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- Sim Content - WCIF Maxis Match default hair replacements?
Replies: 8 (Who?), Viewed: 692 times.
#1
16th Jan 2022 at 10:23 PM
Posts: 95
Thanks: 192 in 2 Posts
WCIF Maxis Match default hair replacements?
Does anyone know of any true Maxis Match default hair replacements? I've seen ones that use Ifcasims hairs but they're too shiny and too high poly for me. I also tried making my own using a tutorial from MTS that suggested cloning the original hair and copying its CASP instance on the custom one I wanted to default but that didn't work, as well as one from Carversims using Milkshape but the required GEOMs didn't show up (maybe because I was using the free version?)At this point I'm just really hoping someone else has already managed to make some.
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#2
16th Jan 2022 at 11:38 PM
Posts: 1,852
https://modthesims.info/d/563294/di...p-ea-hairs.html
https://modthesims.info/d/563152/di...p-ea-hairs.html
But not default replacements. sorry...
https://modthesims.info/d/563152/di...p-ea-hairs.html
But not default replacements. sorry...
#3
17th Jan 2022 at 12:05 AM
Posts: 1,585
Thanks: 1961 in 44 Posts
I dunno if you have looked into these ones, they're only texture replacements though..
https://chazybazzy.tumblr.com/tagge...t%20Replacement
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https://chazybazzy.tumblr.com/tagge...t%20Replacement
Looking for something converted to TS3? Visit Xto3 Conversions Finds for all your xto3 needs.
Main simblr: aisquaredchoco ( ͡° ͜ʖ ͡°)
My downloaded cc: ts3ccreblogsbyaisquared
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#4
17th Jan 2022 at 12:14 AM
Posts: 95
Thanks: 192 in 2 Posts
Quote: Originally posted by aisquared
I dunno if you have looked into these ones, they're only texture replacements though.. https://chazybazzy.tumblr.com/tagge...t%20Replacement |
I have but I don't use texture replacements because I actually like the original Maxis textures and Chazy's are a little too matte(?) for me, which is fine for CC but not something I want for all the hairs. I just wanted to replace some of the meshes I really dislike and never use like the BG mohawk hairs for instance, with something like a store hair or icad/puddinghair's retextures of CC hairs.
Mad Poster
#5
18th Jan 2022 at 7:45 PM
Last edited by murfee : 18th Jan 2022 at 8:11 PM.
Posts: 4,387
Quote: Originally posted by Sobradisa
I also tried making my own using a tutorial from MTS that suggested cloning the original hair and copying its CASP instance on the custom one I wanted to default but that didn't work, as well as one from Carversims using Milkshape but the required GEOMs didn't show up (maybe because I was using the free version? |
I don't know anything about default replacement hairs at all, but as for the geoms not showing up, the free version of Milkshape definitely loads geoms--I use the free version, too, so that's weird. And you're using WesHowe's geom importer? https://modthesims.info/t/357403
Main reason they won't import in Milkshape is cuz they're too high poly. Anything over 30k will crash Milkshape, or won't load at all, so you should import it in Blender, and use the Decimate Modifier to reduce the polys, then import it back into Milkshape if you want.
I'm assuming you're using S3PE to extract the .simgeom meshes? You can check the lods in S3PE's model previewer to make sure it's gonna give you the right mesh--I've noticed with some TS4 (and some TS2) conversions that there will be 2 mesh groups: one lod will be the hair, but the other will be a tiny little...cube? Like, it's a speck of a mesh, usually named default. I have no idea why it exists.
TSRW will also give you .wso meshes for Milkshape that already have bone/joint assignments, which is a great shortcut to re-assigning everything yourself. And it's more tolerable of high poly meshes--I've been able to import 40k+ in there, though it chuuuuuugs.
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#6
18th Jan 2022 at 11:31 PM
Posts: 2,713
Thanks: 1 in 1 Posts
How about MaryJane's default replacements?
https://maryjanesims3.tumblr.com/ta...t%20replacement
https://maryjanesims3.tumblr.com/ta...t%20replacement
#7
19th Jan 2022 at 9:37 PM
Last edited by Sobradisa : 19th Jan 2022 at 10:11 PM.
Posts: 95
Thanks: 192 in 2 Posts
Quote: Originally posted by murfee
I don't know anything about default replacement hairs at all, but as for the geoms not showing up, the free version of Milkshape definitely loads geoms--I use the free version, too, so that's weird. And you're using WesHowe's geom importer? https://modthesims.info/t/357403 Main reason they won't import in Milkshape is cuz they're too high poly. Anything over 30k will crash Milkshape, or won't load at all, so you should import it in Blender, and use the Decimate Modifier to reduce the polys, then import it back into Milkshape if you want. I'm assuming you're using S3PE to extract the .simgeom meshes? You can check the lods in S3PE's model previewer to make sure it's gonna give you the right mesh--I've noticed with some TS4 (and some TS2) conversions that there will be 2 mesh groups: one lod will be the hair, but the other will be a tiny little...cube? Like, it's a speck of a mesh, usually named default. I have no idea why it exists. TSRW will also give you .wso meshes for Milkshape that already have bone/joint assignments, which is a great shortcut to re-assigning everything yourself. And it's more tolerable of high poly meshes--I've been able to import 40k+ in there, though it chuuuuuugs. |
The mesh was a store hair so definitely not high poly, it was more so the option didn't even show up. Maybe I installed the plugins wrong, I'll give it another shot. Thanks for the advice!
EDIT: Figured it out! I was putting the folder in instead of the separate files.
#8
19th Jan 2022 at 11:10 PM
Posts: 345
Thanks: 403 in 18 Posts
OneEuroMutt made some OEM'S Default Hair for all the base game hairs and most of the expansion pack hairs.
They used Shock&Shame hair texture. Which is subtle and not too shiny.
They used Shock&Shame hair texture. Which is subtle and not too shiny.
Mad Poster
#9
20th Jan 2022 at 4:13 PM
Posts: 4,387
Quote: Originally posted by Sobradisa
The mesh was a store hair so definitely not high poly, it was more so the option didn't even show up. Maybe I installed the plugins wrong, I'll give it another shot. Thanks for the advice! EDIT: Figured it out! I was putting the folder in instead of the separate files. |
Glad you figured it out!
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More creations at My Studio: http://www.thesims3.com/userExchang...persona=murfeel
Even more creations at http://www.murfeelee.tumblr.com
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