8"?>
<I c="Career" i="career" m="careers.career_tuning" n="career_Adult_Dreamer" s="9299049808837490375">
<T n="available_for_club_criteria">True</T>
<T n="career_affordance">11446550776673679411<!--si_Career_Dreamer--></T>
<L n="career_availablity_tests">
<L>
<V t="sim_info">
<U n="sim_info">
<V n="ages" t="specified">
<L n="specified">
<E>YOUNGADULT</E>
<E>ADULT</E>
<E>ELDER</E>
</L>
</V>
</U>
</V>
</L>
</L>
Problem is that since I changed
s="9299049808837490375" the career doesn't show up anymore. Before, it was showing with the data of the EA career I am using as base. It is still in testing. I have not finished, and I am not sure I got all the files yet.
So those are the categories of files I am editing from EA career's xml I extracted:
- ActionTuning
- AspirationTuning
- CareerLevelTuning
- CareerTrackTuning
- CareerTuning
- DramaNodeTuning
- InteractionTuning
- ObjectiveTuning
- RewardTuning
- SituationGoalTuning
- StatisticTuning
Each of them have their own instance ID and reference ID. I didn't touch any aspiration or trait, I just modified the part which pointed to the EA career like this:
Code:
<V t="career">
<U n="career">
<V n="test_type" t="career_track">
<U n="career_track">
<T n="career_track">17815961256352929167<!--Dreamer_Track1_Sandman--></T>
</U>
</V>
</U>
</V>
I don't know if I am missing something or if I added useless categories. Also, I don't know where I broke it. I am following the EA modding guide about how to hash files properly and random guides I could get a hand on. The tool I use is Sims4Studio. I am still collecting all the strings to put in a STBL file but I want to finish all the editing first.
Any guidance would be great.
Thanks in advance.