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#1 Old 15th Mar 2013 at 4:00 PM Last edited by Mootilda : 16th Mar 2013 at 11:34 PM.
Default Floor Edge Cover
Some way to cover the floor edge on a per-lot or per-tile basis, rather than for all lots in the game.
Reference: www.modthesims.info/showthread.php?t=498411

There seem to be two different approaches right now, each has advantages and disadvantages.

Object:
An object which is placed under the floor tile, which covers the edge of the tile above it.
http://www.4eversimfantasy.net/other10.htm
http://www.medievalsims.com/forums/...php?f=155&t=273

Advantages:
- Can cover a floor edge which has a wall or fence on it.

Disadvantages:
- Requires support one level down. Only available at 4-, 8-, 12-, and 16-click heights.
- Does not work on a diagonal, although it should be possible to add a diagonal mesh.
- Cannot be used for sloped or curved structures.
- The objects from Plumbbob Keep (medievalsims) are cloned from curtains and require a wall (or moveobjects on)

Fence:
A fence which is placed over the floor tile and covers the edge:
http://www.modthesims.info/d/490382
http://www.thesimsresource.com/downloads/839602

Advantages:
- Supported by the floor tile itself.
- Works on the diagonal.
- Should work for sloped or curved edges. [Update:] The TSR fence almost works for curved edges. Because a mesh is used, each section is straight (rather than curved) and there are slight gaps or bumps where the sections meet. Still, much better than the Object approach, since the slope is done automatically when the grid is changed. [end update]

Disadvantages:
- Can not cover a floor edge which has a wall or fence on it.

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We might be able to do better, although there seems to be no perfect answer.

new Object:
This is way outside of my area of expertise, but I thought that modifying the object (so that it sits on top of the floor tile and has a diagonal mesh) might solve some of the problems of the first approach. In addition, this object should continue to be buyable, since it's rare to use just one. I've made a very simple object and tested it.

Advantages:
- Can cover a floor edge which has a wall or fence on it.
- Supported by the floor tile itself.

Disadvantages:
- Cannot be used for sloped or curved structures without additional meshes (needs testing).
- Receives lighting from the (possibly enclosed) room above.

new Fence:
It would be nice if we could use the fence approach and have two or more wall structures occupying the same space, but I don't believe that's possible. Another solution might be to use the fence approach, but to move the footprint of the fence one tile away from the edge.

Advantages:
- Can cover a floor edge which has a wall or fence on it, as long as there is no wall or fence 1 tile away.
- Supported by the floor tile itself.
- Can be used for sloped or curved structures.

Disadvantages:
- Creates a new 1-tile wide "room" at the edge.

Combination method:

Perhaps the most flexible method would create several objects and fences which share a mesh and all recolors. Then, the user could choose the method which works best for each situation, even mixing and matching methods on one lot as required.

Other thoughts:
- Two widths, one which matches walls (thick) and one which matches the deck foundation (thin)?
- How handle corners? Left, center, and right pieces which fit together? Overlapping pieces?
- Diagonal mesh needs to be bigger, but may be able to use the same texture.
 
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