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- How to change the default patterns from the cloned objects?
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- Modding and Creation >
- Sims 3 Creation >
- Meshing >
- How to change the default patterns from the cloned objects?
Im quite new at meshing and all i do now is converting Sims 2 objects to Sims 3...
So far i dont have any issues but one..
When i clone an object from TS3 (for example a chair that have 2 Recolourable parts) the object that i convert after takes these specific patterns...
How can we change this?
Does anyone have a clue?
I hope i was clear (Im from Greece so my English isnt perfect )
PS:Thank you very much Cocomama!
There are ones like objects_burned and empty overlay, they all have the same numbers and are the same textures, but they do get a new instancenumber when you clone renumbered.
There also ones that have names that start with default like defaultMetal etc.
And the other ones that definitely look like patterns to me.
Taking a look in the Fullbuild2 package I think that the _IMG files are stored there, and the patterns too.
Maybe you can extract/export the default patterns (_IMGfiles) with S3PE from the TS3 clone and edit them or replace with other patterns exported from the fullbuild2.
Thats all I have for you sofar, there is much more to discover here I think
Maybe other creators already did something with replacing the patterns, and can help you further?
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If you clone a object and uncheck the default resources only box, there is a <patternname>_xml. I changed this to reflect the pattern/colour I wanted. I got that information from a recolour of my object that I saved and exported(shared). Then I changed the material/tgi blocks to point to the _xml. I also deleted the default recolours.
I wish I could explain further, but I'm not quite confident with the process yet. It did work though, but if I try to go back and tweek it some more, the renumbering process screws it up.
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Any ideas on whether the method would work to add extra images to a painting?
OM
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This would be a very nice addition to paintings. It would make them more like the paintings in Sims 2 were with choices of image.
OM
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OM
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Thanks much. If you could make it so paintings were recolorable by adding patterns to the choices in the main pattern selection thingy this would be a really significant thing IMO. I wonder how many patterns it's possible to add to a given object. OM |
The car painting: cloned, removed 4 default recolours (for testing purposes), added custom pic as a recolour and frame remains recolourable.
What I did:
1. cloned car painting
2. exported overlay _img (with car pic on it) and edited. Wrote down original instance number.
3. imported in S3PE with new instance number (so not to replace original.)
5. imported in S3PE with new instance number (so not to replace original.)
6. Opened OBJD in grid. Opened Materials (this is where I deleted the last for recolours, leaving 2).
7. Opened TGIBlock in [1]Material (the 2nd one).
8. Looked for original PaintingCars_img instance number and changed to match my imported _img. save, ok, commit. Saved package.
This is what you were talking about, right? It was actually easier than changing the patterns, but I also gained some insight in the process. Also, I could have changed all five of the recolours. Add more? hmmm...
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OM
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The car painting: cloned, removed 4 default recolours (for testing purposes), added custom pic as a recolour and frame remains recolourable. What I did: 1. cloned car painting w/default resources only button unchecked 2. exported overlay _img (with car pic on it) and edited. Wrote down original instance number. 3. imported in S3PE with new instance number (so not to replace original.) 4. exported PaintingCars_xml. Wrote down original instance number. Opened in notepad and changed line <value key="Overlay" value="key:00B2D882:00000000: (new image's instance number)" />. 5. imported in S3PE with new instance number (so not to replace original.) 6. Opened OBJD in grid. Opened Materials (this is where I deleted the last for recolours, leaving 2). 7. Opened TGIBlock in [1]Material (the 2nd one). Looked for original PaintingCars_xml instance number and changed to match my imported _xml. 8. Looked for original PaintingCars_img instance number and changed to match my imported _img. save, ok, commit. Saved package. This is what you were talking about, right? It was actually easier than changing the patterns, but I also gained some insight in the process. Also, I could have changed all five of the recolours. Add more? hmmm... |
Finally!
Paintings in Sims 2 Style!
I hated the sims 3 painting organised style...
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First, where is the xml? Is this something we get from s3pe? Second, what is "grid". Is this another tool?
Thanks for any assistance.
OM
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I am going to add on a pattern question, can we make patterns and assign them to misc? The category that is empty basically. Then we could have actual photo art that could be applied to the canvas channel?
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http://www.modthesims.info/download.php?t=363550
They have four recolorable channels. Is this what you meant?
I'm not sure if the method described here would allow you to apply a pattern to the canvas with CAS though. I think what this method does is make the paintings like they were in Sims 2 where you have multiple choices that are in the box that pops up when you select the item.
I think if you want to apply patterns to a painting that you would have to choose one with a frame, edit the alpha to make the frame space bigger and use the frame space as the canvas instead. I've been wanting to try this myself but I still havn't solved my alpha deficiency yet.
OM
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Your other alternative would be to choose some basic color for the frame of an EA painting and make that part non-colorable. That wouldn't be as nice I suppose.
OM
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http://www.modyourpanties.com/hosti...intingCars2.rar
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OM
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The McBob painting has 10 default patterns, plus you can add customs, so who knows how many you could have.
HL: Couldn't what you're trying to do be done like BabaYaga's deco plates?
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I was wondering... we can delete the default recolors now, can we also change the default recolor the cloned object uses, and replace it with one of our own? Is it the same method that is used to put a new painting picture in the frame?
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OM
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1. Look up the instance number of the pattern I wish to use as default in Fullbuild package 2
2. Edit the XML (of the object) to use the instance number of the pattern I'd like it to have.
How would I change the colors that the patterns uses? I'm actually just looking to edit the recolor (like you can in the CTU, you can choose what default color combination shows up, that's what I'd like to do). If this is the way, then I'll test it out.
Because I thought an overlay is an extra texture that gets put over the pattern that you choose in the CAS.
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